well whoever came up with that concept has a lot of promise as a game Dev, I'll say that much
It's not. Tail whack was already on the chopping block of things to remove, considering it was the equivalent of a meme power anyways.Tell me you're trolling..It can't be that petty
View attachment 30149
This.they shouldn't have made an exception for a power that's about as useless as nipple pasties on a fish
maybe but the principle behind is solid so the meme was actually interesting. I'm betting if they gave it lvl scaling they'd be flooded for more requests like it.It's not. Tail whack was already on the chopping block of things to remove, considering it was the equivalent of a meme power anyways.
I didn't respond to this because I thought its a non-argument but I remember someone saying the same thing in a convo I had a minute ago on the Forum. I just don't see the point of gutting something that only needed to be organized/fleshed out a little more; Your wanting to optimize is an intrinsic goal (a goal you set for yourself) that should be none of the Devs' concern, the benefits are there to give the mechanic depth and make TFs seem important. ER and FF14 are recent major examples that ppl will do what they want regardless of balance, for every Moonlight spammer there are plenty of ppl that just cosplay a themed knight or build and you know what they did to that moonlight build? They rebalanced it to be in competitive with the other weapons. FF14's cosmetics all have stats yet you don't see everybody rocking the same build or clothes, do you?It was removed because all TFs should be cosmetic only, rather than the powergaming mess that COC1 sometimes ended up as where you had to be some form of Chimera to get the best out of your character, with only the soulbind options giving actual abilities, tail wack was sort of the last leftover. Though seeing it reintroduced in Kitsune (tease wack with fluffy tails) and Gothmander (elemental wack with that flaming tip channeling Nareeva's powers) Soulbinds would be nice.
The point is that the devs don't want your build to be reliant on your tfs. They want to keep your appearance and transformations purely cosmetic outside of the soulbinds, and the soulbinds only get to have an effect because they lock you into an appearance and have major story implications for your character. The builds are tied to your gear, your stats, your class (with its perks), and your powers, and should not be tied to your cosmetic choices.I didn't respond to this because I thought its a non-argument but I remember someone saying the same thing in a convo I had a minute ago on the Forum. I just don't see the point of gutting something that only needed to be organized/fleshed out a little more; Your wanting to optimize is an intrinsic goal (a goal you set for yourself) that should be none of the Devs' concern, the benefits are there to give the mechanic depth and make TFs seem important. ER and FF14 are recent major examples that ppl will do what they want regardless of balance, for every Moonlight spammer there are plenty of ppl that just cosplay a themed knight or build and you know what they did to that moonlight build? They rebalanced it to be in competitive with the other weapons. FF14's cosmetics all have stats yet you don't see everybody rocking the same build or clothes, do you?
I've discussed this point ad nauseam with other folks so all I have to say is it is what it is, a shallow cosmetic system, whatever man.The point is that the devs don't want your build to be reliant on your tfs. They want to keep your appearance and transformations purely cosmetic outside of the soulbinds, and the soulbinds only get to have an effect because they lock you into an appearance and have major story implications for your character. The builds are tied to your gear, your stats, your class (with its perks), and your powers, and should not be tied to your cosmetic choices.
that just sounds like a poorly executed concept, their making an error, and then backtracking to fix it doesn't prove that TFs can't have depth. It just proves that execution is king and sometimes we have to go back to the drawing board.This is the same reason why they removed stat affinities. It wasn't fun for me to try to make a cowgirl spellblade, only to realize that I was only able to level up strength if I gave her enough appearance changes to have her be considered a minotaur. If they added in perks or powers for being specific races, like a 5% damage resistance perk as a minotaur and an at will "milk squirt" power for cowgirls.
You mean like 90% of all RPGs even the OG that spawned them?I'd be just as unhappy because the game would be directly saying "If you want to be this build, you should be x race, not y race."
Yes, that's the point.it is what it is, a shallow cosmetic system
I've seen this point given as a defense and I don't see it because I'm playing it now (recently a day ago, I got it in my cycle) and I don't midmax, I play how I want; the only time I change is if I want to see a scene I have a feeling will be different (that kelly sex scene hits different when you're a Centaur) or collect a neat ability then change to keep it if it can be kept (my problem is that I can't remove them if I don't them). The game's combat isn't deep or hard for that matter, it could definitely have gone better places if it took so hints from FF13 or Pokemon. The people you're talking about are ppl that just follow incentives without thinking, that's on them if they want to optimize that's what they want to do. To bring back that Kelly example is that I'm playing a Pure-ish Dragon-morph cause dragons are cool but Kelt keeps molesting me so I want some deeply ironic jungle justice, I turn into Centaur just for this moment, and get my revenge, a special scene, and a slave; while from a story perspective, I get to see the horrible loop of victim emulating abuser that seems to be one of the through lines in Mareth and the ludonarritive of both the PC and Me the player getting used the degeneracy and becoming apart of the corruption develops in realtime, its that subtle horror I appreciate. At no point in time does Kick -the ability you get from having hoofs- come to my mind as a priority. Some ppl might discover kick first then realize that scenes can change based on appearance, AIN'T NOTHING WRONG WITH THAT. If ppl want to midmax, AINT NOTHING WRONG WITH THAT. The Dev's job is just to make sure his/hers gameplay is engaging, interesting, and balanced so that abilities stay competitive with each other and not broken.CoC 1 saw people minmaxing the most ridiculous of builds using specific TFs, and while some might not bat an eye at that, the reality is that when balancing new content you have to balance it according to the usual PC strength.
You're going to get absolutely nowhere with this conversation. Every time you get an argument against your point your response is "But I don't feel that way." And that's fine, but at this point you're not going to get the game rebalanced to cater to what you're asking for. Personally, my constant drive for minmaxing specific builds has ruined my ability to play TiTS in certain ways I would have once enjoyed because I constantly get the brain niggle of "You could be doing way better if you did x/y." This is even with just the minmaxxy stuff you can do outside of TFs in that game, because the tfs have relatively little combat impact beyond an enemy liking certain body types more. CoC2 feels like it's done way better in mitigating the things that make my brain scream "You're doing it wrong!" if I don't do them.stuff
Any attempt at executing on the idea of having TFs have a mechanical/combat impact will take it down the track of "you're not doing it right if you don't do this." Unless the impact is completely and utterly useless, in which case you'd be unhappy, given the way you've been going on about it.that just sounds like a poorly executed concept, their making an error, and then backtracking to fix it doesn't prove that TFs can't have depth. It just proves that execution is king and sometimes we have to go back to the drawing board.
CoC2 feels like it's done way better in mitigating the things that make my brain scream "You're doing it wrong!" if I don't do them.
I know Jstar is planning on writing scenes with Tetsuya where you can top him, but that's after he's finished writing the dungeon for the Corrupted Lupine questline.We still can't top Quintillus, Keros, or Tetsuya when having sex with them?
Ah yes, disregard my feelings while putting yours on a pedestal, mhmm. <_< It's not about getting a rebalance- tho it would be nice, it's about hearing why the change and seeing why just rubs me the wrong way because Millions on millions of ppl games just like me doing their own thing but still using the benefits provided when they want to. Players tend to follow incentives, yes, but that happens in a learning curve; usually, after understanding how mechanics work ppl start to experiment then they settle into a role they made for themselves or a premade role, these aren't just my feelings either but takes and thoughts from GDC takes from a bunch different Devs from Arkane studios to Indie devs to Warren Spector, I am paraphrasing but it still stands. I'm not throwing you out in the cold but I'm betting you're still optimizing your build every time a patch comes out and that's fine but shallow mechanics bring games down IMO.You're going to get absolutely nowhere with this conversation. Every time you get an argument against your point your response is "But I don't feel that way." And that's fine, but at this point you're not going to get the game rebalanced to cater to what you're asking for. Personally, my constant drive for minmaxing specific builds has ruined my ability to play TiTS in certain ways I would have once enjoyed because I constantly get the brain niggle of "You could be doing way better if you did x/y." This is even with just the minmaxxy stuff you can do outside of TFs in that game, because the tfs have relatively little combat impact beyond an enemy liking certain body types more. CoC2 feels like it's done way better in mitigating the things that make my brain scream "You're doing it wrong!" if I don't do them.
I get where your argument is stemming from Melancholy, it does kind of suck for some of us that we can't have a bit more mechanical/statistical flavor for specific traits/characteristics, I've always been someone who could not care less if I'm playing sub-optimally as long as it gets me to finish-line in a way I find tasteful.Ah yes, disregard my feelings while putting yours on a pedestal, mhmm. <_< It's not about getting a rebalance- tho it would be nice, it's about hearing why the change and seeing why just rubs me the wrong way because Millions on millions of ppl games just like me doing their own thing but still using the benefits provided when they want to. Players tend to follow incentives, yes, but that happens in a learning curve; usually, after understanding how mechanics work ppl start to experiment then they settle into a role they made for themselves or a premade role, these aren't just my feelings either but takes and thoughts from GDC takes from a bunch different Devs from Arkane studios to Indie devs to Warren Spector, I am paraphrasing but it still stands. I'm not throwing you out in the cold but I'm betting you're still optimizing your build every time a patch comes out and that's fine but shallow mechanics bring games down IMO.
I get that but getting creative with your character is also shucked because things that composed the PC (history, Perks, TFs appendages) rarely provide content that provides that feeling of self-expression, I'm not going to gripe too hard about it because its a writing problem more than a gameplay problem, and I completely understand having a problem writing for divergent paragraphs and lines because I'm trying to write a butt scene for the rider queen to submit but shit is actually challenging, taking into a count of too much will be overbearing but lack representation is blatant. Placeholders/copy-paste Tfs acknowledgment can only placate a player long enough for them to realize their TF holds no bearing on the scene whether smutty or narrative driven, took me legit 5mins of experimentation to realize that shit did not matter.The benefits outweigh the losses here, this is a game more about the smut, character expression and story than the combat mechanics at the end of the day(that is not to say that combat is a small part of the overall experience or lacking in quality, but the working theory is that the raunchy smut game attracts people that like raunchy smut first and foremost). Whilst this is a small slap on the wrist in regards to character building for those of us that like a bit more immersive flavoring, it's also a huge boon to those that would like to get creative with their champions but have trouble keeping themselves from stat-chasing.
I fucks with Antlers but doors are my enemy...Though you'd also think anyone concerned with having their character as powerful as possible would of done the logical thing and gotten their champ an imposing and regal rack of antlers, and yet I see so many go antlerless.
If the character creator had a species with antlers and an option to choose their size, I'd probably max them out whenever making characters. But it doesn't, so I end up generally not going with something that could have some....Though you'd also think anyone concerned with having their character as powerful as possible would of done the logical thing and gotten their champ an imposing and regal rack of antlers, and yet I see so many go antlerless.
Even the Chrsanthemum Petal would probably outperform this thing, due to it having 30 damage and 5 armor penetration, and that's ignoring that it grants you Blessed when you land a crit.
Oh, well, now it's just stronger as a direct damage dealing option, which sends it even higher above the 20 damage supposedly legendary artifact.No more. It got nerfedNo bless...
i know ive already posted this gripe here, but seriously, fucking let us punch shit if we get disarmed. i dont carry remedy, and it really is stupid that enemies can still deal damage to us even if they are disarmed, but we cant return the favor. i dont have many gripes about this game, its overall a well made game, but not being able to do anything but stand around with my thumb up my ass for three turns fucking infuriates me. theres a lot of suspension of disbelief in this game, but not being able to punch someone with a heavy metal gauntlet as a warrior really brings reality crashing back down. either make the enemies not able to do shit while disarmed, or let us punch back.