What content would you like added?

Kirozu

New Member
Jan 18, 2023
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See above, TFing is not going to grant non-trivial Powers or other perks aside from via soulbinding because that actually has consequences. CoC1 (and early TiTS) made it clear that if you incentivize players to build characters a certain way by giving them gameplay benefits, they'll do that and that fucks up balancing and discourages setting up a character the way you want them to look in favor of what makes the game easier. Never again, is what the devs have made clear. See this post by Tobs if you're interested in some details.
Ah I see your point. I didn't know the history but yeah I can see the problems game design wise such things pose.
 

Sacremas

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Jan 11, 2023
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I'd just like to add that the piercings sounds great regardless. Doesn't have to conflict with the magical ones Oxana gives either, just add a quick line about her magically removing your existing mundane piercing with the same smooth motion she's already magically adding the new one. No need to add special effects to them except possibly minor sexual ones like virility or cum prod, but honestly they could just stay cosmetic. I want my bimbo to get some nice big hoop earrings, a dangly silvery navel piercing and probably more. My Mino wouldn't mind a big old honking nose ring, and my goth mage could use some spikey eyebrow piercings. Ambivalent about the scar stuff, but scarification being a part of the tattoo menu or an equivalent one in Khor Minos or Kervus could work, Hretha might be able to offer it for example.

For the rest of it I agree it's just too much details that's going to drive authors mad. KISS and just have it be part of the existing height, muscles and weight stuff when some author feels like calling for how chisled your abs may be or the like.
 
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Sacremas

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Jan 11, 2023
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Change breast size measurement to be inches instead of cups, or both, much like testicles. Because cup size in terms of overall "basketball sized" or whatever is next to useless.

Example, this is Kate Upton, famous model.

gettyimages-119273751-612x612.jpg

Her listed cup size? 30H/GG. Those are not massive basketball sized tits described when someone TFs to H or GG tits in the game. Take a brief look at general breasts in for example the GG Cup cateogry on Boobpedia which varies so massively that figuring the size based on cup becomes pointless, but the inches are at least usual what you think.

Hence, put an inches on breast description in the Appearance screen instead of existing measurements.
 

arch99

Well-Known Member
Dec 24, 2019
434
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Ultimately the point on breast descriptions in this game is to titillate and to give a general idea, not to be accurate. The portraits are already so far off from actually listed breast sizes as to be completely inaccurate sometimes, so I don't see why it matters whether or not we have the correct 3 sizes (or just band + cup, which is what it sounds like you'd want).
 
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zagzig

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Feb 26, 2021
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Cup sizes are useful because everyone has at least a vague understanding that A is small, B is perky, and anything above D is big. It's about conveying information quickly rather than accurate to any real life standard. Yes, everything is drawn and described as being way bigger than cup sizes would generally be, but I'm reliably informed people like very big boobs.

Inches is a wild standard though. Would that be height, diameter, radius, or circumference? How much geometry would be involved in figuring out how big Cait's boobs are?
 

Sacremas

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Jan 11, 2023
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Inches is a wild standard though. Would that be height, diameter, radius, or circumference? How much geometry would be involved in figuring out how big Cait's boobs are?

The real one? As I said in the example above, Kate Upton has a breast size of 30H/GG, the 30 is the inches, and the H/GG is the Cup size. Specifically the 30 is inches when measured around her entire torso at the peak of her breasts, the H comes from the difference of that vs what it would be measured right below her breasts. If Kate had 38DD instead, her breasts would actually be bigger than she has with GG, but the shape would be different. That's my whole point.


Specifically what I'm saying is that just put some basic inches, starting from either something standard like 26 or whatever that everyone starts with then any size increase adds like +2 or +3 inches to that, and cup size changes every 3 inches. That would not be accurate, but would give us some guesstimate to how big it is.

And note I'm only asking for the player character here. I have no idea what breast size Cait starts out as, let alone what pouring a gallon of bovine sherry in her would do to her. Nor am I asking to "accurately" alter all of the existing NPCs that currently has "Massive H cup" breasts or similar as in the case of pregnant Infrith, too much work for no worthwile gain.
 
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zagzig

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Feb 26, 2021
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The real one? As I said in the example above, Kate Upton has a breast size of 30H/GG, the 30 is the inches, and the H/GG is the Cup size. Specifically the 30 is inches when measured around her entire torso at the peak of her breasts, the H comes from the difference of that vs what it would be measured right below her breasts. If Kate had 38DD instead, her breasts would actually be bigger than she has with GG, but the shape would be different. That's my whole point.

Right, my point is why would you put inches in place of the existing measurements? When someone reads H boobs in the game, they're not doing math to figure out how big it would be, they just understand H = real big. People are generally aware that the cup sizes don't correlate to real life sizes, but it still conveys a general idea of the size. I don't see the value in replacing that with an inches measurement.

(Not to mention inches vs metric, which is a whole other kettle of fish)
 
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Sacremas

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Jan 11, 2023
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Note the edit where I made it clear that the only part I care about for this is for the player character, changing the NPCs would be too much work and really not worth it, especially as arch99 pointed out, the art really does not match up to the descriptions most of the time, but given a choice I'll most of the time go by the excellent art when there's a discrepancy personally. Changing the Player description however would be far easier. I just want to know exactly what dimensions my own character has, that's it, and currently breasts are way more ambiguous and confusing than the other appearance descriptions.

And inches vs metric? What does that have anything to do with anything? I'm European, I use metric, and I have to half the time run a calculator to get a better idea of how big something is, but the game is already in inches everywhere else, so that makes it very much a non-point.
 

arch99

Well-Known Member
Dec 24, 2019
434
403
The real one? As I said in the example above, Kate Upton has a breast size of 30H/GG, the 30 is the inches, and the H/GG is the Cup size. Specifically the 30 is inches when measured around her entire torso at the peak of her breasts, the H comes from the difference of that vs what it would be measured right below her breasts. If Kate had 38DD instead, her breasts would actually be bigger than she has with GG, but the shape would be different. That's my whole point.


Specifically what I'm saying is that just put some basic inches, starting from either something standard like 26 or whatever that everyone starts with then any size increase adds like +2 or +3 inches to that, and cup size changes every 3 inches. That would not be accurate, but would give us some guesstimate to how big it is.

And note I'm only asking for the player character here. I have no idea what breast size Cait starts out as, let alone what pouring a gallon of bovine sherry in her would do to her. Nor am I asking to "accurately" alter all of the existing NPCs that currently has "Massive H cup" breasts or similar as in the case of pregnant Infrith, too much work for no worthwile gain.
That's not actually true. A breast size of 30H means that 30 is the inches around your torso directly below the breasts, known as your band size. For her cup size to be H, that means that the measurement around her breasts from the peak would be 38 Inches. Cup size is the difference between the circumference of your chest below your breasts and at their peak. Just listing the inches around the peak of the chest is also not remotely helpful for visualizing breast size, because that doesn't factor in someone's physical size or how large their breasts look in proportion to their body.

Source: I'm 38F. They don't look like most people expect "F cups" to look on someone though, because I'm 6 feet tall and fairly broad. If you used just the circumference, you would have me down as 44 inches, which sounds massive compared to, say, Upton's 38, which sounds 16% smaller - except for the fact that her breasts are several sizes larger than mine and also look larger in proportion to her body, due to her being 2 inches shorter and significantly slimmer/having smaller shoulders, a thinner waist, etc.
 

Sacremas

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Jan 11, 2023
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Serves me right for only skim reading my hastily googled articles and having about as much knowledge as the average obsessive porn observer. Thank you for your input. And yes, size of the body like taking in consideration the person's Thickness stat was something I considered mentioning but left it out as it's already a bit much for probably not something many other than me care about.
 

Stzk619

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Nov 18, 2022
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That's not actually true. A breast size of 30H means that 30 is the inches around your torso directly below the breasts, known as your band size. For her cup size to be H, that means that the measurement around her breasts from the peak would be 38 Inches. Cup size is the difference between the circumference of your chest below your breasts and at their peak. Just listing the inches around the peak of the chest is also not remotely helpful for visualizing breast size, because that doesn't factor in someone's physical size or how large their breasts look in proportion to their body.

Source: I'm 38F. They don't look like most people expect "F cups" to look on someone though, because I'm 6 feet tall and fairly broad. If you used just the circumference, you would have me down as 44 inches, which sounds massive compared to, say, Upton's 38, which sounds 16% smaller - except for the fact that her breasts are several sizes larger than mine and also look larger in proportion to her body, due to her being 2 inches shorter and significantly slimmer/having smaller shoulders, a thinner waist, etc.
Glad to see someone say it! Relative proportions are something a lot of people don’t get their heads around. Too many times I’ve tried and failed to get my husband to comprehend it.

Additionally, my condolences for what I would imagine is some severe back pain. I’m a good bit shorter, but 36Is are no good for my lumbar, so you have my pity being that tall. >~<
 

arch99

Well-Known Member
Dec 24, 2019
434
403
Glad to see someone say it! Relative proportions are something a lot of people don’t get their heads around. Too many times I’ve tried and failed to get my husband to comprehend it.

Additionally, my condolences for what I would imagine is some severe back pain. I’m a good bit shorter, but 36Is are no good for my lumbar, so you have my pity being that tall. >~<
Actually, honestly, I've never had issues. I'm trans, and I came into them a little later than usual, but on my frame, they really don't change much.
 

Animalistic

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Jul 11, 2019
1,574
2,014
That's not actually true. A breast size of 30H means that 30 is the inches around your torso directly below the breasts, known as your band size. For her cup size to be H, that means that the measurement around her breasts from the peak would be 38 Inches. Cup size is the difference between the circumference of your chest below your breasts and at their peak. Just listing the inches around the peak of the chest is also not remotely helpful for visualizing breast size, because that doesn't factor in someone's physical size or how large their breasts look in proportion to their body.

Source: I'm 38F. They don't look like most people expect "F cups" to look on someone though, because I'm 6 feet tall and fairly broad. If you used just the circumference, you would have me down as 44 inches, which sounds massive compared to, say, Upton's 38, which sounds 16% smaller - except for the fact that her breasts are several sizes larger than mine and also look larger in proportion to her body, due to her b uhhg cceing 2 inches shorter and significantly slimmer/having smaller shoulders, a thinner waist, etc.
See, this why I say that breasts sizes are like physics to me: it all seems complicated on the surface, but, as it turns out, it is much worse.
It is all relative.
 
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Tubten

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Jan 10, 2019
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I'm not sure how difficult it would be to implement, but some method of upgrading weapons would be nice. I've been using the Sanctified Gladius that Eryka gave me since the moment i got it. I like the Holy damage and the fact that it's one-handed so i can have a shield and maintain a Tank-like build. That said, i do feel like once you enter the Frostwood for the first time, it's effectiveness starts to drop off a bit. Maybe i'm misunderstanding how ability scores and levels modify damage and the like, but it just feels like my favoured weapon isn't being as effective as any other weapon i pick up after this point.

Having some method of pumping up the numbers a little bit so that any weapon (or at least unique weapons) can be used in the late-game would be great i think. Even if it's just something simple like giving a big load of electrum to a blacksmith and waiting a few days and getting +25% to all numbers or something.

If you want to get interesting, having one or two "upgraded" versions of each weapon could be nice, such as "Sanctified Gladius" upgrades to "Hallowed Gladius" which upgrades to "Paladin's Blade", but that would likely require WAY too much work, as it'd require multiple new names and statblocks for every unique weapon in the game, or at least the ones that would get upgrades, which would basically be just adding new weapons full stop.

Honestly i think just giving the player some method of increasing the numbers on any given weapon would be an amazing addition. , maybe they can choose which numbers increase and by how much, maybe they can't, either way works. Maybe the player can throw in a little bit of flavor text to the weapon which isn't actually referenced anywhere, but is just there for the player's immersion or amusement. But honestly, just bigger numbers so my Gladius can keep up with later game weapons would be nice.

Maybe upgrade armour too? not sure.
 

The Observer

Scientist
FoE Mod
Aug 27, 2015
1,357
3,189
Any weapon can be used in the late game, the game does not have a gear treadmill. Item value budgets are assigned according to method of acquisition and not how late one acquires them; if anything, several early-mid game items are being nerfed to bring them in line with similar late-game items. The goal is to be able to beat the final boss in items that you buy from Hawkethorne.

Any upgrade system is hence unnecessary.
 

Sacremas

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Jan 11, 2023
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I'm not sure how difficult it would be to implement, but some method of upgrading weapons would be nice. I've been using the Sanctified Gladius that Eryka gave me since the moment i got it. I like the Holy damage and the fact that it's one-handed so i can have a shield and maintain a Tank-like build. That said, i do feel like once you enter the Frostwood for the first time, it's effectiveness starts to drop off a bit. Maybe i'm misunderstanding how ability scores and levels modify damage and the like, but it just feels like my favoured weapon isn't being as effective as any other weapon i pick up after this point.

Having some method of pumping up the numbers a little bit so that any weapon (or at least unique weapons) can be used in the late-game would be great i think. Even if it's just something simple like giving a big load of electrum to a blacksmith and waiting a few days and getting +25% to all numbers or something.

If you want to get interesting, having one or two "upgraded" versions of each weapon could be nice, such as "Sanctified Gladius" upgrades to "Hallowed Gladius" which upgrades to "Paladin's Blade", but that would likely require WAY too much work, as it'd require multiple new names and statblocks for every unique weapon in the game, or at least the ones that would get upgrades, which would basically be just adding new weapons full stop.

Honestly i think just giving the player some method of increasing the numbers on any given weapon would be an amazing addition. , maybe they can choose which numbers increase and by how much, maybe they can't, either way works. Maybe the player can throw in a little bit of flavor text to the weapon which isn't actually referenced anywhere, but is just there for the player's immersion or amusement. But honestly, just bigger numbers so my Gladius can keep up with later game weapons would be nice.

Maybe upgrade armour too? not sure.

The Sanctified Gladius actually competes as it is with end-game weapons only recently added. Let's compare it with the Dawnsword, a fairly recently added quest, which only triggeres a good while after Winter City is done, and when you are most likely on level 6;

Sanctified Gladius has 25 Penetrating and 10 Holy damage, total 35 damage, it has 10 Spellpower, 10 Crit and 5 Armor Pen, so 25 stat points. If that Spellpower was shifted to other stats it would make it a better weapon, but as it is it serves as a great weapon for a paladin type that toss spells around as well.

The Dawnsword has 15 Penetrating and 20 Holy damage, total 35 damage, but since a lot of enemies are weak towards Holy damage, that makes it effectively a higher damage weapon, but assuming no weaknesses it's the same damage. It has 10 Accuracy and 10 Crit bonus, so total 20 stat points, 5 points less than the Sanctified Gladius, but it grants the Deflection power when equipped, an at-will power (so it blocks using either a defensive at-will stance like Shielded Stance or an offensive ability like Flamebrand or a healing ability like Heal or Lay on Hands) that lets you block ranged attacks.

Arguably I would say the Sanctified Gladius is a better weapon for many Paladin or battle priest types that mix spells with melee strikes and spells. If instead you focus mainly on melee and use little spells and don't have a lot of spellpower from Willpower or other gear, then the Dawnsword could very well be a better choice, especially considering the high Holy damage.

The Flametongue Blade is another late-game weapon, you can buy it at Khor'minos, which requires you to either beat up the very powerful Minotaur Guards, or have done the Winter City, so it's an "end game" weapon as it stands now. It deals 25 Penetrating and 10 Fire, as I mentioned there's a lot of enemies weak to holy, but there's a lot of enemies resistant to or immune to fire, including a large amount of enemies in the area you get the Flametongue, so damage numbers wise you are better off with the Sanctified Gladius. It has 5 Spellpower, 5 Spell Pen and 5 Armor pen, 15 stat points, which are IMHO weaker than the stats provided by the Sanctified Gladius. However, unlike the Sanctified Gladius, the Flametongue can be used regardless of Corruption level, so it could be an alternative for a corrupt spellblade type.

Conclusion: Sanctified Gladius is OP for when you get it, and comparable to or better than end-game weapons. Plz nerf.

(No, please don't nerf, lol, I'm just making my point.)
 
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Tubten

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Jan 10, 2019
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Any weapon can be used in the late game, the game does not have a gear treadmill. Item value budgets are assigned according to method of acquisition and not how late one acquires them; if anything, several early-mid game items are being nerfed to bring them in line with similar late-game items. The goal is to be able to beat the final boss in items that you buy from Hawkethorne.

Any upgrade system is hence unnecessary.

The Sanctified Gladius actually competes as it is with end-game weapons only recently added.
Snip
Conclusion: Sanctified Gladius is OP for when you get it, and comparable to or better than end-game weapons. Plz nerf.

(No, please don't nerf, lol, I'm just making my point.)


Ahh, i must have been misunderstanding the weapon mechanics then, good to know! Thank you so much!
 

Sacremas

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Jan 11, 2023
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I wish there was some way for the game to recognize the player character as a half-Lupine, the way it does for so many other characters like Berwyn and the Puppers. I tried TFing my Lupine to keep ears + doggy dick + tail but somehow the game thought I was a catboy instead. Reverted a bit and gave him lupine arms and legs again, and he was a Lupine again, so I'm keeping it there for now, but I wish there was an in-between race stage that the game would recognize like it does for NPCs.
 
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Stzk619

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Nov 18, 2022
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Any weapon can be used in the late game, the game does not have a gear treadmill. Item value budgets are assigned according to method of acquisition and not how late one acquires them; if anything, several early-mid game items are being nerfed to bring them in line with similar late-game items. The goal is to be able to beat the final boss in items that you buy from Hawkethorne.

Any upgrade system is hence unnecessary.
I have to say, it’s undeniably a breath of fresh air to see a game which eschews the typical equipment progression system in favor of a more balanced metagame. Experimenting with different builds has proven to be a lot of fun so far, and it’s evident that quite a bit of effort has gone into assuring (almost) every item has a niche. I do wish we got the chance to acquire some NPC-exclusive gear for ourselves, but in those cases it’s plain to see those items aren’t balanced for the player to use. Still an enjoyable change of pace, and I feel that doesn’t get lauded enough!
 

Tide Hunter

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May 4, 2019
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Tangentially related, I feel like the reason for the Control Rod being so powerful is largely because, to get it, you need to give up a necklace which is absolutely the strongest (offensive) neck item for any pure caster (and even half-caster) build. It overpowers any other catalyst, but if you never get the Control Rod, you could have the Amulet of Union effectively giving you almost the same spellpower and spell penetration on alternativels like Spiraled Staff or Metal Wand+Bull Totem. The Control Rod is ridiculously overpowered, and it needs to be nerfed, but I think it should first be compensated for with a neck item that can act as a viable alternative for once the Amulet of Union is gone.
 
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Alypia

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Apr 22, 2016
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Tangentially related, I feel like the reason for the Control Rod being so powerful is largely because, to get it, you need to give up a necklace which is absolutely the strongest (offensive) neck item for any pure caster (and even half-caster) build. It overpowers any other catalyst, but if you never get the Control Rod, you could have the Amulet of Union effectively giving you almost the same spellpower and spell penetration on alternativels like Spiraled Staff or Metal Wand+Bull Totem. The Control Rod is ridiculously overpowered, and it needs to be nerfed, but I think it should first be compensated for with a neck item that can act as a viable alternative for once the Amulet of Union is gone.
Or maybe just having another neck item that can be as good as the Amulet of Union, whether that means nerfing the amulet or making something equivalently high-quality in some other content. After all, the comments about the Control Rod come equally from people who aren't interested in Kiyoko Stuff at all and from people who are but want Player Stronk too much to give up the benefits of Summonyoko. Giving Kiyoko Stuff another extremely strong item is good for the latter people and bad for the former.
 

WolframL

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Feb 12, 2020
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I wish there was some way for the game to recognize the player character as a half-Lupine, the way it does for so many other characters like Berwyn and the Puppers.
Balak hasn't closed the door on this happening, but since it would involve a lot of tinkering with the racial code to figure out where the line is between 'mostly Y but with a few bits of X so you should still count as Y' and 'enough bits that you could be called half-X' and would probably result in a lot of weird edge cases, I doubt it's a huge priority.

It's a lot easier for NPCs since it really just comes down to the writer deciding to call a character 'half-X' without any code fiddling necessary. Still, it could happen for the Champ some day.
 

Tide Hunter

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May 4, 2019
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Or maybe just having another neck item that can be as good as the Amulet of Union, whether that means nerfing the amulet or making something equivalently high-quality in some other content. After all, the comments about the Control Rod come equally from people who aren't interested in Kiyoko Stuff at all and from people who are but want Player Stronk too much to give up the benefits of Summonyoko. Giving Kiyoko Stuff another extremely strong item is good for the latter people and bad for the former.
Yeah, that's what I meant by "compensated for with a neck item that can act as a viable alternative for once the Amulet of Union is gone." Perhaps I could have worded it more clearly, but that was my intent.
 
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Savin

Master Analmander
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Aug 26, 2015
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I’ve been kinda wondering if there could ever be a dungeon full of blood thirsty creatures (or demons maybe) where you could get a reward for killing as many as you could.
example: PC has to defeat 10 creatures minimum to survive and the defeat 100 creatures to receive a unique weapon (based on class perhaps?) all the while doing it alone, as you cannot bring companions to the dungeon.
No.
 

Savin

Master Analmander
Staff member
Aug 26, 2015
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Not very specific, but I'd love more pregnancy options for both the PC and NPCs. We've got a lot already, but more is always welcome ^^ as an extra note, I'm not sure if it's been brought up before, but a way to track all of your children (ie not just those in the nursery) would be very welcome haha
That's something I keep pushing for. Someday, probably.