Your gripes with CoC II

Status
Not open for further replies.

VynalDerp

Well-Known Member
Jun 26, 2019
48
36
24
Of course if you open with a big-hitter like smite evil when everyone else doesn't have much built up the proportional shift to you is massive with a high threat spike right at the start. What did you expect? You created your own problem.



Brint is not a protection warrior, he is a fury warrior. He has no means of holding aggro except for pure damage, and none of his abilities generate increased threat; neither are you giving him any chance to build aggro before unloading. Of course he's not going to be attacked. Don't look at the classes, look at what abilities they have. Classes mean very little in this game save for perks, and companions more often than not don't even follow class perks and have their uniques.
Hmm. Even in situations where I would only deal 70-90 damage with Smite and Brint would do over 100 with his double attack or Berwyn would get a crit dealing over 100 as well, I'd still be the first one attacked. Is threat calculated at the end of each companion's turn or when it cycles around to your turn again? Or am I just getting extremely bad luck? I first started playing well before the tutorial was fleshed out so excuse me for being ignorant on this stuff.

And is there a method to check companion abilities outside of combat or using the wiki? The character page in the journal doesn't list what their abilities are from what I can see. Or should we take this to another thread or private messages or something?
 

The Observer

Scientist
FoE Mod
Aug 27, 2015
1,357
3,165
Hmm. Even in situations where I would only deal 70-90 damage with Smite and Brint would do over 100 with his double attack or Berwyn would get a crit dealing over 100 as well,

You forget to include the secondary effect of resolve healing to everyone on your side. Even if it doesn't "take", it's still counted. I'm not sure of the exact threat values for resolve healing over HP healing, but it's still a hefty sum.

Is threat calculated at the end of each companion's turn or when it cycles around to your turn again?

It's immediately applied at the end of every action -- if you use slow combat output, you can see the threat gems change colour in real time.

And is there a method to check companion abilities outside of combat or using the wiki?

There are three dots on the side of every companion's card. Click it to show companion stats, powers, buffs. The same goes for enemies you have sensed. Here's Brint's card as an example:
722092122550829188

unknown.png
 
  • Like
Reactions: Paradox01

VynalDerp

Well-Known Member
Jun 26, 2019
48
36
24
You forget to include the secondary effect of resolve healing to everyone on your side. Even if it doesn't "take", it's still counted. I'm not sure of the exact threat values for resolve healing over HP healing, but it's still a hefty sum.



It's immediately applied at the end of every action -- if you use slow combat output, you can see the threat gems change colour in real time.



There are three dots on the side of every companion's card. Click it to show companion stats, powers, buffs. The same goes for enemies you have sensed. Here's Brint's card as an example:
722092122550829188
Thanks alot for the tips! It seems my issues with the combat system do indeed stem from bad RNG. As an example, I have 2 threat and Berwynn has 3 threat yet I'm still the one getting attacked, so it's just a bad roll on targeting for the AI.

Not a perfect system, but not as bad as I initially presumed. Still have instances where despite Brint having a glowing red threat gem and me with 2 threat, the enemy still exclusively attacks Berwyn (with minimum threat) three times in a row, including the same turn I revived him on but it's welcome news to know that I actually have some control over it.

Again, thanks! I would say it's still my least favorite part of the game, but that's kind of due to the story and lewd elements being as good as they are.

Edit: Also frustrating when you shield yourself and have over 300 hp but the enemy crits you for 350 hp so you die instantly. My life sucks.
 

Tide Hunter

Well-Known Member
May 4, 2019
867
1,157
I just want to add into this, in my personal opinion, auto combat completely sucks. Not really just in this game, literally every game where there's an auto-combat function it makes incredibly inane decisions way too often. Thing is, I don't have that impacting my opinion of CoC2, because the last time I played without having manual combat as being always on was, I would guess, March 30, 2019 (When manual combat was put into the public patch). I'm fairly certain that that function getting added was the deciding factor between me hating or loving this game. Management of the party's threat goes fine, especially since the shield stance which Warriors and Atugia have got buffed at some point to automatically generate threat, and you can actually make proper tactical choices rather than hoping Cait remembers to heal you when you're at one health.

I personally feel, maybe the options aren't that well highlighted: Despite the per-combat toggle being right on the UI when in combat, with a tooltip, there's no in-tutorial moment where it says "if you want, you can change between your companions fighting automatically, your party fighting automatically, or your party fighting manually" or something like that. It's not even mentioned in the Combat Basics section in the journal, despite having a major impact on how you play the game. In the options menu, it's all the way near the bottom. It's entirely possible to not even realize it exists or what it does.

Also, in the threat section of Combat Basics, while it does state "high-damage hits or high-healing abilities will generate threat most quickly," there's no mention of healing generating double the threat (though now it makes sense why Atugia also has healing abilities). So, since you say that healing, even if it doesn't actually heal, generates double the threat, Bolstering Dance is effectively generating more per-turn threat than Guarded Stance, as BD generally heals 10 resolve per turn to all allies, and GS generates 30 threat per turn (aside from the increase to threat from abilities).
 
  • Like
Reactions: Nitan and VynalDerp

Lucien

Active Member
Apr 4, 2018
26
2
The Kabuto helm is described as being a lightweight metal helm, made of thin iron, yet it counts as heavy armor.

0/10 fix this shit.
 

Paradox01

Well-Known Member
Feb 8, 2020
1,819
2,472
USA
The Kabuto helm is described as being a lightweight metal helm, made of thin iron, yet it counts as heavy armor.

0/10 fix this shit.
If you look at every other piece of metal armor except the Bikini, Lamellar Armor Winged Sabatons and Hoplon Helm, you'll see they have the "heavy" flag as well.

Metal Bikini: duh.
Lamellar Armor: mostly leather.
Winged Sabatons: magic metal.
Hoplon Helm: this should be heavy, the only outlier I could find (also, a "hoplon" was a shield, not helmet), but at least it doesn't carry the "light" flag.

0/10 Research better.
 
Last edited:

Shizenhakai

Well-Known Member
Jul 9, 2016
322
195
I overall enjoy the game but there is one thing that does actually bothers me:
The sizes of characters, as in penis, breast and ass size. I may be a minority but I prefer petite girls over thicc ones with melons.. ^^

But I can easily enough overlook that since the rest that is offered is something I enjoy. =)
 

Fleep

Well-Known Member
Oct 24, 2018
213
375
26
I kinda agree. It's not that I like them petite (which are also great), it's that i like them with a normal bra size (yes there is such a thing as too big boobs, deal with it Hretha). But I don't think there is that much of them hyper boobs anyway.
 
  • Like
Reactions: Emerald

VynalDerp

Well-Known Member
Jun 26, 2019
48
36
24
I kinda feel the need to point this out.

Lamellar armor is actually frequently made of other materials such as Steel, rather solely just leather. It's been used all over the world in a wide variety of countries, but in this instance I think it's most likely referencing Japanese Lamellar armor, which was frequently made of metal. Like iron.

Looking at the description, it clearly has enough metal to be classed as the "metal" tag and as it's a full suit of body armor... I don't really see how the helmet worn with said body armor is heavy but the armor itself is apparently light? Honestly, I think both should either be heavy or light, rather than creating a disconnect between two bits of armor that, based off of their descriptions and their real counterparts, should go together as apart of a set. This isn't even considering that the helmet's description goes out of it's way to describe how lightweight and light it is, akin to the armor. Repeatedly.

I do think the Hoplon Helmet makes more sense to be heavy armor as well, considering it was worn by heavy infantry historically. At least it's consistent with the shield apart of the set, although... the breastplate (which, from it's description, sounds like it would be apart of the set) counts as heavy armor while the rest does not. I recall this not making any sense when I first played CoC 2 and it's nice to see it still doesn't.

I agree. Petite girls are cool, and I've never really been a fan of being lost in chunk personally. I think CoC 2 could always use more of them, and to be honest I have been a bit sad the two dungeons so far haven't had more of them. And I will also agree that there is such thing as boobs being too big.
 

Ossa

Active Member
Sep 6, 2018
42
78
30
Based on the fact you can only get it from the Kitsune base and on limited supply, it seems likely that it's Japanese in origin. Metal over leather, but lightweight compared to the full steel and plate that European technology tends to make use of, or even the heavier armour of roman legionnaires.

I do agree that the Kabuto helmet shouldn't be Heavy based on this. It's the matching helmet. Perhaps it's to enable somebody who uses this set to 'tank' with increased threat?
 

The Observer

Scientist
FoE Mod
Aug 27, 2015
1,357
3,165
The lamellar armour is do-maru.

Dō-maru were constructed from small scales of leather or metal laced into plates with cord and lacquered. Then each plate was laced together to form the armor. Due to the weight of iron, armour makers limited its use to the most vital parts of the armor and used leather for the remainder.

I have no real strong feelings over the helmet.
 
Last edited:
  • Like
Reactions: VynalDerp

Paradox01

Well-Known Member
Feb 8, 2020
1,819
2,472
USA
Lamellar armor is actually frequently made of other materials such as Steel, rather solely just leather.
This would be a good point if I had said the Lamellar Armor was made of leather. I didn't. I said, "mostly leather".

As for the Kabuto being Heavy, keep in mind what that tag means. It doesn't mean, "This item weighs 98lbs and makes your head wobble like a drunk baby with Parkinson's". "Heavy" is a broad descriptor for anything bulky, awkward, stiff, or yes, actually heavy enough to impart a -5 penalty on Initiative.
 
Last edited:

VynalDerp

Well-Known Member
Jun 26, 2019
48
36
24
This would be a good point if I had said the Lamellar Armor was made of leather. I didn't. I said, "mostly leather".

As for the Kabuto being Heavy, keep in mind what that tag means. It doesn't mean, "This item weighs 98lbs and makes your head wobble like a drunk baby with Parkinson's". "Heavy" is a broad descriptor for anything bulky, awkward, stiff, or yes, actually heavy enough to impart a -5 penalty on Initiative.
Which is why I elaborated on it a bit further, but I think it's going to get a bit semantic arguing over how much leather and how much metal it takes for something to be classed as metal or vise versa. Since it's based off of do-maru armor it actually makes a lot of sense for the armor to be classed as light.

I'm quite aware what the tag means, I initially had a sentence in the first reply that stated as such but I figured it was obvious and didn't need stating. In this case I think it's a gameplay tag indicating something opposite of what the item description indicates, as well as an inconsistent item set.

Looking at the Kabuto's description in-game, I think it classes as neither bulky, awkward, stiff or actually heavy enough. Nothing in the description would indicate as such and it even has some lines (such as "...the inside has been padded with cloth akin to a gambeson.") to indicate otherwise.

All in all I would say it's a minor gripe and a little annoying if you are either knowledgable about the stuff it's based off of or if you're trying to make an armor set with it.
 
Last edited:
  • Like
Reactions: Tide Hunter

Anzuneth

Member
Apr 23, 2020
6
11
My main gripe would have to be with the transformatives, and how it seems that over half of them are some sort of human variant, particularly since none of them have a 'full-morph' mirror. This bugs me mostly because getting a half-human character would be the easiest in this game compared to the others because of the alchemy system which saves you from either excessive save-scumming or save editing when creating hybrids.

I get why they are as they are, but it still annoys me. Plus, of the 10 or so non-human TF's, there isn't a full reptile or avian one in the game and this angers me.
Unless there is one in the pipeline that i'm unaware of, which then might be a case of me having my head in the sand.
 

BubbleLord

Scientist
Creator
Jun 24, 2016
3,969
1,153
My main gripe would have to be with the transformatives, and how it seems that over half of them are some sort of human variant, particularly since none of them have a 'full-morph' mirror. This bugs me mostly because getting a half-human character would be the easiest in this game compared to the others because of the alchemy system which saves you from either excessive save-scumming or save editing when creating hybrids.

I get why they are as they are, but it still annoys me. Plus, of the 10 or so non-human TF's, there isn't a full reptile or avian one in the game and this angers me.
Unless there is one in the pipeline that i'm unaware of, which then might be a case of me having my head in the sand.
It's because TFs are reflective of species and very few of the species are fully animalistic.
 

Anzuneth

Member
Apr 23, 2020
6
11
It's because TFs are reflective of species and very few of the species are fully animalistic.

I'm aware, won't stop me from griping though. Plus, that ties in with another complaint I've seen in this thread (and one that I partially share), which is the abundance of half-humans compared to full-morphs. I'm also pretty sure the reason for all the variant humans can be traced back to Savin, as he seems much more interested in this kind of thing compared to Fen.
 
  • Like
Reactions: VynalDerp

Emerald

Well-Known Member
Jun 8, 2016
2,139
2,769
Smaller gripe somewhat but, When I sexed Kohaku for the first time I got to the hymen bit of her scene and ofc I wanted to yell because for fucks sake that's not how a hymen words they are not something you tear through like that and hhhhh
It's such a small bit sure and it's a good and well written scene but stuff like that tends to sully scenes for me. I'm pretty sure TiTS has a similar issue? I can't remember. It's not hot gdi I squeeze my thighs and wince every time I read stuff like that in smut because it's such a killer to my ladyboner PLEASE stop writing hymens like that they don't cover the vagina that much to have them tear like that and it's a problem if they do that I swear if I run into another virgin scene in the game having that I'm gonna commit hhh-

And now I shall duck under a table to hide after saying this. Sorry, but it's one of my bigger peeves in general regarding porn and now CoC2 falls into that. More of a porn writing gripe really. I just don't see how anyone can find it hot. x.x
 
Last edited:

The Observer

Scientist
FoE Mod
Aug 27, 2015
1,357
3,165
Smaller gripe somewhat but, When I sexed Kohaku for the first time I got to the hymen bit of her scene and ofc I wanted to yell because for fucks sake that's not how a hymen words they are not something you tear through like that and hhhhh
It's such a small bit sure and it's a good and well written scene but stuff like that tends to sully scenes for me. I'm pretty sure TiTS has a similar issue? I can't remember. It's not hot gdi I squeeze my thighs and wince every time I read stuff like that in smut because it's such a killer to my ladyboner PLEASE stop writing hymens like that they don't cover the vagina that much to have them tear like that and it's a problem if they do that I swear if I run into another virgin scene in the game having that I'm gonna commit hhh-

And now I shall duck under a table to hide after saying this. Sorry, but it's one of my bigger peeves in general regarding porn and now CoC2 falls into that. More of a porn writing gripe really. I just don't see how anyone can find it hot. x.x

It's one of those quirks of anatomy that are ignored for the sake of porn, like semen being produced in the testes instead of the prostate, 4 feet people taking 2 foot dicks, massive insertions being taken in the back without gastrointestinal structure failing over time and you needing to wear adult diapers, cervical penetration, all the way through even being possible in the first place, urethral insertion not causing impotence, etc, etc, etc.

Yes, we know semen isn't produced in the testes, and so?
 

SheepPun

Well-Known Member
Apr 30, 2016
133
566
Those cases you listed are ignored. There's no mention of it, not even a lick.

However in mentions of hymen tearing, it's not being ignored. It's specifically brought into the focus even if it's just a short while.
also the tearing one's hymen is a lot easier to pull off in real life then a lot of those other examples, those examples aren't impossible but a lot less probable then the hymen tearing thing
 

The Observer

Scientist
FoE Mod
Aug 27, 2015
1,357
3,165
Those cases you listed are ignored. There's no mention of it, not even a lick.

Bullshit. Semen being produced in the balls? Every other scene with an ejaculation, and special focus is brought to it in ball-centric scenes, especially in William's scenes.

Oversized insertions? Size difference, which is coming up especially with jotuns.

Urethral insertion? That's the entire docking fetish.

I write cervical penetration all the time.

All the way through scenes - mostly tentacles. Alraune, cultist reaver.

They aren't just only parts of scenes, they're the entire conceit of some scenes. The idea that hymen tearing is some kind of special anatomical handwaving born out of muh ignorance and malice is a joke in the context of a deviant sex game. Yes, the body doesn't work that way, yes, some people might find it disgusting. So? What some other people like and get themselves off to, others will find disgusting, that's to be expected.
 
Last edited:
  • Like
Reactions: Fullgames

Savin

Master Analmander
Staff member
Aug 26, 2015
6,136
9,863
“One of those quirks of anatomy” = “I don’t know how women’s bodies work”

not that I know how they work, but I’m gay.

You can write a twink with a 2 ft. horsecock getting an erection tho, that's 100% normal anatomy.
 

HugsAlright

Pets'R'Us
Creator
Jul 11, 2016
973
2,328
You can write a twink with a 2 ft. horsecock getting an erection tho, that's 100% normal anatomy.

I’m not saying I don’t ignore anatomy for fetishes but at least I acknowledge it as outlandish and know not everyone’s gonna be into it
 

Evil

Well-Known Member
Jul 18, 2017
2,539
4,242
39
“One of those quirks of anatomy” = “I don’t know how women’s bodies work”

not that I know how they work, but I’m gay.
To be fair, I've gotten to personally examine more than a few women in my life and I'm still not sure how they work. Still like learning though.

You can write a twink with a 2 ft. horsecock getting an erection tho, that's 100% normal anatomy.
Lets be honest, in real life, someone with a two foot long dick would probably pass out trying to maintain an erection.

I can see it from Emerald's perspective about the hymen. Its a little bit of tissue that doesn't always reach the other side. Its also ridiculously easy to break, even without penetrative sex. I knew one girl said she was cycling one day, went over a couple of small rocks, the bike shuddered and her hymen broke. Girls have broken their hymen with tampons and jogging and horseback riding (and not that kind, you deviants!).

Sure, its something you see a lot of in porn writing, but at this stage, its cliched. Honestly, if someone was feeling uncomfortable or even pained during sex, I'd rather it be the fact that they've jammed a two foot rod into a one foot space for the first time. Or the fact that they're using certain muscles in a strenuous exercise for the first time.
 

B

Well-Known Member
Creator
Jul 13, 2016
1,223
5,045
Message clear: write a masochist woman that goes out of her way to lose, then regrow, her vagina so that her hymen is restored with it, so she can feel the mind-bending thrill of being hurt-so-good from having her hymen torn to shreds by a constantly-erect monster 2ft cock while its balls pump out semen like an assembly line
 

Evil

Well-Known Member
Jul 18, 2017
2,539
4,242
39
Message clear: write a masochist woman that goes out of her way to lose, then regrow, her vagina so that her hymen is restored with it, so she can feel the mind-bending thrill of being hurt-so-good from having her hymen torn to shreds by a constantly-erect monster 2ft cock while its balls pump out semen like an assembly line
I feel like a monster has been created and all I can think is this:
62d1476fd1dbdb546f2aa7c4e278c4fa.jpg
 

Savin

Master Analmander
Staff member
Aug 26, 2015
6,136
9,863
Message clear: write a masochist woman that goes out of her way to lose, then regrow, her vagina so that her hymen is restored with it, so she can feel the mind-bending thrill of being hurt-so-good from having her hymen torn to shreds by a constantly-erect monster 2ft cock while its balls pump out semen like an assembly line
CaitNewspaper.png
 
Status
Not open for further replies.