She very much tells you she's always on top before you can get to a scene where she puts it in your bum. Kinda your own fault there for subbing to a big-dick futadomme.lack of a prompt or warning that anyxinne is going to anally violate me
She very much tells you she's always on top before you can get to a scene where she puts it in your bum. Kinda your own fault there for subbing to a big-dick futadomme.lack of a prompt or warning that anyxinne is going to anally violate me
Nah i do not remember that she says this, at least not in as many words.She very much tells you she's always on top before you can get to a scene where she puts it in your bum. Kinda your own fault there for subbing to a big-dick futadomme.
Race calculation changed in 0.9.015 to no longer selectively ignore parts. While Amazon is associated with the Treatment, as a Race, it's gated by Height, Thickness and Tone. This isn't the only consequence, some of the starter races no longer display as half-whatever. for example.So I booted up my character I haven't played in a while and she is now considered an Amazon now. Amazon is a race?
Wasn't it always used to either being a build or a offshoot of the treatment?
Its done in order to make the game more fun.SFMBE
Hi there!
I have a some of these:
1. I feel a kind of funny frustrating hypocrisy when some enemy encounters in case they win gladly fuck my ass as much as they want, but if I want a victory ride, I get told that I must have a vagina -_-
2. There comes a time in the game when you just can not fail a specific checks, such as when competing or playing games with someone. This makes a some of scenes inaccessible, which is never a good thing. I'd like to be able to specifically fail a check, to give in, to roleplay a particular Steele.
3. Nerfs. Never liked them. The game is already full of limits to the progression of the protagonist's power. If this is done for difficulties it is better to have a switch to hardcore mode - the enemies are 200% tougher, 300% stronger, 400% fuck harder, something like that, someone will definitely appreciate. If this is done for the sake of balance, I do not understand, it's not a multiplayer game, if something is broken and you're not OK with it just do not use it. How can I make the galaxy bow to my dic… I meant WILL, if I don't have the possibility to create the most broken over-powered Mary Sue in the known universe.
THIS, honestly? this, yes.I want the option to swap the display of 'Active' and 'Passive' stats. You don't generally need to see your Active stats in town, but you might need to see the Passive if you're stat training.
Or a notice. [Stat] reached X. But that would probably require updating each scene that alters stats.As I quoted above: please god it would be so helpful if i could, you know, SEE the stats i'm trying to improve?
You can use the console for this.I would also deeply appreciate a button in the cheat menu that just- please just let me level all this stuff instantly. i've played through this came a lot of times to re-experience new content while immersed, but every god damn time, the process of grinding up those individual passive skills is something I dread every time I get big T's email.
Steele generally being okay is likely to be because, most of the time, you know what you're getting into, so if you picked it, you want to see it. Also, what scene from Bianca is it that you think is about orgasm denial? And how come?And Steele is of course completely OK with everything that's going on and it's an annoying trend in general: no matter what preferences you keep in mind for Steele for a particular run, his personality, stats, abilities, equipment and any other shit that counts, if the author of a particular event decided that your Steele is stupid/weak/sub/masochist/jerk/whatever well it looks like you do play for that character, which is kind of sad.
SFMBESteele generally being okay is likely to be because, most of the time, you know what you're getting into, so if you picked it, you want to see it. Also, what scene from Bianca is it that you think is about orgasm denial? And how come?
SFMBEIf you dont like Bianca then don't interact with her.. she is one of the least forced NPCs in a game I have played.
As I see it, it's not a matter of liking or disliking a content, but telling the player what's in store for Steele.
I get the MS-XI soon after getting to Uveto from Tarkus, its pretty easy to get money on planet by doing two things, one: "dealing" with the Frostwyrm to clear out the coast area and two: getting the Nog'wich leash to Increase the gem rate up to 2.5% from 1.33%. What I do is get step one and two done then just hold W and S on the coast with heat packs and an upgraded backpack till I'm full on gems then sell them to Anno or Celenso, its a bit luck based but it works for me. I checked a save and Savicite makes up the bulk of my profits while Lucicite makes up 40%ish of the money, for my time spent I got about 300K+ for just walking up and down.Why even bother with getting enough money for the MS-XI or Sledgehammr, when the only really viable way to get said money is to reach the casino
Melee techs have been wrongly nerfed & hard countered, gotta agree. Instead of simply making it like most other abilities(example: Stealth Field Generator, Take Cover) with massive bonuses, they for some reason keep it permanent yet reduce the damage output. Not that it is a problem for me, the main issue surrounding melee techs is the ability to drain shields anyways. Even though both Mercenary & Smuggler get similarly broken builds anyways with the weapon on Uveto; what honestly should happen instead here is that drain weapons are kept to the high-end content where the experimental stuff is supposed to happen. Iirc, level 8-14/15 is where we're supposed to be in the mid-game levels of power, aka as strong as military soldiers and/or their commanders.Has been brought up before, I'll bring it up again:
The hard countering of melee techs instead of fixing the issues.
I played as a melee shield tech, with my melee being kinetic only, and my ranged being electric only, solely to minmax the roles of the weapons, i.e. secondary for shields, and main for the enemy. As shields are weak to electric damage, and kinetic damage is the least protected against type when it comes to armour.
I was level 10, with max stats, a vibrolass, and a CTL-3 when I fought Janeira. Literally only won because I save scummed and did regen and holding down 1 until Janeira's shields were down, and I could use gravity disruptor until it died, or I died because the thing regens not only health, but more importantly SHIELDS when struck by electric attacks, despite shields having 50% electric damage weakness. I think my chance of success was something in the ballpark of 1/30 to beat the damn thing. It was not a fun fight in the slightest as basically all my skills except for two were rendered completely useless, detrimental even, as it'd just heal the opponent.
If "charge weapon" lasted for 3-4 rounds, and either just multiplied the weapon's current damage types, or added energy damage to the weapon attacks, it'd no longer be broken. Easy fix, devs, please get it implemented ASAP.
The greatest issue with enemies that heal from electric damage, is that all the best melee weapons in the game do electric damage, so even if you're not playing tech spec. you get punished.
Another gripe:
Unavoidable quests, time limited quests, and percentage based stat checks coming together at once.
Yes, I'm talking about Nastizia. Fuck that entire quest so hard. All I wanted was to recruit Ramis and get started on maxing my level 10 stats. Instead, I had to save edit my stats to max solely so that I could actually beat the quest, so that I could get back to actually grinding my stats to max.
I'm fine with forced quests, I'm fine with time limited quests, but for the love of [REDACTED] don't fucking combine the two, or worse, add percentage based stat checks! Because it WILL happen that it lands on someone when they're least ready for it.
Yet another gripe:
The UX, which has been brought up before, and I'll bring it up again here, but not in the "wish I could see stats and map at the same time again" kinda way.
Why does the inventory's buttons not work? It says "press 2 to use", but here I am being forced to manually use 249 Nuki Nutbutter in a row with my mouse because the god-damn "use" button doesn't actually use the 2-key. Makes me wish the "Use" button allowed you to use stacks of items at once.
Oh, also the game crashes if you add more items to the checkout cart than can fit into your inventory, instead of doing the rational thing of being set to the max that can fit in your inventory.
More gripe:
Swimming in the pool at New Texas's gym. If I have the Gray Goo armour equipped with the swimming suit style, I don't bloody expect to get all my clothes removed as I "get ready" to enter the pool, now, do I? I lost a good bit of time thanks to finding out that that's why I was gaining exhibitionism points while I was grinding Aim.
Yet more gripe:
The soft-capping of stat gain from workouts as you reach max.
You start off by getting like 1 point every workout, then gradually you slow down to a crawl of ~0.2 points per workout as you're like 3 points away from capping. Considering the fact that percentage based checks exist, this is literally just annoying and serves no purpose beyond a shimmer of "realism".
Gripe 2: electric boogaloo:
Unfinished content, and unfinished content related accessories.
Deepsea Research Facility gives you the option to kill or take an AI core, as well as gives you two key-item key cards, which you get the choice of handing in or keeping without any way to know which you should pick as there's literally nothing for that stuff yet, and afaik there's none planned yet either. Which means you're basically soft-locked the moment you decide to do that dungeon, as you'll have to revert to whichever save actually suits you better when content gets released, if ever.
Additionally, key-items for completed quests should be removed from the key-items list. I really don't want to have to trawl through that list to try and find whatever key-items I have that are actually of active interest.
Additional gripe:
Ships.
Why even bother with getting enough money for the MS-XI or Sledgehammr, when the only really viable way to get said money is to reach the casino, at which point you've already acquired the Sidewinder, which is currently the best ship in the game, for free.
Shit like the Sidewinder should be put in exclusively side-quest rewards, and really difficult side-quests at that. Not on the god-damn road of the main quest. Actually atrocious game-design.
Not to mention, when it comes to gadgets and weapons, the only gadget that truly matters is the Capacitor Bank. And for weapons, all you need is 1 EM Turret, and 2 Machine Gun Turrets, and you're set.
My loadout on the sidewinder of 1 EM Turret, 2 Machine Gun Turrets, 3 Capacitor Banks, 4 Tuned Emitters, 2 Hardened Systems, and 1 Power Tuner has made me literally unkillable when it comes to ship combat in a way that makes fights so dull that I just want an auto-combat button that just lets me skip past the fight because of how utterly outmatched the enemy ships are. Never taken a single point of hull damage, or even used a Capacitor Bank once since I got the sidewinder and outfitted it with this stuff.
And also, why do all ship hulls have such massive corrosive damage vulnerability when there are no weapons to take advantage of it?
Kind of a gripe:
Meta knowledge.
Showing the players that the PC has something along the lines of the most cutting edge nano machine stuff ever in them, hence the ability to transform so much, so freely, with so little risk. You can only really pick this up via absolutely miniscule subtext in NPC dialogues and behaviour, with the exception of doctor Lessau at Uveto, who explicitly tells you that it's only thanks to Victor Steele and others, among which you have Lessau himself, that the PC is able to transform so much with minimal risk. It's at least the only thing I can think of as to why there's so much current era conservativeness to a lot of the characters, despite the fact that there's literally vending machines that sell highly transformative substances, and the fact that such genetic manipulation makes it so that biological relatedness means fuck-all since you can literally within a couple minute become so genetically distinct from your own family that you could sire children with them with no risks. Like, this universe is like Cyberpunk but to the max, and also even hornier, somehow, and yet still carrying modern era ethical dilemmas that are innately solved by the very nature of how absolutely power-gamey and meta a lot of the things in-universe are.
Last gripe:
Uveto.
It's been in the game for what feels like half a decade at this point. Why is this planet still unfinished? I'm referring specifically to the Hunter’s Dream. I can understand the key cards, as that could be for some content after the PC acquires Steele Tech, which puts it far into the backlog, but this spot of absolute nothingness has been there (I think) ever since Uveto became available (in the public builds).
You went that far? I just went with Missile Turret for everything, and only went got hardened systems, shield vampire, and shield disruptor just to deal with Teyall because her loadout is so reliant on those last 2 gadgets. You could honestly just get Missle Turret + 2 hardened systems and call it a day but I thought it was fun to use Teyall's gadgets against her. For basically everything else you can just use Missile Turret and call it a day. But yeah I agree ship combat is pretty dull, there should be some missions with tougher ship fights, Teyall was a fun fight when I went in blind.My loadout on the sidewinder of 1 EM Turret, 2 Machine Gun Turrets, 3 Capacitor Banks, 4 Tuned Emitters, 2 Hardened Systems, and 1 Power Tuner has made me literally unkillable when it comes to ship combat in a way that makes fights so dull that I just want an auto-combat button that just lets me skip past the fight because of how utterly outmatched the enemy ships are. Never taken a single point of hull damage, or even used a Capacitor Bank once since I got the sidewinder and outfitted it with this stuff.
You really don't want to be mixing Melee and Ranged in this game. Charge Weapon makes you Melee weapon do Electric, so an Electric Ranged is redundant anyway. I'd recommend the Warden Shield, NaN Deconstructor/Hirudo Devourer (to regen Health) or the Heavy Slut Ray (since you can only fire it once/round anyway and it can Stun with high Aim).Has been brought up before, I'll bring it up again:
The hard countering of melee techs instead of fixing the issues.
I played as a melee shield tech, with my melee being kinetic only, and my ranged being electric only, solely to minmax the roles of the weapons, i.e. secondary for shields, and main for the enemy. As shields are weak to electric damage, and kinetic damage is the least protected against type when it comes to armour.
Janeria is basically set up to counter Melee Techs, yes, but you're specifically warned by Dr. Lesseau to bring Burning or Freezing weapons. I think the bigger problem with the Janeria is you have to wear bad Armor (-10% Evasion = +30% more Health damage), and it can ignore Shields.I was level 10, with max stats, a vibrolass, and a CTL-3 when I fought Janeira. Literally only won because I save scummed and did regen and holding down 1 until Janeira's shields were down, and I could use gravity disruptor until it died, or I died because the thing regens not only health, but more importantly SHIELDS when struck by electric attacks, despite shields having 50% electric damage weakness.
Electric is actually really useful for most of the game. I'm not sure what 'Energy' damage would look like.If "charge weapon" lasted for 3-4 rounds, and either just multiplied the weapon's current damage types, or added energy damage to the weapon attacks, it'd no longer be broken. Easy fix, devs, please get it implemented ASAP.
There are only the two (Janeria + Spawn). In all other cases, Electric is neutral at worst. Maybe that will change in the future.The greatest issue with enemies that heal from electric damage, is that all the best melee weapons in the game do electric damage, so even if you're not playing tech spec. you get punished.
They worked in 0.9.026, but something broke and they haven't been fixed yet. You'd think they'd know that a major new feature like that doesn't work, especially since Fenoxo was excited for it.The UX, which has been brought up before, and I'll bring it up again here, but not in the "wish I could see stats and map at the same time again" kinda way.
Why does the inventory's buttons not work? It says "press 2 to use", but here I am being forced to manually use 249 Nuki Nutbutter in a row with my mouse because the god-damn "use" button doesn't actually use the 2-key. Makes me wish the "Use" button allowed you to use stacks of items at once.
The highest percentage you need is 97% Aim (which is, admittedly, really high). It becomes easier as the stat cap increases. It's also possible to bank enough Stat points to never have to train again after a certain point.The soft-capping of stat gain from workouts as you reach max.
You start off by getting like 1 point every workout, then gradually you slow down to a crawl of ~0.2 points per workout as you're like 3 points away from capping. Considering the fact that percentage based checks exist, this is literally just annoying and serves no purpose beyond a shimmer of "realism".
100% Intelligence was way too much. I did a Melee Tech and completely ignored Physique, just to see if I could. I'm certain the other thing that got Tech Specialists nerfed was Dumb4Cum, which effectively gave you 4 extra levels worth of Intelligence (at level 10). If you also got the Cybernetic Subprocessor, you'd have +6 levels. There's also the fact that Tech Specialists have the worst in-class Energy regen. so making it a buff you have to keep reapplying might be an issue.Melee techs have been wrongly nerfed & hard countered, gotta agree. Instead of simply making it like most other abilities(example: Stealth Field Generator, Take Cover) with massive bonuses, they for some reason keep it permanent yet reduce the damage output.
In my opinion Drain is useful, but Stun is overpowered, especially after Level 10. Two rounds of Shield regen makes (made?) you effectively invincible. They reworked Stun from a flat 1/4 chance to a Physique/Aim vs Physique check, so if you have a high stat, you're likely to Stun every other round, making it even more reliable. I found I hardly ever used Charge Weapon past a certain point. Granted, I haven't really played in a while, because of all the bugs.Not that it is a problem for me, the main issue surrounding melee techs is the ability to drain shields anyways. Even though both Mercenary & Smuggler get similarly broken builds anyways with the weapon on Uveto; what honestly should happen instead here is that drain weapons are kept to the high-end content where the experimental stuff is supposed to happen. Iirc, level 8-14/15 is where we're supposed to be in the mid-game levels of power, aka as strong as military soldiers and/or their commanders.
From an RP perspective, once you get to a Probe first you can go where you want until you head to the next planet, because the Rival doesn't know the coordinates. IIRC, if you get Tarkus' Probe, the Rival says they'll just follow you.The game leads you on this big narrative that you are on a race against your rival for your inheritance; and yet you're not given many reasons in-game to stray from this nor stay on that path beyond what was said
That's news to me.Iirc even, it was stated that Steele Tech was expected to file for bankruptcy in 2 years on Uveto;
You don't need to buy any ships, if you can get the password to Zheng Shi. Then you steal the Sidewinder. Or you abuse Blackjack for the money to buy whatever you want. If you do want to buy something from Myrellion before Zheng Shi, you can get a lot of money on Uveto: Farm Savicite & Lucinite (& sell misc drops), bet at the Stadium (with high Intelligence) or be a 'Towelboy/girl'.The ships are definitely a lazy implementation, along with the ship gain system. The ships on Myrellion are very much too expensive to get; and just the 1st ships you can get on Tavros alone can be a really good buy over them.
Ship combat had always been planned but was heavily delayed by real-life issues. The biggest problems I see are not enough incentive to move from planet to planet (and get into trouble), not enough types of enemies to fight. It's also impossible to fail to run away, assuming you run at the start.If they didn't want to do ship combat to begin with, which honestly it kinda has sounded like it, just make the ships all about increasing the ability to have a larger harem. Though I'd honestly prefer they develop it more, because initial ship combats can be genuinely interesting, as it actually requires you to pay attention to how the combat is going based on energy levels; plus it adds to the realism.
Semith is essentially worthless as training. 1 Slow Stat Gain/day? You're much better off with Syri, or if you don't care for her, using the level up points.skill training via Semith
I don't bother with the Shield Disruptor, and probably don't even need the Vampire. 2x Hardened Systems makes the Sidewinder immune to Dr. Teyaal's Disruptor and Vampire. With 2x Missile Turrets, you're also practically guaranteed to hit the Spearhead when cloaked, too.You went that far? I just went with Missile Turret for everything, and only went got hardened systems, shield vampire, and shield disruptor just to deal with Teyall because her loadout is so reliant on those last 2 gadgets. You could honestly just get Missle Turret + 2 hardened systems and call it a day but I thought it was fun to use Teyall's gadgets against her.
The New Texas email is 24 hours after starting the game.Dont you need to go to Tarvos for the email from Big T?