It's one of those made-up species like chakats.
*Googles "chakat"*
huh, I think I've seen those around, but never seen them named before
It's one of those made-up species like chakats.
We don't speak of chakats.*Googles "chakat"*
huh, I think I've seen those around, but never seen them named before
Exactly this. Part of what makes these games for me is the transformation process and as much as I enjoy TiTS, it really falls flat in that department, which is why I tend to just go to Flexible Survival or a modded version of CoC that has a hunger system that forces you to ingest some of these things. TiTS is too easy to just become what you want and kinda forces/encourages you to meta the crap out of the system and items since all it really takes is money and finding the right shop. Kinda more of an elaborate character creator with story bits than a roleplaying adventure. I just always reach a point after I "attain my perfect form" and get bored and quit for a few months until some new stuff is released and usually start over each time to get another fresh transformation experience that I feel like I have to try too hard to roleplay.One thing that stood out to me in the early content here is that TiTS writing kind of skewed perspectives toward 'everyone's super slutty from the get-go' when the gimmick of CoC is corruption serving as a sliding scale of depravity.
So hearing a zero corruption PC be like "ey Brint, stuff that third arm all up inside of me" is probs. a little more TiTS than CoC. While at this stage everything should be taken as heavily work in progress it's also not a bad idea to start encouraging content to account for corruption levels so that everyone gets used to writing it that way. After all part of the fun with this premise (which Fall of Eden tried to emulate and expand on) is to build up to "plow my legs off" from "well, I guess I could try putting it in my mouth".
which is why I tend to just go to Flexible Survival or a modded version of CoC that has a hunger system that forces you to ingest some of these things.
TiTS is too easy to just become what you want and kinda forces/encourages you to meta the crap out of the system and items since all it really takes is money and finding the right shop. Kinda more of an elaborate character creator with story bits than a roleplaying adventure.
TiTS is kinda more of an elaborate character creator with story bits than a roleplaying adventure.
2 and 3 will happen in some capacity. There is no plan for 1 at the moment.Let me think...
1: the Ability to make upgrades to you weapons and amor, Like +1 +2 or upgrade it to a better material like, i know you weapon is made from bronze, you could upgrade it to steel give it better stats. armor would be nice too.
that would make you weapons feel more personal, and you feel a contection instead of just buying or grabbing the next one.
2:Small little things that helps the player in this bad world of COC, Like Milk, cake. things a give small boots to the player.
3: Small little events to make the world and each area feel unique.
But thats just my personal opinion. thanks for who read it : ) !!!
There was plenty of things that transformed you regardless if you found food and water. Losing battles and some decisions all had effects. Also, you must be playing on easy to get stuff so easily, I usually ramp it up to make it actually interesting. And I don't know what you're talking about with transformatives, there's hardly any and they usually do something. A lot of the transformations are a result of consequence or circumstance, which I like.What. Food and drink were a dime a dozen in FS; all you had to do was scavenge a bit, and a whole bunch of events practically dump food in your lap. Half the transformatives don't even do anything for either meter whatsoever, those that do are the exception rather than the norm.
I'm not saying there's anything wrong with that approach, just that I'd like CoC2 to distinguish itself a bit from it and offer something I'm a little more interested in while also leaning more into its theme. If they wanna just do a fantasy version of TiTS, that's fine, but I think having two different flavors of transformative gameplay here would really let both games shine for their respective approaches. Just my thoughts.There's plenty of story and character definition to be had in TiTS, I would disagree with you there. It is true that I usually have sortof a perfect form that I work towards and once that Steele gets there it's really just about the story and rp ever-after as I'm not really into the niche furry tfs that tend to make their way in later in development. But that's fine, that's its identity as a game. You sorta get there, and then go about the rest of the game looking the way you want. The alternative is throwing in all sorts of forced tfs in one direction, and allowing an even more customized system that requires less save scumming in another, like they're doing with CoC2.
There was plenty of things that transformed you regardless if you found food and water.
Losing battles and some decisions all had effects.
Also, you must be playing on easy to get stuff so easily, I usually ramp it up to make it actually interesting.
And I don't know what you're talking about with transformatives, there's hardly any and they usually do something.
I'd like CoC2 to distinguish itself a bit from it and offer something I'm a little more interested in while also leaning more into its theme. If they wanna just do a fantasy version of TiTS, that's fine, but I think having two different flavors of transformative gameplay here would really let both games shine for their respective approaches.
Dragons make for terrible pets, ask Hagrid. Wait....Pets, I mean this in a cosmetic fashion as in like having a small dragon or something similar that stays at home base that you can play around with or have companions interact with them, a bit like your babies in the nursery from TiTs
I meant dragons that stay small or small enough that they can fit in to your lap, also the dragon was an exampleDragons make for terrible pets, ask Hagrid. Wait....
In any case, if all you want is a pet and not a raisable battle companion, maybe don't suggest a frickin' dragon. Although it would be funny if there'd be pet pets and pets that can be raised into mounts for increased travel speed (aka, skipping dungeon panels or traversing them with a very low encounter rate).
all we need now is another location to go toFast travel system done carriage girl or boy : ) !!!
Like Skyrim. you pay, it carries you to a destination. Be a City or a checkpoint.
Fast travel system done carriage girl or boy : ) !!!
Like Skyrim. you pay, it carries you to a destination. Be a City or a checkpoint.
Warpstones ? really ? At least the carriage idea, would create a nice NPC, and personality, but i ghess you idea works too for simplicity and convinientWe'll be getting warpstones at the end of each region that allow us to teleport from stone to stone via magic.
Warpstones ? really ? At least the carriage idea, would create a nice NPC, and personality, but i ghess you idea works too for simplicity and convinient
I was talking about the modded CoC.Yes, but that wasn't what you were arguing. You were arguing that the hunger mechanic forced players to use transformatives. They don't. You can go the whole game without even taking one, there's even a special ending if you're human (and don't use the end now command).
Shame.Involuntary, circumstance-based transformations like battle losses will never happen. Consequence-based transformations will depend on the writers, and some are already in the works, but they will always be telegraphed and consensual on the player's part.
I was talking about the modded CoC.
Part of what makes these games for me is the transformation process and as much as I enjoy TiTS, it really falls flat in that department, which is why I tend to just go to Flexible Survival or a modded version of CoC that has a hunger system that forces you to ingest some of these things.
72 transformatives doesn't mean much when you rarely get them.
now loot entry is "gryphon milk"; [ Dropped item, blank for none. Case sensitive. ] now lootchance entry is 50; [ Percentage chance of dropping loot, from 0-100. ]
Being able to trade out tainted edibles for clean ones don't mean much when RNG can easily make it so you never even find the NPC, let alone find out he does that.
And thanks for going super into defensive detail about things that don't really change the point of my post.
Shame.
Nah, it isn't.chubby to mildly overweight, but that's just me.
Since you brought up Lilith's Throne one thing it's doing that I like is implementing frequent use of transformations as alternate paths to complete quests. If it's easy to transform back and forth then why -not- put in a bunch of quests where there's some benefit to it?
That's a potential strength of the sandbox model that the Fen games don't embrace at all.
Yeah and I've gone substantial amounts of time without finding any of those.Food isn't tainted, water bottle isn't tainted, don't know where you got that from. Rod sits in Smith Haven Mall, a location the PC practically CANNOT miss if they want to get anywhere in the main storyline as well as several sidequests.
Hence me using this suggestion thread. If I give the okay though and want it, then it's consent. Could have some togglable features for various kinks and types of transformatives like Trap Quest or something. Let people tailor the kind of experience they want.Hopefully you find some more games that're more suited to your tastes, because this isn't changing. Consent.