What are your gripes/criticism of TiTs?

Tide Hunter

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May 4, 2019
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Gray Goo aren't exactly native I'd say. They're still supposed to be humans trapped in goo bodies.
It's mentioned in the quest that the humans were all trapped in one big body. All the Goos out in the wastes were their attempts to make replacement bodies, but upon discovering that the Goos developed a sort of sentience when together, they decided to not wipe the GG minds to replace with the minds of the old crewmates.
 

bibbitybobbityboop

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Aug 1, 2022
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That said, it is a little strange that the largest ship (except maybe the Clydesdale? IDK) can mount fewer weapons than a small, cheap stealth ship (Ova'LEK, 4 slots, cheapest purchasable ship in the game).
Returning to this...

I don't always have the smarts to play with Olympia prior to defeating Teyaal, so this had slipped my mind, but during that sex scene/conversation, it's noted that the Sidewinder is under-gunned and light on defence for its size by design. This is one of the many sacrifices made to augment the ship's ability as a dedicated stealthy blockade runner.

The ship's sheer size means that it is still one of the most badass (and spacious) ships currently available, of course, and it has enough speed and weapons to make it a good hit-and-run pirate/raider.
 

Hanzo

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Oct 10, 2015
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Rather than enemies whose full moveset bypass shields right off the bat (surprise!), rendering completely useless over half the class perks of one of the classes, I think it would be better to give them moves that can (partially?) disable shields for some turns. This could be made into a weapon flag, or skills for Steele as well.
 

bibbitybobbityboop

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Aug 1, 2022
419
52
Rather than enemies whose full moveset bypass shields right off the bat (surprise!), rendering completely useless over half the class perks of one of the classes, I think it would be better to give them moves that can (partially?) disable shields for some turns. This could be made into a weapon flag, or skills for Steele as well.
Sunsetter, available on Dhaal at a steep price, is a shield-bypass weapon for Steele (though I know that's not what you asked for).

Off the top of my head, I also can't think of an NPC other than Male Sydian who has a reliable shield-bypass physical attack, and he's not exactly a tough fight so long as you put points/training into your preferred weapon stat (and intelligence, if Tech Specialist). There's also the Corona Wolf Flamer with mommy and daddy issues whose flamer can sometimes randomly bypass shields, but by that point (Zheng Shi) the damage inflicted is pretty much guaranteed to be no cause for concern.
 

Theron

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Nov 8, 2018
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Sunsetter, available on Dhaal at a steep price, is a shield-bypass weapon for Steele (though I know that's not what you asked for).
And it's a weapon you might not know exists, if you're a newer player hanging around Zheng Shi for a while. Shield Bypass just feels cheap, especially when it's the primary defense of one of the Classes.
There's also the Corona Wolf Flamer with mommy and daddy issues whose flamer can sometimes randomly bypass shields, but by that point (Zheng Shi) the damage inflicted is pretty much guaranteed to be no cause for concern.
Not in one fight, maybe, but it adds up. You either have to start carrying healing items*, carry a NaN Deconstructor/Hirudo Devourer*, Rest every so often**, or take advantage of Buttslut****. Or be a Mercenary, I guess.
*Which can't be bought on Zheng Shi. Except for Goo Samples from Anno? But they cause Taint.
**Displacing what you otherwise might want to use in that slot.
***I personally dislike Resting if I don't have to. Maybe others don't mind as much.
****Which isn't appropriate for all characters.

The Janeria also has a Shield Bypassing attack. When you have to be using crappy armor with an Evasion penalty, so you probably have negative Evasion. The Janeria is custom tailored as a screw you for Melee Drone Techs.

Not quite the same, but Lumi does Lust damage even when you win in one round. Unlike the Zil Males, which simply sets your Lust to 33 if lower, she doesn't have a cap. If you don't want to fuck her afterward, you'll have to masturbate after a few fights. I took Ice Cold specifically so I wouldn't have to masturbate often.
 

kiby

Well-Known Member
Aug 26, 2015
270
323
Sunsetter, available on Dhaal at a steep price, is a shield-bypass weapon for Steele (though I know that's not what you asked for).

Off the top of my head, I also can't think of an NPC other than Male Sydian who has a reliable shield-bypass physical attack, and he's not exactly a tough fight so long as you put points/training into your preferred weapon stat (and intelligence, if Tech Specialist). There's also the Corona Wolf Flamer with mommy and daddy issues whose flamer can sometimes randomly bypass shields, but by that point (Zheng Shi) the damage inflicted is pretty much guaranteed to be no cause for concern.

They mean the newest enemy added for the backer version. She can bypass shields every turn if she wants to, while having boss-tier durability (around 400/500 shields/health).
 

Theron

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Nov 8, 2018
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They mean the newest enemy added for the backer version. She can bypass shields every turn if she wants to, while having boss-tier durability (around 400/500 shields/health).
That sounds extremely irritating, especially as a random encounter. How common is she and does she at least drop decent loot? Do we have to start a meme about Williams's encounters, too?
 

kiby

Well-Known Member
Aug 26, 2015
270
323
That sounds extremely irritating, especially as a random encounter. How common is she and does she at least drop decent loot? Do we have to start a meme about Williams's encounters, too?

No drops. After fighting her once, you get to choose if she keeps hunting you across planets, like Jasvalla does.
 

Balek Crisp

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Dec 30, 2020
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And it's a weapon you might not know exists, if you're a newer player hanging around Zheng Shi for a while. Shield Bypass just feels cheap, especially when it's the primary defense of one of the Classes.

Not in one fight, maybe, but it adds up. You either have to start carrying healing items*, carry a NaN Deconstructor/Hirudo Devourer*, Rest every so often*, or take advantage of Buttslut***. Or be a Mercenary, I guess.
*Which can't be bought on Zheng Shi. Except for Goo Samples from Anno? But they cause Taint.
**Displacing what you otherwise might want to use in that slot.
***I personally dislike Resting if I don't have to. Maybe others don't mind as much.
****Which isn't appropriate for all characters.

The Janeria also has a Shield Bypassing attack. When you have to be using crappy armor with an Evasion penalty, so you probably have negative Evasion. The Janeria is custom tailored as a screw you for Melee Drone Techs.

Not quite the same, but Lumi does Lust damage even when you win in one round. Unlike the Zil Males, which simply sets your Lust to 33 if lower, she doesn't have a cap. If you don't want to fuck her afterward, you'll have to masturbate after a few fights. I took Ice Cold specifically so I wouldn't have to masturbate often.
As somebody who often plays Melee Drone Techs, I die to this boss 1/20 times even with easy mode off. I don't see the issue here with Janeria, really. Probably an issue if you don't grind all your stats, which is necessary since Janeria will be a impossible encounter if you don't have some of your stats maxed out or well-rounded. I make mine all maxed out because Ramis is best stat train NPC, second to only Syri. Wish we can get a proper aim trainer though.

I do agree with the whole way that gaining HP works, though. As it is, there is no energy weapon in the game(or one that I probably should know of) that dose this, making the other classes have an advantage over the Tech Specialist who uses primarily energy weapons. Smuggler regains all their HP within a single rest or less, Mercenary beats both classes with a half energy and HP regain, and the only advantage Tech Steeles have over the other classes atm is their shield boost, which enables things like B.D.S or S.D.S to be more viable.

If Shield Bypass becomes more of a thing, I hope they allow Tech Specialists a means to drastically increase their physical defenses like the Chemist does with their stims, or give Tech Steele a healing ability. Perhaps just allow Steele to hit themselves in order to trigger S.D.S or B.D.S.
 

Theron

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Nov 8, 2018
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As somebody who often plays Melee Drone Techs, I die to this boss 1/20 times even with easy mode off. I don't see the issue here with Janeria, really. Probably an issue if you don't grind all your stats, which is necessary since Janeria will be a impossible encounter if you don't have some of your stats maxed out or well-rounded. I make mine all maxed out because Ramis is best stat train NPC, second to only Syri. Wish we can get a proper aim trainer though.
Admittedly, I was low-statting it because I wait until after Zheng-Shi for Augment-Weave before Stat grinding, and it's more efficient to spend your level up points after the grind. Last time I cheesed it at about Level 8 with the FZR + Yappi Strap. Not sure how I'm doing it next time I play through.
I do agree with the whole way that gaining HP works, though. As it is, there is no energy weapon in the game(or one that I probably should know of) that dose this, making the other classes have an advantage over the Tech Specialist who uses primarily energy weapons.
Weapon/Gun tweaks only boosts base weapon damage, so the +20% isn't as much as you might think. Charge Weapon works with anything. Only Overcharge really requires an Energy Weapon.
I think it's a bit strange that Vampiric is on Ranged Weapons and Draining is on Melee. How are you transferring HP at range?
Smuggler regains all their HP within a single rest or less, Mercenary beats both classes with a half energy and HP regain, and the only advantage Tech Steeles have over the other classes atm is their shield boost, which enables things like B.D.S or S.D.S to be more viable.
Personally, I don't lose my Sheilds enough to consider the BDS or SDS worth giving up Tam-Wolf 2.0. I'd actually consider Shield Defense Systems better on a Mercenary because they can absorb some chip damage after the Shield goes down. Charge Weapon got nerfed from 'The best Melee ability in the game' to 'Pretty darn good'. Drones let you have 3-4 attacks/round that don't miss and do consistent damage (but can't Crit). Its too bad Rapid Recharge was nerfed before Dumb4Cum was. I think D4C was the real problem.
If Shield Bypass becomes more of a thing, I hope they allow Tech Specialists a means to drastically increase their physical defenses like the Chemist does with their stims, or give Tech Steele a healing ability. Perhaps just allow Steele to hit themselves in order to trigger S.D.S or B.D.S.
Tech Specialists do get that +20% Armor Defense, but that's practically nothing if you aren't wearing armor usually better suited to Mercenaries. And it only applies to Defense, not resistances like Electric/Burning/Freezing.
I suspect they boosted the new encounter's stats in anticipation of the player getting access to Level 11+ and better equipment as the game goes on, since it can be repeatable on later planets, if you want it to be.
 

Theron

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Nov 8, 2018
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Who's Janeria?
More specifically, the fight forces you to wear a specific Armor with -10 Evasion (no out gearing the fight that way), it absorbs Electricity (so Charge Weapon and the default Drone are actively detrimental) and while it wasn't in the design document, the coder decided it's immunity to Electricity meant it should also ignore Paralyzing Shock. And it has an attack that hits through Shields, though it can't use it every turn.
 
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Zavos

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May 7, 2016
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Shield ignoring attacks are a growing problem that Fen has been sleeping on. It was fun and flavorful when the dum-dums on Uveto would do weak shield-ignoring hits that might push a shield-focused character to secumb to the enviornmental damage. But now we have an ever-increasing pool of bullshit enemies that nuke through shields.

Methinks of seveal options for addressing this:
  • All shield ignoring attacks get a 50% cut to their attack power AND all enemies with shield-ignoring attacks get a 30% cut to all stats across the board
  • Shield defense and resistences mitigate damage to shield-ignoring attacks, and stack on top of armor mitigations for this purpose.
  • Remove all shield-ignoring attacks

Additionally, I would move that the shield-ignoring trait take up 50% (up from 30%) of a weapon item's power budget, and a shield-ignoring-ignoring trait for shields be added with a 15% power budget cost.
 

Theron

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I almost think Tech Specialists are too tanky for their own good. The Devs are having a hard time challenging them and are taking the easy way out and just ignoring Shields, making them pointless.

Similarly, the passive Evasion cap was reduced to 50% from 90%. My biggest complaint about that is it was unannounced and should be much more visible to players. Right now, your total Evasion is only visible in the Codex Combat Stats screen. I think it's likely a lot of players will continue stacking Evasion on Smugglers past the cap, when they should be focusing on other defenses. Riposte and Cloak & Dagger don't break the cap.
It also nerfs the bonus Defense from Lucky Breaks.
 

AStrangeGeek

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Jul 14, 2022
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Minor nit: I think it's a little silly that I have to "use" decorating items before I can actually decorate with them. I almost made a bug report just now because I had started a new game and forgot I had to do that first. I was scratching my head over why the decorate button was grayed out until I remembered.
 
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Snowfall

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Dec 10, 2015
33
9
Only recently picked up the javascript version of TiTs and while some things are perhaps just things I've gotten used to and need to adapt to like rest/masterbate/inventory/codex being accessed differently, or not realizing I can move again since the move buttons don't reappear in the expected place. There are things that make it feel a little frustrating playing compared to the flash version.

For one I REALLY don't understand why we don't just generally see stats and map at the same time, there's never really a point in time I don't want to see both and we use even more screen real estate than before to give less info. And even though there is the option to expand the map and keep your stats up I find the busts are just a LITTLE bit too small. Although they show more of the lower body than they did on flash I find I cannot make out detail nearly as well which means I'm always switching to the large busts whenever I'm interacting with anyone, which just is a bit of an annoyance and makes a good deal of busts blurry.

Given how your core stats appear under your combat stats in the level up screen I gotta wonder if there's some way to keep them up, but since I have not been able to find the way to do so, that too is an annoyance, Things in this game change your stats on the fly, from npc interactions, or debuffs or perks or whatever else and it's inconvenient to see my stats when I used to be able to see them all the time.

Feels like much of the changes kinda make things look a bit fancier but work far less practically.

Also dealing with inventory is super annoying due to needing to use the mouse but due to all the question marks I figure there's a way to assign hotkeys that I don't know of or hotkeys will be put there at a later point.
 

Snowfall

Active Member
Dec 10, 2015
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There's a setting for that, at least. Options > Graphics > Non-blurry images ON.
Idk, I was messing with that setting a while, even while writing this to make sure I wasn't being an idiot, and couldn't really tell the difference between when the setting was on or off.
 

AStrangeGeek

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Jul 14, 2022
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Idk, I was messing with that setting a while, even while writing this to make sure I wasn't being an idiot, and couldn't really tell the difference between when the setting was on or off.
Also, for some NPCs, multiple artists have done busts for that NPC, and if the default is fuzzy when enlarged, there may be another that isn't (the example that comes to mind is the Venus Pitcher). Click the icon with the gears on it under the bust pic and it will open up a dialog that will let you select from other artists. It will also remember which one you picked for that NPC so if the NPC shows up again, you don't have to pick the bust all over again.
 

TheFastandtheFurriest

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Sep 3, 2021
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I almost think Tech Specialists are too tanky for their own good. The Devs are having a hard time challenging them and are taking the easy way out and just ignoring Shields, making them pointless.
Yeah this makes sense, I agree that Tech Specialists currently can be so tanky that they're difficult to challenge, a kind of situation where a threat with enough damage output to get past an optimized tech specialist would also be absurdly difficult to survive for other classes.

I think the concept of shields having the potential to be absurdly strong with tech specialists, but with severe weaknesses to watch out for isn't a bad idea. It seems that's what the idea was earlier on with the massive electric weakness most shields have. But by level 10, with the passive to reduce that weakness and just the sheer amount of shields and shield regen, even that is manageable. Shield bypass mechanics are another way to re-introduce a weakness to shields, but it's not very fun to fight against without some way to try to mitigate them, or giving them some drawbacks to make up for shield bypass. Not sure what other weaknesses to shields could be introduced at this point that would still be fun to fight against, or if tech specialists could just use some general nerfs to their shields.
Shield ignoring attacks are a growing problem that Fen has been sleeping on. It was fun and flavorful when the dum-dums on Uveto would do weak shield-ignoring hits that might push a shield-focused character to secumb to the enviornmental damage. But now we have an ever-increasing pool of bullshit enemies that nuke through shields.

And yeah also a good point here, that shield bypass was done well when the attacks that bypassed shields were limited by having weak attacks, and the shield bypass worked with the level design to make the environmental damage worse. Sort of designing the enemies around that mechanic.
 
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Balek Crisp

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Honestly, one thing that doesn't make sense to me is the fact that Steele is treated as a virgin until he/she has their first sex scene. Its not a big deal or anything but it just sort of seems odd from a character and lore perspective. I mean this is somebody who is very attractive, the child of one of the richest and most famous men in the galaxy, has spent the last several years travelling and working and lives in a universe where people make love at the drop of a hat. And they waited until however old they are at game start to get laid? Its a small thing that can be easily ignored but it does sort of confuse me.
This was practically a year ago sure, but I believe this is actually stated in the intro of the game, and besides this leads into another thing I want to point out in regards to the game itself.

Vic has about 20 years left by the time he realizes the next planet rush is going to start. Cue character creation. At the tutorial and first real introduction into Steele as a character, Steele had just turned roughly of age, either 18 or 19 since we have to account for the average pregnancy time, since before the events of TITS there was apparently no way to decrease the incubation time it took for females. Not even with the Laquines themselves being around, who were around in the last 30 years of the last Planet Rush.

Oddly enough however, despite having several characters dedicated to them, as well as an item, there is no way we can start as a Laquine without Tamani enhanced fertility boosters. Where's my goddamn bunny race, William?!
 
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Dorkulon

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Sep 10, 2015
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New and updated for the javascript version!

First of all: the interface. Oh boy.

The UX is (still) not great and in many ways is a downgrade from the flash version. You can't see all your stats at once (I'm looking at you, Libido) or how they change when you use a transformative. I still fuck up the "which key/button embiggens the map and not the avatar". There is way, way too much stuff hidden behind the... Codex? V key? Companion Cube? button (no tooltip, so can't tell!).

Worse, there's massive inconsistency: in the codex page, buttons appear and disappear and move around and don't keep the same key shortcuts so you have to remember every single damn layout and note what buttons have appeared or disappeared since the last time you used them. Some places you just move out of. Some places you have to hit "leave" - and is that G or space or have a key equiv at all? All of those! Will there be an "Up" button for stairs? The Q one will always light up, but in the main area sometimes there'll be one, sometimes there won't. Same thing for sleep, except the "can I sleep or not" thing is hidden in the X menu. Are there further submenus? There's no indication one way or the other: Codex -> Appearance has no indication that you''ll get manipulable suboptions in there (with submenus inside of that)! And then some menus just randomly break (eg try and equip a new piercing in 0.9.19). Some of the map icons are still inconsistent (people in their apartments or not at Tarkus, stairs going up or down or both).

Secondly: all the old broken stuff from the flash version just got forklifted in and is still broken. The mimbranes? Still full of bizarre things (like, you must have toes in order for them to hook on to your feet, and you must have your feet infested before your face). The race calculation menu still shows everything as being out of 16. Mhen'Ga still has woefully incomplete content (venus pitchers, anyone? everything associated with vanae, including the stuff that was mostly coded before people left) and inconsistent mechanics, etc), Tarkus still has bizarre side effects with some of the sexbots and/or hand so's quest, some of the waifus' interactions are still broken, etc. Some things got worse, but few of the extant bugs got fixed.

Thirdly: it's been almost nine years since waifuquest got started; the first git commit was 31 oct 2013. And speaking of:
Fourth: please refer to the "source code access" thread; while the javascript version is easier to directly inspect in the browser, having an actually nicely formatted set of code rather than a minified comma-laden monstrosity still is not nice. It was nice having the webpack-derived source-maps for a few glorious days, but those disappeared pretty quickly. The tone of discussion in that thread from staff has not been, shall we say, non-combative.

I don't mean to say that everything is terrible and awful but there are some really glaring faults, especially around the UI and interaction; if the earlier stuff could be remade/remastered along the lines of FIRST-14 that would help - but there's too much stuff in the interface that's hard to find, hard to see, and hard to use.
 
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Nerina

Member
Sep 4, 2019
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New and updated for the javascript version!

First of all: the interface. Oh boy.

The UX is (still) not great and in many ways is a downgrade from the flash version. You can't see all your stats at once (I'm looking at you, Libido) or how they change when you use a transformative. I still fuck up the "which key/button embiggens the map and not the avatar". There is way, way too much stuff hidden behind the... Codex? V key? Companion Cube? button (no tooltip, so can't tell!).

Worse, there's massive inconsistency: in the codex page, buttons appear and disappear and move around and don't keep the same key shortcuts so you have to remember every single damn layout and note what buttons have appeared or disappeared since the last time you used them. Some places you just move out of. Some places you have to hit "leave" - and is that G or space or have a key equiv at all? All of those! Will there be an "Up" button for stairs? The Q one will always light up, but in the main area sometimes there'll be one, sometimes there won't. Same thing for sleep, except the "can I sleep or not" thing is hidden in the X menu. Are there further submenus? There's no indication one way or the other: Codex -> Appearance has no indication that you''ll get manipulable suboptions in there (with submenus inside of that)! And then some menus just randomly break (eg try and equip a new piercing in 0.9.19). Some of the map icons are still inconsistent (people in their apartments or not at Tarkus, stairs going up or down or both).

Secondly: all the old broken stuff from the flash version just got forklifted in and is still broken. The mimbranes? Still full of bizarre things (like, you must have toes in order for them to hook on to your feet, and you must have your feet infested before your face). The race calculation menu still shows everything as being out of 16. Mhen'Ga still has woefully incomplete content (venus pitchers, anyone? everything associated with vanae, including the stuff that was mostly coded before people left) and inconsistent mechanics, etc), Tarkus still has bizarre side effects with some of the sexbots and/or hand so's quest, some of the waifus' interactions are still broken, etc. Some things got worse, but few of the extant bugs got fixed.

Thirdly: it's been almost nine years since waifuquest got started; the first git commit was 31 oct 2013. And speaking of:
Fourth: please refer to the "source code access" thread; while the javascript version is easier to directly inspect in the browser, having an actually nicely formatted set of code rather than a minified comma-laden monstrosity still is not nice. It was nice having the webpack-derived source-maps for a few glorious days, but those disappeared pretty quickly. The tone of discussion in that thread from staff has not been, shall we say, non-combative.

I don't mean to say that everything is terrible and awful but there are some really glaring faults, especially around the UI and interaction; if the earlier stuff could be remade/remastered along the lines of FIRST-14 that would help - but there's too much stuff in the interface that's hard to find, hard to see, and hard to use.
I completely agree with your complaints about the UI. It's baffling that you can't see your hp/lust/xp at the same time as the map. I have walked into a hazardous area with no hp/max lust at least a dozen times because I can't tell at a glance and forgot. There's plenty of space on the right side of the screen, if they want to keep the buttons, leave them where they are, and move the map/stats back over to the right.
Not being able to see comparisons for equipment when shopping without clicking into it is also a major pain point.
I do really like the game, but the UI in Javascript was a big step down, and has been very frustrating to deal with.
 

TotesFab

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Sep 28, 2022
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Minor annoyance is how Steele freaks out when they meet a femboy/trap. I'm not complaining about political correctness in a porn game...I just think its annoying and against my headcannon of my PC. My character has a (half-joke) goal of a femboy crew. I don't want to see him do the "Wahh you're a b-b-b-boy!??" reaction, its just cingey to me and more text I have to scroll past. It is also annoying because Steele doesn't react the same way when meeting futas and trans girls. I don't remember him freaking out over Alex's gender either.
 
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Nonesuch

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Aug 27, 2015
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Minor annoyance is how Steele freaks out when they meet a femboy/trap. I'm not complaining about political correctness in a porn game...I just think its annoying and against my headcannon of my PC. My character has a (half-joke) goal of a femboy crew. I don't want to see him do the "Wahh you're a b-b-b-boy!??" reaction, its just cingey to me and more text I have to scroll past. It is also annoying because Steele doesn't react the same way when meeting futas and trans girls. I don't remember him freaking out over Alex's gender either.

Two things about this. The first is that the whole 'you're a b-b-b-boy' thing is still an expected trope for femboy/trap characters. Hell it's the entire concept behind the 'trap' kink. It doesn't really make sense if the PC is a femboy themselves no, but intro sequences are always catch-all by necessity. The PC is using generalities to respond because otherwise the writer would be there all day. This is one of the reasons I like crafting characters for specific PCs like Ramis, it means you can make their dialogue more specific and empathetic towards how the player wants to be.

The second is that I actually think attitudes towards trans and nb people has evolved significantly in the time since this game was released, which is (jesus...) going on 10 years now. There's older material which feels dated now, and I think what you've highlighted there is a good example of it.
 

TotesFab

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Sep 28, 2022
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Two things about this. The first is that the whole 'you're a b-b-b-boy' thing is still an expected trope for femboy/trap characters. Hell it's the entire concept behind the 'trap' kink. It doesn't really make sense if the PC is a femboy themselves no, but intro sequences are always catch-all by necessity. The PC is using generalities to respond because otherwise the writer would be there all day. This is one of the reasons I like crafting characters for specific PCs like Ramis, it means you can make their dialogue more specific and empathetic towards how the player wants to be.

The second is that I actually think attitudes towards trans and nb people has evolved significantly in the time since this game was released, which is (jesus...) going on 10 years now. There's older material which feels dated now, and I think what you've highlighted there is a good example of it.

Good points. The trap trope was my go-to thought whenever this situation came up. I didn't consider the amount of writing it would take to like...create a conditional statement to check if the PC had met certain people and would change their reaction. Especially when you'd have to edit a bunch of old events...and prob some random mentionings in other places. But I forgot the game has been active for 10 years. I remember having some issue where I couldn't figure out a plot point, and when I googled it, there were posts from like 2014 asking the same question.

That said I stand by my statement: Ravioli ravioli give me the femboyoli
 
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Aliame1950

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Jan 4, 2021
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lack of a prompt or warning that anyxinne is going to anally violate me :(

verusha i can understand (she warns you that she likes to break you down) but anyxinne just straight up tells you she loves you then goes on dicerolling the scene as if you lost to her in combat