The point is that the devs don't want your build to be reliant on your tfs. They want to keep your appearance and transformations purely cosmetic outside of the soulbinds, and the soulbinds only get to have an effect because they lock you into an appearance and have major story implications for your character. The builds are tied to your gear, your stats, your class (with its perks), and your powers, and should not be tied to your cosmetic choices.I didn't respond to this because I thought its a non-argument but I remember someone saying the same thing in a convo I had a minute ago on the Forum. I just don't see the point of gutting something that only needed to be organized/fleshed out a little more; Your wanting to optimize is an intrinsic goal (a goal you set for yourself) that should be none of the Devs' concern, the benefits are there to give the mechanic depth and make TFs seem important. ER and FF14 are recent major examples that ppl will do what they want regardless of balance, for every Moonlight spammer there are plenty of ppl that just cosplay a themed knight or build and you know what they did to that moonlight build? They rebalanced it to be in competitive with the other weapons. FF14's cosmetics all have stats yet you don't see everybody rocking the same build or clothes, do you?
This is the same reason why they removed stat affinities. It wasn't fun for me to try to make a cowgirl spellblade, only to realize that I was only able to level up strength if I gave her enough appearance changes to have her be considered a minotaur. If they added in perks or powers for being specific races, like a 5% damage resistance perk as a minotaur and an at will "milk squirt" power for cowgirls, I'd be just as unhappy because the game would be directly saying "If you want to be this build, you should be x race, not y race."


