I would love if the actual corruption of the champion, or the PC and NPCs being conflicted about it, would feature more consistently in the general atmosphere and world building of the game.
Most of the content outside of the main story revolves around how basically everybody is up to fuck you and arround building personal relationships, both for “fun” and romantically. And even in the main story, at least to me, it does not always feel like the danger was being corrupted by Kas, but rather to genuinely fall in love with her. There is no problem with all of this in itself and most of the content is great. I just feel the corruption aspect is sometimes lacking or eclipsed.
I know there already have been discussions about the ratio of corrupt path to pure path content and I totally get the devs stance on this. Also, I do appreciate how much work all of this is, which is why I don’t want to suggest loads of corruption content that would be work intensive to implement. But I think much could be achieved, in terms of atmosphere/immersion and conveying that the PC is on a journey, which puts hisher/ soul on the line, with relatively small scenes/encounters, that just point towards where the PC currently stands or let the player decide where he/she feels the PC stands at the moment personality wise. Like small, really short encounters, where people react to seeing the PC in the streets, or the PC noticing how people look at him/her depending on their level of corruption. Or texts like the ones you get in the aftermath of birthing imps or unleashing them on the frost hound. Or a small encounter in a tavern, where you have the option to pour succubus cum into a guests drink and watch the fun unfold (which, again, could be a very short scene, where you just watch the person being overwhelmed by lust and then disappear with someone else to fuck or a very long one, depending on the writers discretion).
It would be nice if one more consistently had such small occasions to manipulate others/spread corruption, to see how NPCs attitude to the PC changes and to give a more prominent place to how the PC experiences his/her own corruption, both in terms of feeling themselves changing and struggling with it or being increasingly overwhelmed by it.
The bottom line is that one could use very small chunks of such content, scattered more densely across the game, to vastly improve immersion in the corruption of champions theme. At least for me, that kind of context and immersion, weaving the smut into a larger story and theme the player is actively engaged in, is the the game’s usp.
Sorry, for the length. I just felt this needed to be spelled out a little in order to be comprehensible.