Yeah.
For damage resonance per hit would be interesting, it does stack. Also it does not have to be a debuff, like say the second hit gives reactive ward at a lesser amount and then the next hit give a bit of shield to proc it. Could also do a progressive damage increase with a resistance change per hit. Could also just be a damaging version of trick or devious ruse. Could copy tri attack with frigid, burning, and stagger or stun along with relevant attack types.
Balance holding spells with multi hit effects could be an interesting thing to have, they also have much room to show and do interesting things. That is in contrast to say a multi hit physical attack in the vein of fire or lightning fist which are more easily replaced at the expense of monk wanna be people.
So your mentioning something in the lines of like in fighting simulators that has combo effects, that the bigger the combo hit streak the greater the effect?
Or being able to amplify
(as an finisher for ex.: having it gain an extra effect the more it is able to effectivly score an hit to increase said effects like elemental debuffs that would have the last hit increase it dramaticly, but also it having an higher miss rate. Or if all three hits are succesfull next turn [or within x turns] if you use an
Encounter power it would amplify/sync the damage/effects of such
Encounter power if it had an elemental affinity to that
Power combo, it could even affect those without any affinity with one aand other so to simulate an different type of finisher)
or enable an finsiher move at the end (that would be similiar to the already
Triple Threat and
Suggestive Sway having an extra effect on all three hits)?
This would seem something more in line for an thief's combo mechanic that would use
At-Will to empower
Recharge Powers, and
Recharge Powers to empower
Encounter and
Ultimate Powers.
Or you could even use an
At-Will/
Recharge Power build up for the
Recharge Power wich inturn would build up even more for the
Encounter Power wich you could finish with or even if everything done right in an much bigger
Ultimate Power usage than an normal solo
Ultimate Power usage (this applies aswell to the
Encounter Power usage).
Each previous build up steps mentioned (
At-Will->Recharge,
Recharge->Encounter,
Encounter->Ultimate) could have the subsequent build up
Power deal more damage or unlocking an strong debuff/effect if the conditions are met (wich are listed in the
Powers description, ex,:
Recharge Power requires
x stacks of Poison to activate it's ability (wich more easiliy could be build up with your At-will or other
Recharge Power) and when used and would put an new unique debuff (for
x turns) wich could than be utilized for the follow up in line
Power wich would be the
Encounter Power.