Your gripes with CoC II

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Wint3rRyd3r

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Feb 14, 2021
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Way I view it with my character is she is a monster, but sometimes you need to become the monster to protect others.

Would you say she's a monster girl?
 

jwins

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Dec 1, 2020
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For me Gweyr always felt simply weird. Like her content wasn't originally planned, at least as it is right now, and corners had to be cut to make her fit in the game.
Her killing sixty people, tearing a magically enhanced mander in two and proceeding to walk the ice gave champion of Tira vibes with their reverse tiring in combat but it turns out that she is just 1/256 descendant of something or other so she has super strength. Ok? Then she sat up in the rift for 15 years doing fuckall and neglecting her children all the while knowing how they are turning out without her in their life. But the cosmic dice rolled an 11 and tossed the guys she's been looking for right in her lap so everything is fine.
Also the fact that Tollus was able to go to Hawkthorne, conduct shady shit and influence the kids into joining him without being hacked to death by angry villagers requires some serious suspension of disbelief on my part.
 

Burnerbro

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Oct 24, 2020
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Also the fact that Tollus was able to go to Hawkthorne, conduct shady shit and influence the kids into joining him without being hacked to death by angry villagers requires some serious suspension of disbelief on my part.
Hawkthorne being presented again and again as nearly totally defenseless and completely reliant on sponateous acts of heroism from randos is a head scratcher for me as well. It is a community of primarily loggers and hunters living in an almost completely lawless lands, with no liege in sight capable of protecting them and surrounded by potentially hostile tribes. People who intentionally settle in places like that tend to be hardy, extremely suspicious if not outright hostile towards outsiders, and fully ready to spill blood in order to hold onto what's theirs. I can kinda see them being cowed by magic, but letting wolves and other Old Forest critters deny them access to their primary means of trade - not so much.

They also tend to by necessity value family/clan ties above all else, so letting a murderer of their kin go without an arrow or ten between their shoulder blades or living with the family of said murderer for years seems weird. Still, I'm reserving my judgement until I actually go through the whole of Gweyr content.

In general, though, The Observer seems to be far more willing than any other writer to go for more raw and hard hitting experiences, be it in the realm of sexual kink or the blood and muck of dark fantasy/ancient world. The general quality of writing and the attention to detail are universally high, but even that does little to prevent a mood whiplash in some instances, at least for vanilla folks like myself. I still can't help losing the mood and going "bruh..." every time Kiyoko's sex scenes start talking about her 'baby bag'. But then I get to pet her or listen to some cool fables, and everything is once again right in the world. Anyhow, Gweyr's content seems to have that same issue, and IIRC it even got a dev note in its release announcement talking about how different and dark its tone is.
 
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Savin

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or living with the family of said murderer for years seems weird
To be fair almost everyone whose family was involved in that affair other than the Gunvaldsens left the community eventually anyway. That's one of the reasons the PC/Garret can be like "Gweyr you dumb ass come home already."
 

SmithEK

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Apr 20, 2021
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The brats that was recruited were weakminded fools that their parents allowed to happen and when it did, where the hell were they then?. If it wasn't for mama wolf, can you say Hawkethorne would of lasted long? no it wouldn't of. Sanders was weak and it showed by sentencing the only one who did anything to walk the ice.. She left her husband and children because she had to do what no other fucker would.
 

mikethor007

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Jun 26, 2021
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I still wonder if Gweyr were able to simply knock out all of those stupid kid cultists, if said "kids" would be held to the same standard Gweyr was and possibly be told to walk the ice by Sanders.

Or if the shitty villagers would try the double standards route and try to downplay it all because "they're their be-au-ti-ful babbies!" or somesuch.

"I've made a lot of tough decisions since I took this position. But none of them harder than this one. You saved us, but you'll kill us. I'm sorry. You're a hero... and you have to leave."
Fallout, innit?
 

Lone Wolf115

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I still wonder if Gweyr were able to simply knock out all of those stupid kid cultists, if said "kids" would be held to the same standard Gweyr was and possibly be told to walk the ice by Sanders.

Or if the shitty villagers would try the double standards route and try to downplay it all because "they're their be-au-ti-ful babbies!" or somesuch.
No to all of it, she was trained to kill and with there numbers definitely not maybe one by one, like batman games or any other superhero game.
What makes the grass grow?
Blood blood blood.
 

wery12345

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Aug 1, 2021
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I dont think Gywers sword even had a backside, arent most the swords double sided in this game lol, cant knock someone out with the sharp end of a completely sharp sword.
 
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WolframL

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Feb 12, 2020
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Single-edged swords are also not meant to be swung backwards, so even if Gweyr's sword had a dull side that really wouldn't be a reasonable solution. I know this may shock some of you to hear it but swords are balanced around the notion that the sharp end is going towards the enemy. :p
 

Lone Wolf115

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I dont think Gywers sword even had a backside, arent most the swords double sided in this game lol, cant knock someone out with the sharp end of a completely sharp sword.
Single-edged swords are also not meant to be swung backwards, so even if Gweyr's sword had a dull side that really wouldn't be a reasonable solution. I know this may shock some of you to hear it but swords are balanced around the notion that the sharp end is going towards the enemy. :p
You want to knock out someone use the hilt, you know the bottom part @wery12345. I don't mean to sound like a dick, sorry.
 

Tide Hunter

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May 4, 2019
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I dont think Gywers sword even had a backside, arent most the swords double sided in this game lol, cant knock someone out with the sharp end of a completely sharp sword.
Single-edged swords are also not meant to be swung backwards, so even if Gweyr's sword had a dull side that really wouldn't be a reasonable solution. I know this may shock some of you to hear it but swords are balanced around the notion that the sharp end is going towards the enemy. :p
Why are you talking about the backside of the blade? Nobody else mentioned the backside of a sword, and Noodle's post specifically said the flat of the blade, not the backside. The big flat metal bit between the edge and the backside. Basically just wielding it like a cudgel.
 
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Skandranon

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Apr 20, 2018
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No to all of it, she was trained to kill and with there numbers definitely not maybe one by one, like batman games or any other superhero game.
What makes the grass grow?
Blood blood blood.

Idk, somehow the PC and crew spends the entire game non-lethally fighting things that are actually dangerous and not just a bunch of untrained kids. It kinda blunts the notion that Gweyr absolutely had no choice than to kill every single one of them. I feel like Gweyr made it pretty clear they were basically no threat to her several times, she just isn't the kind of person to spare people in the situation she was in.
 

Lone Wolf115

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Idk, somehow the PC and crew spends the entire game non-lethally fighting things that are actually dangerous and not just a bunch of untrained kids. It kinda blunts the notion that Gweyr absolutely had no choice than to kill every single one of them. I feel like Gweyr made it pretty clear they were basically no threat to her several times, she just isn't the kind of person to spare people in the situation she was in.
The Champion is probably using dull blades and modified spells. It's also a game so it is what it is. Game logic don't argue with it.
Edit ninja'd
 
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mikethor007

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Idk, somehow the PC and crew spends the entire game non-lethally fighting things that are actually dangerous and not just a bunch of untrained kids. It kinda blunts the notion that Gweyr absolutely had no choice than to kill every single one of them. I feel like Gweyr made it pretty clear they were basically no threat to her several times, she just isn't the kind of person to spare people in the situation she was in.
The Champion is probably using dull blades and modified spell. It's also a game so it is what it is. Game logic don't argue with it.
Yes, probably an artifact of game design, to allow for fucking every enemy possible.
 

Lone Wolf115

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I think its more the PC and co are wounding them in ways to take the fight out of them, whose to say the champ doesnt heal them after?
True, I wouldn't fuck/bang/brown chicken brown cow someone that have fresh wounds.
 
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SmithEK

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To me the champions a bloody coward, the only time you get to kill the enemy is the imps and the fucked up rapey centaurs. Mama wolf had it right, kill them all that way they have no way of getting up and rejoining the fight later on.
 

Burnerbro

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Oct 24, 2020
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Still, discounting clean decapitations, it is not all that easy to kill someone dead with a sword, and in most cases people take some time to bleed out, begging for their lives and calling their moms or their gods unless their lungs/windpipes get too full of blood, effectively drowning them. Portrayed or described with any degree of realism and detail, it is a hard thing to watch and is as far removed from the general tone of a game like CoC2 as you can get.

So IMO the whole situation could have had Gweyr maim or otherwise gravely injure the attackers and Sanders managing to save their lives in the nick of time, but not much else. This would have still been enough to demonstrate just how honed and hard to control the Dog Mom's killer instincts are while also having her excersice some small measure of restraint. The villagers would have still been horrified and the relatives of the 'kiddos' would have still called for blood to satisfy the blood grudge, leading to Gweyr's exile,
 

Wint3rRyd3r

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Feb 14, 2021
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Still, discounting clean decapitations, it is not all that easy to kill someone dead with a sword, and in most cases people take some time to bleed out, begging for their lives and calling their moms or their gods unless their lungs/windpipes get too full of blood, effectively drowning them. Portrayed or described with any degree of realism and detail, it is a hard thing to watch and is as far removed from the general tone of a game like CoC2 as you can get.

True, but realism isn't needed. I don't think anybody probably wants the gory details and descriptions of infected wounds and complications. More, it feels like we're forced to play nice with characters that commit horrible acts. It's like getting our murder justice boner cock-blocked and that we're just supposed to let evil people get away with their actions. Not everybody, but take the goblin cultist and tainted witch for example. They've openly attacked and probably corrupted several people in the harvest valley and dialogue implies they may try the same in khorminos. It doesn't feel good to let them wonder around and cause problems and hurt innocent people with no repercussions. Unless a prison is added, or a stabby stabby option, it feels like we're just half-assing the whole champion role and ignoring issues.

So IMO the whole situation could have had Gweyr maim or otherwise gravely injure the attackers and Sanders managing to save their lives in the nick of time, but not much else. This would have still been enough to demonstrate just how honed and hard to control the Dog Mom's killer instincts are while also having her excersice some small measure of restraint. The villagers would have still been horrified and the relatives of the 'kiddos' would have still called for blood to satisfy the blood grudge, leading to Gweyr's exile,

Since I love to quote myself so much, I'm gonna quote an older quote of mine in quote form. End quote.

I have to say, as a tl;dr to the spoiler text below, that Gweyr did the right thing and that Sanders was wrong. And furthermore, healing those cultists would've been the absolute worse decision possible. It may have been monstrous. It may have been violent. But at the end of the day, Gweyr did what was needed and correct. If she spared them then things would only have been much, much worse.

I'm gonna throw my 2 cents in and say that exiling Gweyr was not the best option or the right call, though she probably would've left anyway to pursue Tollus and Sanders just gave her no choice. Yes she slaughtered the youth of the village and treated them like grist to be milled, but they were trying to sacrifice an innocent. Gweyr's actions, while monstrous, were the best course of action. She gave them plenty of chances and warnings to stand down. By exiling her, Sanders sent a message that you can step all over Hawkethorne and they'll punish their defenders. Yes it's a bit different since they were stupid kids and not hardened bandits, but that doesn't change their actions. And by exiling Gweyr and keeping the whole thing in the closet next to that oddly placed skeleton, He set Tollus up to be able to come back in later and no one knew who he was or what he was doing. It's just speculation, but I feel if Gweyr were still in the village then Tollus might not have been able to sacrifice Calla right down the road. And even then, Gweyr was the best protection Hawkethorne had until now. I get his logic, but Sanders made a terrible call and the events of the game could have potentially been avoided, though we'll never know for sure. And if the parents of the cultists she killed really wanted revenge, then they would've done so regardless of exile. If anything, her being kicked out would've emboldened them since they know she wouldn't be there to protect her family and that she wouldn't find out for a while and give them time to flee. In short, while violent, Gweyr made the best call and Sanders let his emotions and panic cause him to make a really bad call. Those cultists were not innocent children of Hawkethorne. They made the call to kidnap an innocent girl, prepare to sacrifice her, ignore warnings from the experienced mercenary who just cut a bloody swath to their main barricade, and do their best to ensure that girls demise. Gweyr was right and did nothing wrong. Sanders was wrong and did some things wrong.
 

Tide Hunter

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May 4, 2019
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Here's a gripe which: inconsistency in training. I think that, for a long time, I complained about how training does not trigger dreams or other stuff like that, but now, it's... extremely fucked?

Training a power with River jumps time forwards two days, and spawns the player in the inn at 6 AM on the second day.

Training a power with Garth jumps time forwards 24 hours, and then, I believe, puts the PC to sleep, which I can tell because it provides the on-sleep buffs and lets the player dream, while River's doesn't.

Ivris training and Sanders training also cause dreams in this manner, but because Sanders is unavailable after 6 pm and Ivris is unavailable after 7 pm, their minimum required time for training is 38 hours and 37 hours, respectively, while the minimum time for a Garth training is 26 hours since you can have training start right before 6 am on one day, so that when you go to sleep 24 hours later, you wake up 2 hours later. The maximum is, of course, 48 hours, which is around what you'll experience if you wake up and immediately go to train.

Vivianne moves time forwards 24 hours for one of her trainings, but does not cause you to go to sleep after, so you just finish exactly 24 hours after you start and go on your way.

Jin-Jin, when training you in Lightning fist, also just moves time forwards 24 hours. No sleeping, no waking up in the Inn.

Leorah is the one of two trainers in Hawkethorne who take less than 24 hours to train a power with. When training, upon completion of the training, you spawn in the Inn, at 8 am the next morning, rather than the morning after the next morning. However, you do not sleep. This means the minimum time to train with Leorah is 13 hours, and the maximum is 24 hours.

Barney is the other trainer who takes less than 24 hours. Like Leorah, training Prestidigitation spawns you at the inn, at 8 am, but there is no time restriction on meeting him, so you can, hypothetically, have a training time of literally one minute if you begin training at 7:59. Of course, it's not always exactly 8 am, it seems to have a random time between 8 and 8:10 for all of these, but still. He has the hypothetically shortest training time of any trainer, with a minimum of one minute, and a maximum of 24 hours.

Finally, Zo. Zo is the final trainer currently in the game (to my knowledge), and also is the most unique in training, because her sessions don't timeskip either 24 hours ahead or to the next instance of 8 am, and instead you do training sessions. You unlock every power over 7 days, assuming you do the requisite training sessions, repeatedly, and each session takes only a short amount of time. Honestly, it's my favorite method of training since it's actually interactive rather than just a timeskip, but it's also so unconnected to other training methods that I might as well not have put it here. For each individual power, she takes less time than Leorah, but Barney has the undisputed shortest training time.

All of this is to say: It's annoying how some trainers jump you forwards two days, some jump you forwards exactly 24 hours, some just jump until the next 8 am instance, and there seems to be no coordination. Personally, I'm annoyed that the 8 am trainers (Leorah and Barney) don't cause you to gain the benefits of sleep, and also that the 24 hour period non-sleep trainers don't cause you to gain the benefits of sleep, but I definitely prefer them over Ivris, Sanders, and Garth, who take 24 hours and then just auto-hit the sleep button rather than taking 24 hours and giving the benefits of sleep (and access to dreams). And the worst of all of them is River, since his has the downside of being extraordinarily long that Garth, Ivris, and Sanders have, without the upside of accessing dreams and sleep perks activating.
 
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