After an very long (many years) hiatus from
TiTS i went back to see how it was doing and i was blow away by differences of improvments the game got between all thse years i have not played the game (New Texas had freshly come out at the time).
So that got me thinking why not port some features from there to
CoC2?:
-- Like the
PC Doll being applied in the
Character Appearance tab of
CoC2, and having the option alternate between that and uploading an bigger image so to see the full body of the
PC from an select image file.
Also having at the
Waystone Companions swapping the current selected set of said
Companion displayed instead of their base images (only if it does not have any body changing mechanics or visual ingame changes like with
Leo Cait).
-- The
Isometric Map feature from
TiTS within the
CoC2 map but with the tile clicking movement system from
TiTS minimap incorporated in it or you could also use the button menu below with the shortcuts to move as alternative to clicking in the map section.
-- This is an suggestion probably for both games wich would help expand their fantasy world and the player immersion within it, that is within the
Isometric Map option you could add features that would emulate being the surroundings of the map around the tiles (like grass, water, houses, critters, etc.), wich would by semi transparent aswell and become more transperant if you would to be behind such an feauture wich would obstruct the players visibility of the
PC current location or being in an house.
-Beyond the above, you could simulate terrain height by putting an tile slightly more below or above (as in an slump or an bulge) when encountering geological things like an river below or go up an slope.
-An step even further beyond the above mentioned would be to add
Animation (as
TiTs has various animations incorporated in it) to the surroundings like the grass or trees moving from the supposed wind, critters like birds, instects, rodents sometimes passing by or even the simulation of an river flowing (much like in the Pókemon games, you could also apply that to the none
Isometric Map option of the map) as all that would be alos optionally enabled.
So to create an more indepth immersive simulation of being in the worlds of
CoC2 &
TiTS.