What content would you like added?

Papum

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Dec 6, 2023
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Any chance of Ashelander getting some sort of buff? Maybe a unique effect or something?
An ideia for that could be that of an chance on crit/hit to summon an Draconic Echo (or Ashelander) if there is none of the latter already on the party's side of the battlefield.
Wich will have an Encounter ability (probably an At-Will aswell) similiar to Psionic Infiltration (this could have an turn delay by using the Multi-Turn ability, Spectral Dragon Breath/Blast?) that auto-destroys/consumes itself, so to simulate the echo vanishing away after certain time.

Or could also have an chance on hit to do an aoe fire attack wich leaves Icon-FR-Neg.png Burning, or just the latter in an aoe attack.
 
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TheOnlyTal

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Nov 18, 2025
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Seriously any upgrade/enhancement for her would be amazing. She's literally stuck with you forever so getting a few more options for different playstyles would be nice.
Some kind of errand after reaching level 7 perhaps (since Glacial rift is lvl 6 zone).
Starts with the mace getting randomly changed: shaft getting longer, or number of flanges getting doubled. Then champ adresseses the issue with Ashe and hypothesising that proximity to champ's malleable body affects Ashe too. Or, if champ has magical class or background, they narrow the problem to Ashe's shapeshifting starting to affect her vessel, it being the mace.
The champ who didn't clock shapeshifting has to visit local transmutation expert for expert opinion while the one who did visits for a second one. This talk concludes with a solution of stabilising the mace: getting extra material (gold (from smelting electrum coins) and bronze (buying/taking some from Orgrish)), then going to Ashe's lair where said dragon-mace originated and spending a night there in Ashe's dream while mace absorbs extra materials... or something.
Quest ends with Ashe being able to change form (and properties, like getting catalyst on it or trading armor pen for sexiness, for example)) of her vessel: bow, sword, axe, dagger, spear (and their 2h counterparts) etc.
Tho customisation of Ashe as a weapon might be a coding mess
 
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gooptroop

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May 26, 2026
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Etheryn cock transformation (elven meat log pls <3),

an updated Evelyn + uncaged Etheryn threesome where the two of them can spitroast the player,

Etheryn option as a resolution for 'A Teatime for Dragons' so that we can really see a dominant streak from the submissive little elf...


...you'll never guess who my favorite companion is ;)
 

IraMorti

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Dec 5, 2017
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Etheryn cock transformation (elven meat log pls <3),

an updated Evelyn + uncaged Etheryn threesome where the two of them can spitroast the player,

Etheryn option as a resolution for 'A Teatime for Dragons' so that we can really see a dominant streak from the submissive little elf...


...you'll never guess who my favorite companion is ;)
Savin has said multiple times that Etheryn will not get any new transformations- so no pussy, no extra cock meat. I could see someone writing the second item, but if you are hoping for dragon elf that would be another no as they only plan for three options: Evelyn, Azzy, and the Salamander princess that's coming with Tychris content.
 
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LeDoraggo

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Etheryn option as a resolution for 'A Teatime for Dragons' so that we can really see a dominant streak from the submissive little elf...
The in-lore reason for why Ryn is not a viable option for giving the dragon lance is because Ashe refuses to give it to her, so it's unlikely if not imposible...
 
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LeDoraggo

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The out of lore reason is that Ryn is absolute hell to code for so she's unlikely to ever get any more transformations
CoC2 coders gather around campfires telling horror stories about Ryn's spaghetti code
 

Resawar

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Sep 21, 2018
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You know how there are multi hit weapon attacks? Well what if we had multi hit spells? Not like magic missile that's multi turn. Can't think of a spell that's not just big damages or effect. All the powers like gravel shot which are phrased like "Channeling your magic into the ground itself, you blast several small, jagged stone chips outward at your" but that only makes it AoE. It would be like triple threat but firebolts or lighting that strikes the same place. A fire wave that hits all enemies once and then again.

These powers would realistically be there for effect fishing be its crits or debuff. You know same some of the funny stuff you can do with whirlwind or eviscerate but magic. It could be like Will-o-Wisp where "If they are already burning, all other foes take Y Fire damage." but it does something else.


If you really wanted to do some bullshit then say you summon five rocks with magic and then it brings up the target who menu so you can choose who to hit with each rock but that is probably hard to code.
 
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Papum

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Dec 6, 2023
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You know how there are multi hit weapon attacks? Well what if we had multi hit spells? Not like magic missile that's multi turn. Can't think of a spell that's not just big damages or effect. All the powers like gravel shot which are phrased like "Channeling your magic into the ground itself, you blast several small, jagged stone chips outward at your" but that only makes it AoE. It would be like triple threat but firebolts or lighting that strikes the same place. A fire wave that hits all enemies once and then again.
In the lines of Triple Threat or Suggestive Sway?

These powers would realistically be there for effect fishing be its crits of debuff. You know same some of the funny stuff you can do with whirlwind or eviscerate but magic. It could be like Will-o-Wisp where "If they are already burning, all other foes take Y Fire damage." but it does something else.
Some debuffs can be procced only from the first hit, an ex.: is within the text of Ensnaring Trident "While equipped, once per turn, any single-target, non-weapon, & non-spell tagged attack that does HP damage will inflict [ Icon-PR-Neg.png Staggered] and a 30% chance to inflict [ Icon-DT-Neg.png Prone]. This only applies to the first damage for powers with multi-damage in one turn."
Yet crits i think would work.

If you really wanted to do some bullshit then say you summon five rocks with magic and then it brings up the target who menu so you can choose who to hit with each rock but that it probably hard to code.
There are already similiar Powers ingame yet they function more as an chain lightning style than what you are mentioning, ex.: Leaping Bolts.
 
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Resawar

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Sep 21, 2018
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Yeah.
Some debuffs can only be procced only from the first hit, an ex.: is within the text of Ensnaring Trident "While equipped, once per turn, any single-target, non-weapon, & non-spell tagged attack that does HP damage will inflict [ Icon-PR-Neg.png Staggered] and a 30% chance to inflict [ Icon-DT-Neg.png Prone]. This only applies to the first damage for powers with multi-damage in one turn."
Yet crits i think would work.
For damage resonance per hit would be interesting, it does stack. Also it does not have to be a debuff, like say the second hit gives reactive ward at a lesser amount and then the next hit give a bit of shield to proc it. Could also do a progressive damage increase with a resistance change per hit. Could also just be a damaging version of trick or devious ruse. Could copy tri attack with frigid, burning, and stagger or stun along with relevant attack types.

Balance holding spells with multi hit effects could be an interesting thing to have, they also have much room to show and do interesting things. That is in contrast to say a multi hit physical attack in the vein of fire or lightning fist which are more easily replaced at the expense of monk wanna be people.
 

gooptroop

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May 26, 2026
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Savin has said multiple times that Etheryn will not get any new transformations- so no pussy, no extra cock meat. I could see someone writing the second item, but if you are hoping for dragon elf that would be another no as they only plan for three options: Evelyn, Azzy, and the Salamander princess that's coming with Tychris content.
I thought I saw Savin say that there was no plan for but still at least a chance for Etheryn cock transformation but that might’ve been old and outdated. Sad about no Etheryn dragon elf. Thanks for the reply
 
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Papum

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Dec 6, 2023
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Yeah.

For damage resonance per hit would be interesting, it does stack. Also it does not have to be a debuff, like say the second hit gives reactive ward at a lesser amount and then the next hit give a bit of shield to proc it. Could also do a progressive damage increase with a resistance change per hit. Could also just be a damaging version of trick or devious ruse. Could copy tri attack with frigid, burning, and stagger or stun along with relevant attack types.

Balance holding spells with multi hit effects could be an interesting thing to have, they also have much room to show and do interesting things. That is in contrast to say a multi hit physical attack in the vein of fire or lightning fist which are more easily replaced at the expense of monk wanna be people.
So your mentioning something in the lines of like in fighting simulators that has combo effects, that the bigger the combo hit streak the greater the effect?
Or being able to amplify
(as an finisher for ex.: having it gain an extra effect the more it is able to effectivly score an hit to increase said effects like elemental debuffs that would have the last hit increase it dramaticly, but also it having an higher miss rate. Or if all three hits are succesfull next turn [or within x turns] if you use an Encounter power it would amplify/sync the damage/effects of such Encounter power if it had an elemental affinity to that Power combo, it could even affect those without any affinity with one aand other so to simulate an different type of finisher)
or enable an finsiher move at the end (that would be similiar to the already Triple Threat and Suggestive Sway having an extra effect on all three hits)?


This would seem something more in line for an thief's combo mechanic that would use At-Will to empower Recharge Powers, and Recharge Powers to empower Encounter and Ultimate Powers.

Or you could even use an At-Will/Recharge Power build up for the Recharge Power wich inturn would build up even more for the Encounter Power wich you could finish with or even if everything done right in an much bigger Ultimate Power usage than an normal solo Ultimate Power usage (this applies aswell to the Encounter Power usage).
Each previous build up steps mentioned (At-Will->Recharge, Recharge->Encounter, Encounter->Ultimate) could have the subsequent build up Power deal more damage or unlocking an strong debuff/effect if the conditions are met (wich are listed in the Powers description, ex,: Recharge Power requires x stacks of Poison to activate it's ability (wich more easiliy could be build up with your At-will or other Recharge Power) and when used and would put an new unique debuff (for x turns) wich could than be utilized for the follow up in line Power wich would be the Encounter Power.
 
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Resawar

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Sep 21, 2018
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Condensed
Triple Threat and Suggestive Sway are two of the more interesting powers in the game as they are and the basis of my point as what they offer is a unique way of doing powers that are not just big flash in the pan damage. So basically yeah more powers like them should be added along with upgrades to spells to be similar to whirlwind for fireballs and such.

Comboing powers could work but the closest we have already is powers like sneak attack, toxic shock, or Will-o-wisp where they gain an effect basis on if you already did some set up. There is also combos likes grease and fireball but that is more set up then combo too. These are all set up and really its hard to get out of that kind of system. Sneak attack is a funny power that wants the user to be a charmer to abuse fully as you want the extra turns of obscurement to gain about plus 300 attack power and about plus 90 accuracy. This combo of sorts in only in one move and is unique for doing it. Toxic stock is just Venoshock really when you think about it. Will-o-wisp is similar but spread when the debuff is there.

Not sure if multi power types of combos would even see use outside of things like grease where it is also a stun. people don't seem like they have the appetite for those power types

The basis of this mention I have brought up can be housed in three to four places of non equal importance. I rewatched the Avatar series and realized that they have both strong big attack but more quick smaller muti hit attacks likes a one-two of fire blasts. These are simply spells by technicality and thus I thought that the game lacks more spells that can do more then one hit per spell.

The biggest basis of my thought on them comes from the Elder Scrolls with their spell making and ways people have expressed it. In Morrowind the basics of spell casting is that you don't want to get reflected and killed but bar a few things that is not a problem in this game. But the other hting that comes from this system that people have used is that when making spells it is good to stack a weakness to magic or to the element (magic and magic fire are different things but I digress) and then within the same spell hit them with a fire effect to do damage. If I wanted to cheese the system even more I would make the following spell:
Weakness to magic 100% for 2 seconds on Touch/Target
Weakness to fire 100% for 2 seconds on Touch/Target
Fire damage 20 to 50 points for 1 second on Touch/Target or get rid of the weakness to fire and just make this Absorb Health 20 to 40 points for 1 Second on touch/target

A system abused to makes one shots is what Morrowind has, as even hitting with a magic and fire weakness first and then a damage spell is viable. Does that not sound familiar?

Fable II has a spell called blades and its is overshadowed by the other bigger and flashier spells like Fire or Lightning. Blades summons fives swords that auto target enemies and chase them to hit. It has its uses in twining spells in Fable III but mostly the multi hit effect is wasted by not doing anything other then damage. The only positive I go from it was the ability to retarget some time when the an enemy dies or some stagger/knockdown.

Pokemon has multi hit moves and they are over all meh kind of moves not seeing much use due to accuracy more so then anything else. What they offer in secondary effects is what people want such as scale shot boosting speed or the other ones being used with skill link to abuse kings rock to get flinches. Out side of cases like that they don't see much use.
 

Papum

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Dec 6, 2023
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Comboing powers could work but the closest we have already is powers like sneak attack, toxic shock, or Will-o-wisp where they gain an effect basis on if you already did some set up. There is also combos likes grease and fireball but that is more set up then combo too. These are all set up and really its hard to get out of that kind of system. Sneak attack is a funny power that wants the user to be a charmer to abuse fully as you want the extra turns of obscurement to gain about plus 300 attack power and about plus 90 accuracy. This combo of sorts in only in one move and is unique for doing it. Toxic stock is just Venoshock really when you think about it. Will-o-wisp is similar but spread when the debuff is there.

Not sure if multi power types of combos would even see use outside of things like grease where it is also a stun. people don't seem like they have the appetite for those power types
(This is also an resume and betterment of my previous post's ideia explanation)

Probably powers that require an previous buildup like Firewyrms's mechanic so to enhance it's effect could be utilzed to instead of having it simply amplify it's damage if used successively without any interruption it would get some sort of visible stack buff to the user wich would display the current number of the buildup.
Wich if used with any other none-included Finisher Powers* the total acummulated stack would be lost, yet when used with an included Finsiher Powers* it would consume the total necessary numbers of stack and do an extra effect if the previous condition were met.
Than the above could continue in creating an different type of stack buff for use with subsequent levels of Powers.


*Finisher Powers are normal but with an added mechanic wich is the finsher effect that would thrigger if the conditions were to be met by having enough stacks of the required stack buffs (Basic Stack Buff, Advanced Stack Buff and Expert Stack Buff), wich could be utilized by using only one of them or in any combination for requirments of effects to trigger (some can also use and/or combinations wich has it do a stronger or weaker total effect depending wich stack buffs were available on the use of the Power, ex.: it would require 2 Advanced Stack Buff and 1 Expert Stack Buff or Basic Stack Buff [if there was only the Basic Stack Buff it would perform the lesser strenght version of the Power's Finsher effect]).

Ex. 1º: 'Chain Strike' Recharge Finisher Power requires an 3 Basic Stack Buff's for it to additionally trigger it's stack effect, else it would just do the normal Power's ability without the stack effect (or it could be unconditionally needed for the power to be used, thus the power being able to not have an CD).

Ex. 2º: 'Dirte Deed' Encounter Finsher Power requires 2 Basic Stack Buff's and 2 Advanced Stack Buff's for it to additionally trigger it's stack effect, else it would just do the normal Power's ability without the stack effect (or it could be unconditionally needed for the power to be used, thus the power being able to not have an CD).

At-Will Powers give Basic Stack Buff for Recharge, Encounter and Ultimate Finsiher Powers;
Recharge Powers give Advanced Stack Buff for Recharge, Encounter and Ultimate Finsisher Powers;
Encounter Powers give Expert Stack Buff for Recharge and Ultimate Finsisher Powers.



P.S. - This could also be utilized as an Class specific mechanic, in wich you would gain the possibility of gaining stacks only if you were to be the refered Class (in this case it would be the Thief).
Else the normal version of the those Class Powers would still be available for other Classes to use, but as they are not proficient in the way of the said Class they cannot bring out the full potential of said Class Powers.
 
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