Hello everyone (I hope the translator won't create a new context). To put it briefly, I have a suggestion (most of which probably someone before me suggested, and they have more thoughtful ideas) about complexity modifiers and some other things tied to changing numbers (and adding three words of text that I could have written in my rude and mediocre style, but didn't want to (also I took random numbers ignoring the game balance)) such as, special items, mechanics and perks.
Perks:
1. Evasion Tactics - After taking health damage, the chance of evasion increases by 35% during the next round. It does not add up.
2. Acrobatic trick - adding the ability to "lie down". It translates to a prone position and requires a move. After the stroke in the prone position, the power of the long-range weapon is additionally increased by 40%, and if the shot occurred, it returns to the standing position. If you spend more than 2 rounds lying down, the bonus disappears.
3. Beer Warrior - Being drunk increases physical damage resistance by 15% and stun resistance by 25%.
4. Pyrosadist - Every time you deal heat damage, your physical damage resistance increases by 20% in the current round. Your heat damage increases by 15%.
5. Olympic development - Increases the maximum value and the current value of the characteristics twice, but not more than 72.
(There cannot be more than one secret of the ancients)
6. Secrets of the ancients. Strength - All melee damage is increased by 100%. The use of restoring (health) items does not have an effect. Recovery of health outside of combat is slowed down by 10 times. (The coating of extremely sharp growths on the hands made it possible to make an essentially mobile and crushing mace out of them, but it became harder for nanorobots to move around the ivory body.)
7. Secrets of the ancients. Durability - Increases maximum health by 75%. Sets the heat damage resistance to 90%. Reduces the chance of evasion by 50%. (Your skin has a dark brown color, and it feels extremely hard, rough and bumpy, which makes you look like a rock.)
8. Secrets of the ancients. Strategy - Lowers the maximum value of health to 1. 1/4 of the selected health goes to the maximum value of shields. The first 3 enemy attacks are guaranteed to be blocked by the shield. Each turn, the shield is restored by 8% of its maximum value. (Your skin glows with a bright white light, which makes you look like a lantern.)
Difficulty modifiers: (according to the idea, they should be activated at the beginning of a new game and will not turn off until the end)
1. Simpleton Mode - All the values of the characteristics are equal to 1. Focusing skills increases their value by 2.
Unique items:
1. Prohibited programs for nanorobots (Not available if there are secrets of the ancients or other programs) (not available to Halotians and cyborgs)
1.1. Regenerator is a military program for creating immortal soldiers. It was said that there is a factory for the production of nanorobots in this syringe. How good is the idea of becoming immortal?
Stage 1.
After the battle, health is fully restored.
The entire shield switches to creating nanorobots, which is why you will fight without shields.
Passive health recovery during combat by 1\8% of the maximum shield size.
If health has never been damaged during the day, then the current health value increases by 15% without increasing the maximum health value, that is, going beyond the maximum health.
Stage 2 (Health exceeds the maximum value by 15%)
Random mutations are available. The maximum output beyond the limits is 90%. The maximum number of mutations is 6. Every 15%, the maximum number of mutations is increased by 1. If health is lost, the mutation is also lost.
Hypersensitive sensors - During the day, the accuracy of the hit decreases by 15%, and at night it increases by 15%. (You feel a throbbing pressure in your temples and in the back of your head. Although your hearing and vision have become sharper, but the light makes your eyes feel irritated and watery at the same time.)
and\or
Insomnia - you can't sleep. You will have to drink energy drinks or other liquids. (you feel like something is forcing you to stand on your feet, not allowing you to rest).
and\or
Adrenal overexertion - your chance of hitting and chance of evasion increases by 30%. In battle, every round with a 57% probability, you are stunned for 1 round, ignoring all resistances and immunities. (You feel like time is literally squeezing through you, but your heart is pounding so furiously that it is about to break)
and\or
Active regeneration - the ability " regeneration" is added. When using it, 50 of energy is spent and health is fully restored.
and\or
Acid saliva - You have learned how to regulate the acidity of saliva. The ability to "spit" appears. When using it, you spend 20 energy and deal 20 units of long-range corrosive damage, the damage of this attack doubles in armor. (You feel how huge and powerful your muscles are around the mandibular canal, so much so that you can spit for several meters, it is also impossible not to notice that your saliva tastes sour).
and\or
Meat Tank - Sets the value of femininity to -100, and the value of muscle tone and thickness to 100 (These values will remain unchanged until the perk is lost). The mass of the skeleton increases. Increases maximum health by 25%, resistance to stun, fall and drugs by 20% and melee damage by 15%. (Surprisingly, your muscles grow by themselves, and bones feel heavier.)
and\or
Adapted body - the energy consumption of abilities is reduced by 60%.
and\or
Over-regeneration of nerves - You cannot be stunned. Allows you to transfer a fatal blow, saving 1 unit of health. Increases energy consumption by 50%, energy recovery in combat is reduced by 30%.(you feel heaviness and warmth inside your chest.)
and/or
Psychopathic desire for battle - Adds a special status effect. Entering an unsafe zone, you need to win at least one battle to get out of the danger zone. (There is warmth and heaviness in the forehead, but only rage in the mind.)
Stage 3 (Health exceeds the maximum value by 90%)
Suicide Explosives - Every 12 hours, the belly increases by 1. When taking damage in battle, damage is inflicted on EVERYONE. At the maximum value of the belly, it deals you damage equal to 90% of the current health value, and 200 explosive damage to all opponents.
1.2
A neuro-generator is a solution of nutrients with a clutch of eggs of brain parasites contributing to the creation of new and rebuilding of old neurons, axons and synapses.
Stage 1. Intelligence is reset to five. The increase in intelligence starts at 1 every 10 days. After a week, the increase is reduced to 1 day. Every 5 intelligences give a bonus and a penalty. After each neural enhancement, new improvements are available.
Neural enhancement 1. Increases intelligence by 10%. (The penetration of parasites into brain cells has led to the modernization of DNA and neural pathways.) - absolutely.
Brutalization is a free ability that gives a passive "Brutality" effect for the entire fight. "Atrocity" - each attack spends 5 energy, at the cost of increasing accuracy by 25% and attacks by 10%. Each round with a probability of 67% intelligence drops by 1 unit. After the third time of use (for all the time), the intelligence ceases to disappear until a new neural improvement is obtained. (in moments of rage, overexcitation of the nervous system kills nerve cells, of which the most persistent survive)
Masking algorithms - if an attack occurs in hostile territory while waiting or resting, then at the beginning of the battle a special status will be valid for one round, giving + 100% to the chance of escape. (quick escape planning and the provided disguise of the place of temporary stay allow you to quickly get away from the fight)
Lesion of the vessels of the eyes - The eyes turn parchment red and the parchment status of "partial blindness" appears, halving the values from the state of "blindness". (Hemorrhage covers the entire field of vision with a red veil)
Neuro-Enhancement 2. (Neuro-Enhancement 1 is needed) Increases intelligence by 20%. (Deeper penetration of parasites into brain cells led to modernization and formation of new neural pathways) (opens the abilities described below.)
Eye bleeding (Damage to the vessels of the eyes is necessary) - The eyes turn dark red, and a dark red solid, flushable strip appears under each one (after a while they will appear again) and the parchment status "weak blindness" appears, a decrease of 3/4 of the values from the state of "blindness". (the heat hits my eyes, knocking out hot and sticky blood.)
Coughing up blood - reduces maximum energy by 20%. (the defeat of the bronchi led to the accumulation of blood in the lungs)
Disorienting patterns - reduces the chance of meeting enemies by 16% and increases the chance of an enemy's miss by 15%. (impossible patterns created by your brain interfere with correct perception from the outside.)
Neural Enhancement 3. (Neural Enhancement 2 is necessary) Increases intelligence by 35%. Increases the maximum intelligence value by 25%. (aggressive restructuring of the nervous system leads to radical changes)
Understanding technology - Increasing the efficiency of high-tech equipment by 25%. (extremely inflated intelligence additionally accelerates weapons and armor beyond measure)
Not completed.