Your gripes with CoC II

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CuteBruiser

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Sep 9, 2022
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With how many encounters are in the foothills, it's a huge pain to find Arona enough times to clear out Right of Conquest, especially if you don't want to fuck her.
Oh, do you have to fight her less times if you sex her? I didn't know that.

I agree. It's pretty grindy. And it'll only become a worse problem if more encounters are added to the region in the future.
 

The Observer

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Different zones in the foothills have different encounter tables. Those colours aren't just for show.
 

The Observer

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Pulled directly from the encounter table.

Foothills north combat encounters, assuming all unlocks:

-Harpies
-Marked Mercs (doubled if sugo's quest is active to get iron)
-Vaush (removable)
-Manticore
-Jen (beat MMM)
-Arona (level 3 or above)
-Grettel (exclusive with Arona)
-Byvernia repeat (only appears if RoQ is done)
-Painted demon (after WC)

West:

-Harpies
-Wyvern
-Vaush(removable)
-Berwyn
-Arona
-Grettel (exclusive with Arona)
-Byvernia repeat (only appears if RoQ is done)
-Painted demon

Snipping away all the potential factors:

North:

*Did not unlock Jen, remove Vaush, before WC, level 3, Sugoquest not active

-Harpies
-MMM (non multiplied chance)
-Manticore
-Arona

West:

-Cleared Berwyn, remove Vaush, Byvernia cannot spawn before Right of Conquest done, before WC, level 3

-Harpies
-Wyvern
-Arona

Your best bet is to search foothills west because the MMM and Jen are major sources of encounter dilution, especially the MMM who can have a 2x spawn rate depending on quest status. Having Sugoquest active and Jen unlocked means Arona spawns are 1/2 that of foothills west.
 
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YEsManKablaam

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Sep 2, 2015
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Pretty minor gripe but refreshing boons is a bit of a chore.

Also the fact that Willpower maxing is the only (?) party-wide boon you can get, which makes dumping Willpower the best choice in many cases.
This will probably be resolved in the future when more content is added, I imagine.

Going off of this I don't particularly like how the buffs work since yeah if you want to maximize it you essentially need to neglect the stat and with how easy some are to use like the free willpower buff over at Ryn's for example it's just a bummer if I heavily invested in that. I get it to a point they have a max they don't want you breaking things but personally I would like in as the inverse.

Like example time: You have 20 Willpower and Companion 1 has 10 and 2 has 15 cause i can show some difference. Have it give a flat bonus and 50% of your stat added.
You would get 20(base) + 5 (flat amount) + 10 (half of base value round down to reign things in) for 35 from the boost.
companion 1 would get 10 + 5 + 5 for 20
companion 2 would get 15 + 5 + 7 for 27
it's like how items in the game work but i think those were mentioned on getting reworked. Obviously these are just example numbers and can be adjusted to whatever.

or a different thing this could do if you have already invested in the stat is to lengthen how long these buffs stay on you based on your stat though time isn't usually a factor for many things save for maybe an exceptionally long dungeon it could still help like a base time value like 6 hours but an extra 20 minutes per stat point in the stat so if you had 20 willpower it'd last for 12 hours 40 minutes.

just some alternatives since it just bugs me a bit how it works out even if i don't min max I don't like feeling like the stats I'm choosing aren't good. especially when in most games it ends up like that since most games just want you to choose damage stats and more damage. I feel I kind of made it a bigger deal then it is with all this text here but ah well.
 
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CuteBruiser

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Sep 9, 2022
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@Arona Stuff. Thanks for the info Tobs. Though the average player doesn't necessarily have access to this information.

Anyway, it's not a huge deal. I just brought it up because I've done more playthroughs than is healthy trying out different things and Arona's quest is consistently one of the things I dread doing.

Like Berry takes 3 random encounters to progress and so does Lusina, and it feels like (never counted exactly) Arona takes like 10 (not sexing her, if that makes a difference).

@Boons. Yeah. It's a bit all or nothing. Either you put all your background/class things into taking a stat to 20 or you don't invest in a stat at all and use boons to max it out. And it's slightly unintuitive to be encouraged not to put points into a stat you want in the latter case.

I recognize that boons are optional, and frankly, 1 or 2 missing stat points aren't going to make or break your build, but still.
 

Zackflame

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Mar 21, 2022
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Why does Annika say I left the Dawn sword at the frosthound even though I have it on me
 

WolframL

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Feb 12, 2020
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Why does Annika say I left the Dawn sword at the frosthound even though I have it on me
It's a bug that was noted right when it rolled out and Drake has already confirmed it will be fixed in the next release along with some other Anni-related things.
 

shovelry

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May 21, 2017
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My biggest gripe for now is the somewhat limited selection of colors on offer at the Stylists; I'd also like some items that change the color of your scales.
 

arch99

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Dec 24, 2019
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Women with dicks who provide sperm for having kids literally do exist in this world. And they almost all want to be called mom.
 

arch99

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Dec 24, 2019
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And? I made it pretty clear i wanted it to be optional, for those who don't follow the common convention, i made no comment on anyone's validity or autonomy. Transwomen and dickgirls are not at all the same thing in this game's universe so what even is your point? One that doesn't apply? One that i already accounted for? One that's just trying to stir up an argument? I'm playing a fully female woman champ and wish she'd be called dad by Kinu, wtf business is that of yours?
You expressed that if women in the real world who had dicks existed (as if they didn't) and could have kids (as if they can't), you thought they should be called dad, which they are not. My point is that those women do exist, do have kids, and are not called dad. My objection is in you acting as if women with dicks having kids is purely fantasy, rather than an actual thing, but it is a thing that happens, fairly often.

Edit: to be clear, I am neither accusing you of transphobia nor suggesting that what you want isn't valid. I am providing information and a correction.
 
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IraMorti

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Dec 5, 2017
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I wish Quin's recruitment quest was tied to his Arrangement discussion rather than his rescue. That way you can rescue him but don't have to recruit him if you don't want him as a companion. Having an open quest I will never finish grates on my OCD. Just no reason for me to have Quin as a companion, since he won't ever get a female/herm/femboy transformation. Also way he talks about your other companions bothers me as well, but doesn't mean he completely deserves the boot.
 

Warmachine

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Dec 12, 2022
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TOOOOOOOOL TIIIIIIIIIIIPS.

Gimme those sweet mouseover dopamine hits. Unfurl a nice menu of what every stat is being influenced by when I roll my cursor over them. Watch me moan like a two dollar whore when a little gesture tells me what something is instead of needing to leave whatever menu I'm in and go flipping through the codex/wiki.

Seriously, though. Let me mouse over "Evasion" and see that I'm getting +17 from Agility, +10 from my shield, +20 from my armor, +5 from my boots, and +5 from my ring. I hate that both the stat screen and lots of scenes are absolutely starved for tooltips.
 

Ria Brew

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Nov 16, 2020
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Appreciated on my part. Sometimes a button doesn't have a descriptive enough name to tell me what it's actually gonna entail and when I mouse over one and find no description it really hits me in the hesitation.
 
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Warmachine

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Dec 12, 2022
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Appreciated on my part. Sometimes a button doesn't have a descriptive enough name to tell me what it's actually gonna entail and when I mouse over one and find no description it really hits me in the hesitation.
This here is why I included scenes in my tooltips gripe. Some buttons are even abbreviated, which if you're unfamiliar with an acronym might lead to someone not knowing what they're picking.

So in short, in case my position wasn't already clear Alypia: Tooltips gud. I honestly can't think of a time in gaming where I've ever been like "I want fewer and less detailed tooltips." Especially in RPGs and strategy/management games--my primary genres--you NEED tooltips to get information quickly. And while, for example, Paradox games like HoI4 might have tooltips a mile long, that tooltip tells me everything I need to know about whatever UI element I'm hovering over.
 
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ForeverLurker

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Feb 9, 2022
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My gripe is backgrounds they almost dont matter story wise. Writers please make backgrounds neat again! Ive only seen them pop up a few times in dialogs to the point in womdering other than stats why are the here?
 
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The Observer

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My gripe is backgrounds they almost dont matter story wise. Writers please make backgrounds neat again! Ive only seen them pop up a few times in dialogs to the point in womdering other than stats why are the here?
(Opens source code)
(Stares at the hundreds if not thousands of [pc.bg] parsers in the game)
(Stares at the multiple background checks for various obstacles, NPC interactions, etc)
Assertion not in evidence. Just because we don't write Background Check: <Background Name> every time these things are checked doesn't mean they're not there.
 
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Kingu2

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May 20, 2020
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(Opens source code)
(Stares at the hundreds if not thousands of [pc.bg] parsers in the game)
(Stares at the multiple background checks for various obstacles, NPC interactions, etc)
Assertion not in evidence. Just because we don't write Background Check: <Background Name> every time these things are checked doesn't mean they're not there.
An assertion based in experience. One which is shared by a number of players frankly, so let's not act like there's nothing to that. My guess is that of the apparent "hundreds if not thousands" of parser checks many of them are very miss-able and/or call to a specific background which doesn't proc if the PC doesn't have it so there's like a 1 in 10 chance of the player actually seeing it. So players will be lucky to see more than a dozen or so.
 
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One which is shared by most players frankly
Whilst I do agree on backgrounds not having as much of an impact as I would personally like, this right here feels very much like an assumption. I imagine you talked to some people about the topic beforehand, but I also largely doubt an actual majority of even the people on here or the discord have even spoken of it.

Usually better off leaving such terminology out of an argument unless you have undeniable proof, if you ask me.
 
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Kingu2

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Whilst I do agree on backgrounds not having as much of an impact as I would personally like, this right here feels very much like an assumption. I imagine you talked to some people about the topic beforehand, but I also largely doubt an actual majority of even the people on here or the discord have even spoken of it.

Usually better off leaving such terminology out of an argument unless you have undeniable proof, if you ask me.
you're right, I'll go ahead and edit that.
 
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As for my own daily contribution to the gripe pile, there will always be the pain of not being allowed to be more of a bitter, standoffish shit when dealing with the Seven personally. The based anti-Seven pro-purity take.

Their ability to erase you from this mortal coil be damned, if someone is interrupting my sleep just for a booty call because I built them a temple for purely pragmatic purposes(like plugging up explosive hell portals), you can better believe I will have something stronger to say then 'oh hey can I go back to sleep please'. There is nothing more worthy of risking the wrath of a heathen god over.

And this isn't even mentioning tricky K or the supreme snake god of dialogue trees and their foolishness.
 

zagzig

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Feb 26, 2021
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I picked a couple of examples from the most recent content, they are generally written to be seamless rather than announce that a background variable just took place. Savin commented on it before when it came up as well, saying that it's too late now but in retrospect it would have been a good idea to highlight variants when they come up because most are blink and you miss it.
The southern portion of the outer halls is devoted to training rooms, lecture halls, and obstacle courses. Everything is helpfully labeled with easy numerals, and a large tome at the main entrance from the hall explains which rooms correspond to which numerals in [pc.bg arcanist scholar courtesan|just about every language you can imagine|multiple languages both local and foreign].
[pc.bgMulti hunter arcanist
|In fact, half of these plants look like they don't belong in the same biome, let alone a jungle. You spot some local plants among them, but most are foreign blooms you can't even begin to identify.
|In fact, you know they don't belong. Some of these plants are from the southern jungles, while others are rare desert blooms, and more still are local march plants. All of them grow impossibly from the same vine.
|If they weren't right there to touch you'd think some kind of illusion was afoot. Sure enough they're completely solid, but that only makes it more fantastic.
]
 

The Observer

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I picked a couple of examples from the most recent content, they are generally written to be seamless rather than announce that a background variable just took place. Savin commented on it before when it came up as well, saying that it's too late now but in retrospect it would have been a good idea to highlight variants when they come up because most are blink and you miss it.
It has its ups and downs. While it does draw attention to the fact, seeing that pop up repeatedly can easily break the flow of the narrative. Games where this is done tend to do it as part of options opened at player decision trees, which are natural breaks in the narrative and helpful for the player to know that their background made a difference at that juncture.
 
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Savin

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I picked a couple of examples from the most recent content, they are generally written to be seamless rather than announce that a background variable just took place. Savin commented on it before when it came up as well, saying that it's too late now but in retrospect it would have been a good idea to highlight variants when they come up because most are blink and you miss it.
It's still tech I definitely want to explore in the future.
 
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