Wish List:
I would like more specialization in the personality types, more options (especially after combat encounters) that allow for more things other than just 'leave' or 'rape'.
For example, I'd like to be able to (as a mercenary or smuggler) enslave people and sell them to various factions, enslaving people would have to be locked to 'Hard' personality but i think it would be a nice addition. Another thing i'd like to see is the ability to actually kill enemies, such as the Zil of Mhenga or the Myr of Myrellion, as i think a truly 'Hard' person wouldn't shy away from killing locals if it meant that they would encounter them less frequently. another thing (I know, way too much stuff) companions! I like the idea of having a ship crew, but i don't see why they should be locked on the ship, and as far as i can tell it seems like fighting with level locked companions has already been implemented (albeit in specific quests and circumstances) so I don't think it would be that much of a leap to allow for the player to take 1 or 2 crew members with them for backup.