What content would you like added?

WatoroX

Active Member
May 27, 2023
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Not sure if it's already been said given the near 500+ pages in this thread, but we need more bedmates!!! It feels down right illegal that I can't ask Cait to snuggle up, Atugia can sleep with you but you have to go out of your way to get her in bed, and we just got a huge Agnimitra content update, yet I can't even ask her to keep me warm in these cold northern nights. Also letting us take party members other than Ryn to bed at the wayfort would be nice. This could be fleshed out further by updating any bedmate scenes with flavor text to reflect the current relationship status bewtween you and said bedmate (quest wise, general progress, married or not)
 

WatoroX

Active Member
May 27, 2023
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Omg can't believe I didn't think of this until now!! True Dual Weapons!!! A perk that would allow a PC to wield a two-handed weapon in either hand or two non-light weapon weapons and have them be treated the same a PC wielding two light one-handed weapons & simultaneously. Let's just call it Giant's Strength after brint's ability that kinda works the same Ex: A PC Wielding the Captain's Greatsword(2H) and Galon's Griefmaker(2H) or the Ashelander(1H/nL) and The Dawnsword(1H/L) being able to use the Dual Blitz and Steady Strike in the same combat encounter. Essentially just making it so that perk allows the offland slot to treated as a primary slot and lets us use two non-light weapons at once, one or two-handed. It'd make sense to make it a lvl 9 Warrior exclusive perk lore wise, but yeah we need this fr.
 

WatoroX

Active Member
May 27, 2023
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Ker0k

Active Member
Jan 14, 2019
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2handed weapons are balanced with the assumption they will occupy both hand slots (even if I feel like they lack a bit of oomph compaired to dual-wielding)
Also, it may or may not be a pain to code.
 

WatoroX

Active Member
May 27, 2023
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Your guess is as good as mine, but the most likely answer is just balancing reasons.
..........that's a fair assumption to make, but I can't see that as a strong enough argument that could be made for this case. In my vanilla experience playing through CoCII, outside of save editing you can't ever really be "overpowered". I can see how strong the perk could potentially make some late game warrior builds by letting them use stats from 2 two-handed/non-light weapons, but even then the enemies we'll be facing by the time we can even use this 9th lvl perk will more than be able to handle said stat combination. Many of the better 2H unique weapons have a negative stat to counter how effective they perform, the stat tank from two weapons could in itself prevent any build from being too strong, it'd either require a attribute or equipment change to compensate preventing any one stat from ever being too too high.
2handed weapons are balanced with the assumption they will occupy both hand slots.
Also, it may or may not be a pain to code.
If need be, I will gladly code it myself I'd be more than happy to. But I'm not just talking about two-handed weapons here. Like @Shrike675 mentioned, warriors being able to monkey grip would let them use any weapon in either weapon hand slot, so you do two shields, two quarterstaffs, two non-light one-handers.

Honestly the perk is more for character headcannons and less how effective am I in combat. What with lvl 7 granting 2 mutually exclusive options for perks - for warriors, Tough Skin & Cleaving Strikes offering PCs a defensive or offensive path of play - I figure lvl 9 will more of the same, just another offensive or defensive perk to futher specialize your pc's type of fighting style. So if Giant's strength is the offensive side, the defensive side of that could be a perk that grants warriors passive health regen once drops below 50% and +15 armor, +15 power & +15 evasion so long as the health is below 50%, call it Battle Junkie.
 

Tide Hunter

Well-Known Member
May 4, 2019
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I'll say this: If you can dual-wield two 2-handed weapons, then why would you ever use one 2-handed weapon, or 2 one-handers? And if the reason is the negative stats, I'd like to point out that the two-handers also have a lot more positive stats. Excluding the stuff like the pike and straight pike, you'll typically be getting a lot out of the two-handed weapons that could definitely outweigh the negative stats that some have. Even ignoring the fact that you'll definitely have higher damage on the weapons, the stat bonuses are generally too high for it to be reasonable to say that the one-handers would be better for the bonus stats.

And even if it wasn't for two-handers, if it only let you use non-light one-handed weapons as light weapons, things would be... mostly not actually that bad, actually. While I'd say on average non-light one-handed weapons are slightly stronger, the only ones where one feels like a straight upgrade over the other are curved blade>short sword, flametongue>sanctified gladius, mace>club, and Ashelander>sharp sickle. I'd still be cautious about it, but I don't think letting one-handed weapons be used as if they were light weapons would invalidate the light weapons.
 
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