What content would you like added?

Papum

Well-Known Member
Dec 6, 2023
730
452
44
I know this is probably up to Moira (or others) making the busts, yet would like to see one day Ambra getting an post Kohaku pregnancy bust update because even though it's an illusion it's not and shapeshift, so now after the pregnancy she got a bit thicker and if someone would to bump into her per accident without her noticing it could seem really strange her figure not being equel to her current illusion.
Furthemore the inquisition about Kohaku to Ambra from the champion could get an followup to that aswell, would be nice.
 
Last edited:
  • Like
Reactions: gabrielmsn

Lostname475

Well-Known Member
Apr 3, 2023
848
811
I know this is probably up to Moira (or others) making the busts, yet would like to see one day Ambra getting an post Kohaku pregnancy bust update because even though it's an illusion it's not and shapeshift, so now after the pregnancy she got a bit thicker and if someone would to bump into her per accident without her noticing it could seem really strange for her.
Furthemore the inquisition about Kohaku to Ambra from the champion could get an followup to that aswell, would be nice.
Why would that happen? There's no relation between the 2 of them whatsoever
 

Papum

Well-Known Member
Dec 6, 2023
730
452
44
Why would that happen? There's no relation between the 2 of them whatsoever
From the Wiki:
"
Talk
  • Kohaku: Say, she looks really familiar, a lot like someone you know. Might they happen to be acquainted with each other? (requires having met Kohaku, one-time, can be spoken about again after Kohaku gives birth)
"

"

Absence​


When Kohaku becomes pregnant enough to show, Ambra will become mysteriously missing, leaving a sign. You can still buy from her shop as it seems to switched operate on a self serve basis, with passing crowds to ensure nobody does any funny business, due to all the rapport she built with everyone.
"

It alludes to something if you read the ingame texts, when asking about her similarity to Kohaku.
 
  • Like
Reactions: waterpanther7

Lostname475

Well-Known Member
Apr 3, 2023
848
811
From the Wiki:
"
Talk
  • Kohaku: Say, she looks really familiar, a lot like someone you know. Might they happen to be acquainted with each other? (requires having met Kohaku, one-time, can be spoken about again after Kohaku gives birth)
"

"

Absence​


When Kohaku becomes pregnant enough to show, Ambra will become mysteriously missing, leaving a sign. You can still buy from her shop as it seems to switched operate on a self serve basis, with passing crowds to ensure nobody does any funny business, due to all the rapport she built with everyone.
"

It aludes to something if you read the ingame texts, when asking about her similarity to Kohaku.
What? No that's absurd! ambra is a cat, kohaku doesn't even like cats, you're being silly ambras departure is entirely coincidental
 

Karakara

Well-Known Member
Feb 15, 2024
1,168
1,434
26
From the Wiki:
"
Talk
  • Kohaku: Say, she looks really familiar, a lot like someone you know. Might they happen to be acquainted with each other? (requires having met Kohaku, one-time, can be spoken about again after Kohaku gives birth)
"

"

Absence​


When Kohaku becomes pregnant enough to show, Ambra will become mysteriously missing, leaving a sign. You can still buy from her shop as it seems to switched operate on a self serve basis, with passing crowds to ensure nobody does any funny business, due to all the rapport she built with everyone.
"

It alludes to something if you read the ingame texts, when asking about her similarity to Kohaku.
It is a meme, quite forced one IMO, where people act like amber and Kohaku or not one and the same.
 

DragonDaemon

Member
Apr 24, 2025
8
31
33
I know folks have made commentary about it likely in some ways before, but the fact we're getting these really nice custom cg portraits for some of the companion sets courtesy of Moira and can only really see them in the appearance section of companion idle conversation, we really should be able to change the default portrait for whenever a companion is talking or even when looking at their stats in the menu.
 

Off The Record

Well-Known Member
Mar 26, 2021
96
117
I know folks have made commentary about it likely in some ways before, but the fact we're getting these really nice custom cg portraits for some of the companion sets courtesy of Moira and can only really see them in the appearance section of companion idle conversation, we really should be able to change the default portrait for whenever a companion is talking or even when looking at their stats in the menu.
I asked about this in the past. Savin explained the team decided against allowing alternative class set portraits to appear outside of thumbnails because it'd mean also drawing all alterations (e.g. pregnancies, Cait's leothran transformation, Ryn's breasts and butt growths, etc.) for all alternative class set portraits.

But I still think its worth implementing in spite of this. Rpgs are like 50% using fashion to reinforce a certain fantasy. The alternative portraits dont even have to be a whole spectacle. I'd be happy with the same pose and face, but with the class set gear on top of it, and then simplified changes to account for bodily transformations like Cait's leothran transformation and Ryn's breasts and butt growth. (Brienne doesn't count here because she's treated as a distinct companion from Brint since she has her own class sets.) For example, each pregnant-able female companion would have two portraits per class set: clothed normal, clothed pregnant. But all sets share the same nude normal and nude pregnant. I think this is practical for implementation. (Transformations like Cait's leothran form add two more portraits: clothed normal, and nude normal, since she can't get pregnant. Same for Ryn.)

As is, forcing all this beautiful class set art into a miniature thumbnail is almost like not having them in the first place. It's so negligible there imo.
 
Last edited:
  • Like
Reactions: MellowNumel

DragonDaemon

Member
Apr 24, 2025
8
31
33
I asked about this in the past. Savin explained the team decided against allowing alternative class set portraits to appear outside of thumbnails because it'd mean also drawing all alterations (e.g. pregnancies, Cait's leothran transformation, Ryn's breasts and butt growths, etc.) for all alternative class set portraits.

But I still think its worth implementing in spite of this. Rpgs are like 50% using fashion to reinforce a certain fantasy. The alternative portraits dont even have to be a whole spectacle. I'd be happy with the same pose and face, but with the class set gear on top of it, and then simplified changes to account for bodily transformations like Cait's leothran transformation and Ryn's breasts and butt growth. (Brienne doesn't count here because she's treated as a distinct companion from Brint since she has her own class sets.) For example, each pregnant-able female companion would have two portraits per class set: clothed normal, clothed pregnant. But all sets share the same nude normal and nude pregnant. I think this is practical for implementation. (Transformations like Cait's leothran form add two more portraits: clothed normal, and nude normal, since she can't get pregnant. Same for Ryn.)

As is, forcing all this beautiful class set art into a miniature thumbnail is almost like not having them in the first place. It's so negligible there imo.
That's the thing I don't get - you can still keep the preg alts and stuff for the original look and I'd be fine given that's not going to be the characters state all the time. I just want to be able to see these custom outfits more often in cutscenes and the like, otherwise what's the point in them? It's not like some of the characters we've gotten these alt portraits for even can get pregnant anyways - Cait, Atugia, and Viviane all don't and yet we've got these nice portraits that are just blocked off in the majority of content for no good reason.
 

Papum

Well-Known Member
Dec 6, 2023
730
452
44
That's the thing I don't get - you can still keep the preg alts and stuff for the original look and I'd be fine given that's not going to be the characters state all the time. I just want to be able to see these custom outfits more often in cutscenes and the like, otherwise what's the point in them? It's not like some of the characters we've gotten these alt portraits for even can get pregnant anyways - Cait, Atugia, and Viviane all don't and yet we've got these nice portraits that are just blocked off in the majority of content for no good reason.
You could get that it switches to the normal picture just when pregnancies occure and than when current pregnancy = 0, it would revert back to the selected alternative image of the current set. Body alterations are an other story though. I personally would like to see them in the party selection at the Waystones.
 
Last edited:

Papum

Well-Known Member
Dec 6, 2023
730
452
44
Three or four new At-Will Stance Powers for summoning type champions (Summoner, Beastmaster etc. ...) that strenghtens specific roles like tank, physical damage, magical damage or lust type summons.
They could have the names of 'Command: Defend' (you could have for ex.: the bear summon get more defensive and more threat generation and probably some regen to it aswell), 'Command: Attack', 'Command: Cast', 'Command: Seduce'.
You could learn them from Rixx, or have to go on an special training session with the latter.
 
Last edited:
  • Like
Reactions: Arai

Papum

Well-Known Member
Dec 6, 2023
730
452
44
This would be an really far stretch to happen but everytime i start a new champ. and look at the now image of the Frosthound and all of the representations of the races you can choose sitting at the table i realise that there i something missing from the creation menu option that is an cunning oriented option.
So why not just squeeze Nelia in there for an Gobo representation (for ingame Gobo representation currrently there are Nelia, the Cultist Evangelist, the Goblin Succubus, Packmaster (succubus goblin in the second Calise ring adventure), Rixx and Zander in the colosseum and the distant their distant cousins the Hobgoblin's wich would be the cunning race?
Furthermore in the background options you could add the con-artist for cunning representation aswell.

And maybe.. just maybe.. there could be born the 6th Class the Mentalist (Cunning, Willpower, Presence), an class mostly based in illusion magic and mental (psychic) damage like an type of trickster (mind manipulation/ control) and some cantrips and/or alchemical damage.
Not to be confused with an Psionic Black Mage or a Seducing Charmer.

Or an Alchemist/Engineer Class wich would rely on cantrips and potions much like how half-dragon lyric summon functions, something to do with ones that are intrigued with the lost technologies of the Old Belharen times.
 
Last edited:
  • Like
Reactions: Arai

Tide Hunter

Well-Known Member
May 4, 2019
947
1,339
This would be an really far stretch to happen but everytime i start a new champ. and look at the now image of the Frosthound and all of the representations of the races you can choose sitting at the table i realise that there i something missing from the creation menu option that is an cunning oriented option.
So why not just squeeze Nelia in there for an Gobo representation (for ingame Gobo representation currrently there are Nelia, the Cultist Evangelist, the Goblin Succubus, The Packmaster (succubus goblin in the second ring adventure from Calise), Rixx and Zander in the colosseum) that would be the cunning race?
Furthermore in the background options you could add the con-artist for cunning representation aswell.

And maybe.. just maybe.. there could be born the 6th Class the Mentalist (Cunning, Willpower, Presence), an class mostly based in illusion magic and mental (psychic) damage like an type of trickster (mind manipulation/ control) and some cantrips and/or alchemical damage.
Not to be confused with an Psionic Black Mage or a Seducing Charmer.
On both fronts, I think it's been stated that they will not be adding any more starting races, classes, or backgrounds. Basically, because text and some options have checks for your class, background, or starting race, they'd need to either go through and modify a bunch of places where the check for these things would matter, or not do that and let the new option (especially for class or background) be left in a state where nothing acknowledges it.

On the "Mentalist" specifically, I think you feeling the need to specify it not being a black mage or charmer kinda shows that there's already overlap. And in regards to illusion magic and acid damage, what would be done that can't be done by using rogue powers and just imagining that they're caused by magic? Even if we could snap our fingers and have one extra class added with all of the extra work that would've been needed already done, I think this class wouldn't be a good fit.
 
  • Like
Reactions: rkinght5

Papum

Well-Known Member
Dec 6, 2023
730
452
44
...On the "Mentalist" specifically, I think you feeling the need to specify it not being a black mage or charmer kinda shows that there's already overlap. And in regards to illusion magic and acid damage...
The part of not to be confused is more about Psionic type powers like 'Psyhic Blast' wich is an more force applied psyhic damage, while i was more into an mentalist wich is more tricking the mind of the adversary with intellect or beforhand planned moves by so forcing them to make errors wich will cost them aka being an mentalist.
But ye, it can seem similiar indeed in the sense of receiving psychic damage and also the manipulative nature of a charmer.
Maybe an Alchemist/Engineer would be different (wich i added at the above post).
 
Last edited:

Tarnakus

Well-Known Member
Oct 31, 2020
621
327
This is inspired by a gripe I investigated some time ago.

I think the game would benefit from a way to show the player which part of a scene is variant based on race/stats/background. I noticed these variants are written very well and are, in many places, really seamless. I personally think there is hidden value in showing the player that this or that is special for their character or is the result of their choices. This would give the player a “ding” moment or a “rolling dice” moment from other games.

It would be even better as an option. Of course, at this point, it would need to be done somewhere in the parser - or just as an idea for a future game. A small color-coding scheme? Maybe too much. Maybe just one color for all of them. Maybe bold font? I think this is already used.

It could also reduce the “more variants” complaints if people could see how much really depends on it all. :p
 

A1teros

Well-Known Member
Dec 23, 2021
392
288
26
On the one hand I do think there's a lot that goes unseen so seeing places where variation matters makes sense, on the other hand there's a LOT of flags. Maybe specifically for stuff like background, race, class, and stat checks it would make sense. If it accounted for things like physical features it'd be too much since there's so many to account for in sex scenes.
 
  • Like
Reactions: gabrielmsn

Necros

Well-Known Member
Nov 23, 2020
246
410
This is inspired by a gripe I investigated some time ago.

I think the game would benefit from a way to show the player which part of a scene is variant based on race/stats/background. I noticed these variants are written very well and are, in many places, really seamless. I personally think there is hidden value in showing the player that this or that is special for their character or is the result of their choices. This would give the player a “ding” moment or a “rolling dice” moment from other games.

It would be even better as an option. Of course, at this point, it would need to be done somewhere in the parser - or just as an idea for a future game. A small color-coding scheme? Maybe too much. Maybe just one color for all of them. Maybe bold font? I think this is already used.

It could also reduce the “more variants” complaints if people could see how much really depends on it all. :p
That was asked before and if i remember correctly devs stated it too late to implement now, but would probably do that in the next game .
 

Papum

Well-Known Member
Dec 6, 2023
730
452
44
Having a way to get the 'Reserved' Perk, like spending too much time doing Hawkethorne's Chapel's Cloister.
Helps if wearing the Choker of the Pain Slut normally or while tanking without an shield and having it equipped, so it doesn't go up too fast so you don't have to constantly be consuming Ice Wine to keep your libido close to 40 so to not have too much negative Focus from that mechanism.
 
Last edited:
  • Like
Reactions: Arai and gabrielmsn