Some way to find what our 'Appearance' tags are in game, TiTS can do this by codex but CoC2 don't have a ways besides appearance description which isn't always clear.
Have you tried looking at the bottom of your character sheet? Like at the bottom of the character sheet there's mathematical values for a lot of your body proportions or are you suggesting you want a more detailed version like in TiTS?Some way to find what our 'Appearance' tags are in game, TiTS can do this by codex but CoC2 don't have a ways besides appearance description which isn't always clear.
They said tags, like "furred" or "chitinous."Have you tried looking at the bottom of your character sheet? Like at the bottom of the character sheet there's mathematical values for a lot of your body proportions or are you suggesting you want a more detailed version like in TiTS?
Actually, the Appearance screen will tell you once you're pregnant even before the game starts dropping hints normally; Your belly description will be immediately moved into its own paragraph.Pregnancy is a big example, in CoC2 you don't know whether you're pregnant or not and by whom.
it also fails to mention gills anywhere which its very sadApart from the aforementioned problems with the Appearance description of the PC Hero (which by the way, post the latest changes, it doesn't tell you whether your cock/tongue are prehensile or not), there's also some information just missing entirely. Pregnancy is a big example, in CoC2 you don't know whether you're pregnant or not and by whom.
On a side note, kind of want a SnakeByte version in CoC2, more Kasyrra scenes, and more sexual perks.
There will be.I wish there was another chance to romance Kasyrra after the winter city.
I would suggest waiting until the higher levels are introduced if you're worried about that; current stats are probably not final, as the game is still in active development.Something that I'd personally like to see is the ability to pay a fairly hefty chunk of EC to get a stat point, akin to leveling. Or to otherwise tweak stats up and around a bit. The main reason for this is personal, in that I kinda frown at having stats be odd numbers, and I'd mainly just like a way to bump them up to being even numbers/multiples of 5 by paying for training or something and so on.
I second this. This game needs more "good" doms.I particularly like that you are a "decent" Dom, not being a total dick or cunt about it
Yeah, realized that too late. never exported the OG game, and only remembered it months after i wiped the old browser's cashe and cookies.You can export and import savegames. Find the image below on the right side of your save menu, and save to export, load to import. The save format was compatible between different browsers last time I checked (a few minutes ago).
View attachment 26889
Oh god not this again.Pretty sure i already said this once before, but i had to re-start my game due to switching browsers, so it's fresh on my mind now.
More ability to interact with / utilize the Alarune and her effigies would be great. In particular I'm thinking of the ability to basically replace the Elves in the Wayfort (aside from some special cases like Daliza) with custom produced Effigies. We know the Elves are already stretched thin thanks to the events of Winter City, so giving them back some of their men could be good for them.
Way i see it, we could talk to the Alarune about maybe getting some custom Effigies to serve as the Wayfort's protectors and population. Maybe go on a quest or two that would allow her to produce more variety in her offspring (Maybe there's one breed of Effigie that requires something from the Behemoth, so people who spared him can get a little extra), and as a result you can now ask her to produce taller, more physically capable effigies.
Way i see it you could have a few possible choices on what you want populating your Wayfort.
-Taller, stronger, but less lust-inclined Effigies that can serve as your standard soldier / archer replacements
-Larger Bimbo-esque Effigies that aren't so physically inclined but can use lust and chemicals to incapacitate their foes
-Effigies that are slightly taller and slightly less sex-obsessed that can act as the civilians and crafters of the fort, making things like arrows and armour, etc.
-Normal effigies, idk.
Maybe you get to choose which one populates / guards your wayfort, maybe you get a mix of all the possible outcomes to fill the multiple different roles, idk. I'd probably want a mix of them myself, some more physically capable and less sex-crazed effigies to act as soldiers and guards, some crafters, a bimbo or two to act as a "therapist" or something, etc.
I just like the idea of having the option of having your own little personal army / population working for you if you decided to spare the Alarune, rather then working with borrowed Elves. You can already see the start of this when Farrah moves in, as it notes how the Effigies are helping to clean up the fort and build things for her. Think it's mentioned at least one more time too.
Mechanichally it probably wouldn't change too much? Most you might see is just the word "Elves" replaced by "Effigies" in a few places, and maybe one or two image replacements. But theme-wise it's a fun idea, i've always liked having my own personal or custom followers in fantasy games like this, rather then having them given to me or borrowed from someone else.
Ah, heck. Sorry to hear it.Yeah, realized that too late. never exported the OG game, and only remembered it months after i wiped the old browser's cashe and cookies.
A bit more constructive reply wouldn't hurtOh god not this again.
Meh, people are welcome to not like the idea, i just thought it was a neat concept, and needed to write it down so it wouldn't be bouncing around inside my head anymore.
Game could go it's entire lifetime without anything like that being introduced, and that'd be perfectly valid. Just thought the groundwork was there if it was ever to be expanded upon.
while this is a very fun Idea and I dig it, the game really doesn't like custom npcs, Bri(nt/enne) and Liufr are kind of the most you can customize a character and still write scenes for them, what was done to Berry pretty much made it so no one wanted to write anything for him in life ever again and this sounds a bit like one of those situations ^^'Pretty sure i already said this once before, but i had to re-start my game due to switching browsers, so it's fresh on my mind now.
More ability to interact with / utilize the Alarune and her effigies would be great. In particular I'm thinking of the ability to basically replace the Elves in the Wayfort (aside from some special cases like Daliza) with custom produced Effigies. We know the Elves are already stretched thin thanks to the events of Winter City, so giving them back some of their men could be good for them.
Way i see it, we could talk to the Alarune about maybe getting some custom Effigies to serve as the Wayfort's protectors and population. Maybe go on a quest or two that would allow her to produce more variety in her offspring (Maybe there's one breed of Effigie that requires something from the Behemoth, so people who spared him can get a little extra), and as a result you can now ask her to produce taller, more physically capable effigies.
Way i see it you could have a few possible choices on what you want populating your Wayfort.
-Taller, stronger, but less lust-inclined Effigies that can serve as your standard soldier / archer replacements
-Larger Bimbo-esque Effigies that aren't so physically inclined but can use lust and chemicals to incapacitate their foes
-Effigies that are slightly taller and slightly less sex-obsessed that can act as the civilians and crafters of the fort, making things like arrows and armour, etc.
-Normal effigies, idk.
Maybe you get to choose which one populates / guards your wayfort, maybe you get a mix of all the possible outcomes to fill the multiple different roles, idk. I'd probably want a mix of them myself, some more physically capable and less sex-crazed effigies to act as soldiers and guards, some crafters, a bimbo or two to act as a "therapist" or something, etc.
I just like the idea of having the option of having your own little personal army / population working for you if you decided to spare the Alarune, rather then working with borrowed Elves. You can already see the start of this when Farrah moves in, as it notes how the Effigies are helping to clean up the fort and build things for her. Think it's mentioned at least one more time too.
Mechanichally it probably wouldn't change too much? Most you might see is just the word "Elves" replaced by "Effigies" in a few places, and maybe one or two image replacements. But theme-wise it's a fun idea, i've always liked having my own personal or custom followers in fantasy games like this, rather then having them given to me or borrowed from someone else.
Really cool idea that a lot could be done with. Apply this to other places like the mare-folk and centaur villages and maybe bring some people like the shy manticore (and other people who live alone in the wilderness) into your fort to make it more lively and easy access lol.More ability to interact with / utilize the Alarune and her effigies would be great. In particular I'm thinking of the ability to basically replace the Elves in the Wayfort (aside from some special cases like Daliza) with custom produced Effigies. We know the Elves are already stretched thin thanks to the events of Winter City, so giving them back some of their men could be good for them.
Way i see it, we could talk to the Alarune about maybe getting some custom Effigies to serve as the Wayfort's protectors and population.
There's sorta something like it? Not terribly substantive, but if you loose to the Corrupted Lupines (which appear after beating the Alraune), they kidnap you and drag you off to their den to use you as a sex slave for a while, and your companions only get to you after your character experiences a week of being used. I only discovered this by accident with a level 2 character that was escorting Ryn back from the Wayfort, since they were both low level and not in their ideal party composition, but I was pretty surprised that it wasn't a bad end after how it described everything. I could also really feel the low-confidence Ryn in the rescue scene too, hi-con Ryn is much less talkative and more assured when she appears in the rescue scene.Not sure if this is already in the game, but I'd love to see some kidnap and damsel in distress content.
Usually, when games like this or indeed coC 1 do bdsm , it always goes from zero to full throttle with whips, chains, eye masks, leather suits etc, that's fine for people who enjoy that sort of thing, but that's less my personal interest.
For myself,I'd just be happy if a damsel, either the player or someone else was gagged (preferably with cloth), tied up and carried off strugglging for nefarious purposes, with the damsel either getting rescued, or imprisoned from somewhere they were later rescued from.
I'd personally be more interested in female damsels, but I wouldn't be against the idea of male damsels just to be fair.
there was one scene with a Drider I believe in CoC1 which let you play with a drider if you had spider silk on you, but unfortunately this didn't go into the kidnap aspect, and other than silking up the drider's mouth was mostly just a standard sex scene.
Again, if there is something like this in CoC2 already and I missed it, fair enough I admit I've not played through as much of the game at this point.