What Content Would You Like Added?

Rear Admiral Chimera

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Jan 12, 2017
208
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Incest isn't allowed
That isn't exactly accurate. It's a touchy subject sure, but it can be permitted so long as it doesn't cross into parent-offspring intercourse, and Fenoxo approves of the content (which is a given with all content anyways).
With cousins you have scenes involving Steele's rival. (Half) Siblings include Shade and the zil duo Mica and Tetra.
 
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SmithEK

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Apr 20, 2021
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That isn't exactly accurate. It's a touchy subject sure, but it can be permitted so long as it doesn't cross into parent-offspring intercourse, and Fenoxo approves of the content (which is a given with all content anyways).
With cousins you have scenes involving Steele's rival. (Half) Siblings include Shade and the zil duo Mica and Tetra.
Actually not quite correct.. Anno and Syri are twins and are included in the banned content (no immediate family - parents and siblings). Look I like incestuous content, it's like forbidden fruit but thanks to patreon immediate family is a no go.
Yeah I noticed Mica and Tetra were still included not sure why. It's odd seeing as in TiTs Kally and Kiro were incestuous siblings but due to patreon ridiculous rule the writers had to put them as step sisters instead.
Cousin incest happens in real life too, just look at the royal family back in the day. Also apparently cousins aren't immediate family so technically allowed.
 

Rear Admiral Chimera

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Jan 12, 2017
208
212
Then Patreon must have updated their rules on the subject after the hubbalu that got Frostwyrm inter-circle coupling removed from the game (that and Fenoxo wasn't comfortable with the content anyways since B had to do a lot of modifications to convince him to implement it in the first place). When that happened, the rule was only parent-offspring content that broke the platform guidelines (forgot the reason why Kiro and Kally got changed but I recall that it wasn't necessary to appease Patreon).
 

SmithEK

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Apr 20, 2021
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Then Patreon must have updated their rules on the subject after the hubbalu that got Frostwyrm inter-circle coupling removed from the game (that and Fenoxo wasn't comfortable with the content anyways since B had to do a lot of modifications to convince him to implement it in the first place). When that happened, the rule was only parent-offspring content that broke the platform guidelines (forgot the reason why Kiro and Kally got changed but I recall that it wasn't necessary to appease Patreon).
Maybe but if you read what isn't allowed in the submission events thread you will see that hard core incest - immediate family isn't allowed. It does suck as patreon shouldn't have the right to dictate what is written. It's not like minors are involved.
 

SeriousBlueJewel

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Nov 5, 2018
1,677
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Actually not quite correct.. Anno and Syri are twins and are included in the banned content (no immediate family - parents and siblings). Look I like incestuous content, it's like forbidden fruit but thanks to patreon immediate family is a no go.
Yeah I noticed Mica and Tetra were still included not sure why. It's odd seeing as in TiTs Kally and Kiro were incestuous siblings but due to patreon ridiculous rule the writers had to put them as step sisters instead.
Cousin incest happens in real life too, just look at the royal family back in the day. Also apparently cousins aren't immediate family so technically allowed.
The step sister change was done as a panic action
 

Z-z

Well-Known Member
Jun 6, 2020
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I had this idea of a type of parasite, well more than idea I remembered a type of parasite that I saw in a hentay game,
it is a kind of tentacle (if you can call it that) that has some tweezers or legs where its head is, which is shaped like a cock
he will use his tweezers to hug his victim's waist and tuck in his head in the ass (which is shaped like a cock) and will use the rest of his body which looks like a tail to reproduce
 

TrustworthyTraitor

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Aug 16, 2020
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I had this idea of a type of parasite, well more than idea I remembered a type of parasite that I saw in a hentay game,
it is a kind of tentacle (if you can call it that) that has some tweezers or legs where its head is, which is shaped like a cock
he will use his tweezers to hug his victim's waist and tuck in his head in the ass (which is shaped like a cock) and will use the rest of his body which looks like a tail to reproduce
That just sounds like a male butt bug with a slight tweak to it's role.
 

krogine

Member
May 22, 2021
17
32
34
i want more "varied" array of weapons. i dont mean add a new weapon type, rather, id prefer to throw shit at my enemies. particularly sports balls and i want a perk specifically for this called [Ball is life] cus ball IS life
 
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Fluffyshark

Member
Dec 21, 2016
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Any chance we will ever get more than 10 character levels? I'm always maxed out when I'm only MAYBE halfway through the content.
 

Tide Hunter

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May 4, 2019
887
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Any chance we will ever get more than 10 character levels? I'm always maxed out when I'm only MAYBE halfway through the content.
Well, there probably will be. I remember seeing a design doc talking about potential level 11's and 12's, though I don't think that doc held true even at the time I read it (given how it described the earlier levels). I expect that there will be higher levels, especially given that Dhaal has enemies above level 10, and Dr. Lash on Tarkus is level 15, but I think that they probably won't add them until after the JavaScript port finally finishes.
 
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Renarc

Member
Sep 17, 2017
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How about more things with Jack? I found it is quite interesting that interaction with Jack while on exhibition... :3
Don't like Belle tho.
 

Theron

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Nov 8, 2018
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Any chance we will ever get more than 10 character levels? I'm always maxed out when I'm only MAYBE halfway through the content.
The plan is to max out at level 20, but they don't add levels until there are appropriate enemies to fight. Dhaal's enemies are entirely beatable at level 10. Feruze was supposed to be 'a level 11 or 12 encounter', but she's actually pretty easy. The hardest part is being sure to duck the oncoming Highway: the notice isn't always visible depending on window and text size.
... but I think that they probably won't add them until after the JavaScript port finally finishes.
You're right, they probably won't. I'd go as far as saying it's all but guaranteed they won't.

I'm hoping for a balance pass.* For example: Charge Weapon is probably way too strong, Melee Merc lags far behind Ranged because of the lack of synergies.**
*Way down the road, I'm not expecting it until level 20 is in, really.
**Ranged's perks stack with it's special attack and it's supposed penalty is completely negated with Bonus Hit Rate. Melee does not stack with it's special attack.
**I also suspect they're wary of adding Ranged Stun weapons because of Rapid Fire + Second Shot, meaning Ranged Smugglers are stuck with the Shock Bow.
 
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Tide Hunter

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May 4, 2019
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I'm hoping for a balance pass.* For example: Charge Weapon is probably way too strong, Melee Merc lags far behind Ranged because of the lack of synergies.**
*Way down the road, I'm not expecting it until level 20 is in, really.
**Ranged's perks stack with it's special attack and it's supposed penalty is completely negated with Bonus Hit Rate. Melee does not stack with it's special attack.
**I also suspect they're wary of adding Ranged Stun weapons because of Rapid Fire + Second Shot, meaning Ranged Smugglers are stuck with the Shock Bow.
Definitely. It's fun to be strong, but it's not fun if one option is overwhelmingly stronger than the other. Ranged Tech Specialist feels practically unplayable to me, and Ranged Merc definitely outclasses Melee Merc (though melee merc isn't anywhere near as comparatively weak as ranged tech specialist feels). And while Smuggler was my first class, I now just don't feel like the playstyle feels as fun or strong as the Merc and Techy playstyles (which is definitely subjective, of course).

Also I don't like the level 10 merc perks because the heavy weapons perk is pretty much pointless (easy to grind up physique, and even if you don't, Dhaal now has an accessory that lets you use Power Armor weapons anyways) and Lunge can also be easily made pointless (wings, though also, I'm glad that melee-focused builds aren't necessarily fucked when facing fly foes if they aren't level 10 and up mercs), but at least Lunge also has that stagger chance effect. I wish heavy weapons had a bonus effect too, so that even if you negate any need for the Power Armor weapons aspect of the perk, you can still get some upside.
 

Nora Steele

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Dec 17, 2020
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Ranged Tech Specialist feels practically unplayable to me
Gotta disagree there. Ranged is best overall, the only thing you can't hit with it is cuntsnakes and those things go down easy anyway. And for tech specialists? I'd say it's decent. Too many enemies with boosted resistance to the most common ranged EWs around though. Ranged mercs do outclass them.
 

Tide Hunter

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May 4, 2019
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Gotta disagree there. Ranged is best overall, the only thing you can't hit with it is cuntsnakes and those things go down easy anyway. And for tech specialists? I'd say it's decent. Too many enemies with boosted resistance to the most common ranged EWs around though. Ranged mercs do outclass them.
What I meant by "Ranged Tech Specialist feels practically unplayable to me" wasn't that they were actually terrible, but rather that all the other Merc and Tech playstyles vastly outshine them in damage. Because mercs get more perks to focus in on and specialize in a weapon type, melee mercs can get 7 different perks which apply directly to melee attacks, and 5 different perks which apply directly to ranged attacks, along with the level 9 Rending shots boosting the level 3 perk ability. They get to buff up much more on the attack front than Tech Specialists, and while the melee merc perks don't outclass the ranged merc's sheer damage output, nor do they outclass the melee tech specialist's Charge Weapon (since the damage buff is insanely strong), melee mercs also outclass ranged tech specialists, because the level 3 perk for ranged Techs is essentially the same as the level 3 perk for melee Mercs, except much less damage, a restriction on what weapon type you can use it on (aside from ranged or melee, of course), and a chance to stun. And sure, a chance to stun is nice, but there's a load of strong melee weapons with the Stun Chance flag, while incredibly few ranged Stun Chance weapons.

Ranged's perks stack with it's special attack and it's supposed penalty is completely negated with Bonus Hit Rate. Melee does not stack with it's special attack.
Ah, so, looking at the wiki, apparently that's not quite the case. While Power Strike doesn't get an extra attack when using it while you have Second Attack, its damage multiplier apparently goes from 2x to 2.7x once you get Second Attack.

A note on the Tech Specialist equivalent, Overcharge: it also gets a buff at level 8, from 1.5x to 2x, but for some reason it's tied specifically to Heroic Reserves, rather than Second Shot. Additionally, it actually shows this in game: When you look at the perk in the level up screen before level 8, it shows 150% damage, but at level 8 it shows it as 200%. It does not say this for the melee merc's Power Strike though.
 

Theron

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Nov 8, 2018
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Ah, so, looking at the wiki, apparently that's not quite the case. While Power Strike doesn't get an extra attack when using it while you have Second Attack, its damage multiplier apparently goes from 2x to 2.7x once you get Second Attack.
Rapid Fire stacks Concentrate Fire bonus faster, benefits from Armor Piercing. For that matter, Armor Piercing is always on and Rending Attacks gives Stagger. If you still need Sunder, get a Shoulder Grunch.
Rapid Fire can be used with guns that can't otherwise get more than one attack/round, like the Heavy Slut Ray. You even get the full 4 attacks with Second Shot.

Power Strike doesn't generate Energy from Bloodthirsty, doesn't Cleave, can't Stagger. I'm fairly certain can't get an additional Crit, so Critical Blows is not useful that round. For that matter, Bloodthirsty doesn't scale with Level and doesn't give extra Energy when hitting multiple opponents. I don't know if you get Riposte, either.

On another note, the proposed increase to maximum Energy means Mercs will have better Energy regen than Smugglers.
 

Mad Dog

Well-Known Member
Jun 1, 2018
537
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@Slab Bulkhead Ever think of giving Lola a [double stuff] scene for dual wielding Steele's? The only one she has is during the threesome with SImone. Her single proc forces us to make a difficult choice.
 

Tide Hunter

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May 4, 2019
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I want more bows. Like, of course bows aren't going to be the best option in the super space future, but like, the strongest bow is the Korgonne Greatbow (to my knowledge), which (I think) needs high physique to use. And its damage is only 24, two higher than the next strongest bow (which doesn't need physique, and also which has a bonus to evasion which would be more useful to the sort of build that would actually develops physique, unlike the minus 2 evasion of the Greatbow). At the point where you can get the Greatbow, you can get much stronger ranged weapons, which don't require physique.
 

Wint3rRyd3r

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Feb 14, 2021
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These got posted and while they belong here on this thread, there were some I really liked and wanted to post and add on my own.

1: Some means of altering mods so it can be more targeted like the Alchemy system of CoC2, may by some kind of Mod Specialist on the crew.

I need this in the game. There are TF's I want without having to save scum and pray to RNGesus or rely on the save editor.

7: Maybe a option for one of the crew to go on adventures with you.

I doubt this will be added since the combat system seems mostly, at least originally, based on Steele soloing fights. But I want this too. I want to go on adventures with dragon gynoid waifu and her excellent taste in shotguns, or be able to through a certain horny doggo at enemies to cause death by exhaustion.

To add on to these ideas, I'd like for the inventory system to be retooled to be a bit more "modular" like CoC2. There are some armors and accessories that make no sense, besides from maybe a balancing issue, to not be worn at the same time. For example, why not wear the aim eyepatch with the myr greatcoat? Only downside is I'm sure this would cause balancing issues unless several items are rebalanced.

Edit: Hey. You know what'd be awesome? More bad ends being unlockable for the mindwash visor on the ship. Maybe some some merchant who sells them at a reasonably high price after the quest associated with the end is completed or the planet probe is acquired. You know what else would be awesome? Letting us buy out Feruze's contract and get her on my ship. We'd be doing a service by liberating someone from having that Jack/Jill off as a boss.
 
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cinaedus

Member
Mar 16, 2021
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Sooo here's a pipe dream, just something I'd like not something I'm asking for per se:

More treatment-esque tfs!! My favorite things in this game are changes that happen over time, unpredictably, while Steele is doing other things. They feel less like rag and grinding/save-scumming for a desired tf and more like....idk, little narratives? And I'd love more transformative items or scenes which have those sorts of effects.

Some ideas or musings (and keep in mind I'm gay lol so these are all male centric, but could be adjusted I guess)-

- a muscle-sub version of the treatment, PLEASE, god... I feel like it's the only archetype missing! A massive submissive bull whose cock is only good for milking, dumb and hung and full of cum... this is the year of the Himbo and I think submissive bara bottoms are kinda of in lol so why not add a variant! I tried to manually do this in one game, kinda combining bull and faux cow by using a lot of dumbfuck and trying to get the buttslut perk, but the actually tf scenes for the bull treatment are so straight and dom-y

- a sub-y tf item! pretty much my favorite character archetype in TiTS is faux-cow, but turning into one leaves you fairly level headed, just twinky and hung. It would be fun to have some sort of long lasting tf item that makes you hornier, grows your ass, makes you shorter and femme-ier and all that stuff, maybe gives male characters dumb4cum


Also, unrelated, but it would be Neat to implement a tf item which works like actual lycanthropy, like...physical changes which come and go over time. Maybe a feral mooncake makes you turn into an anthro at night then back during the day, or some chemically enhanced treat makes your dick grow and shrink like the tides...idk! I realize these would probably be annoying to implement since they'd have to basically be permanent status effects and might conflict with other transformative items, but they'd be fun I think