What are your gripes/criticism of TiTs?

Tide Hunter

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May 4, 2019
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Oh, also, before I responded to the post I did, I specifically found this thread to complain about how underwhelming the merc's level 10 abilities are. Primarily Bigger Guns, because, of all the classes who would get the most use out of not needing to meet the physique requirements for power armor and power armor weapons, the merc has the least use. Because, the merc pretty much is expected to have high physique: Your level 1 ability scales based on physique (being a melee attack), you get Iron Will which scales with physique, and, I don't think juggernaut applies to grapples so you need physique to escape those while the smuggler uses reflexes and the tech specialist, while still using physique for mundane escapes, can just instantly escape with a little bit of energy. So, Bigger Guns is only for a ranged mercenary who isn't investing in the two main stats for their class, and who also hasn't realized that they can just get Ramis or Mirrin or the Gym to provide infinite physique training. Technically it is useful against effects that decrease physique, but as far as I know aside from tripped which reduces your physique by 4 (so you can pretty easily safeguard against it), there's literally only one attack/effect which reduces your physique, that being Feruze's Tranquilizer dart, and I've never had an issue with this fight because she's kind of a complete and utter pushover, but aside from that the dart only affects you if you don't have shields up so you'll probably never have this used against you. So Bigger Guns can have a use, but the merc will likely find the least use out of this perk of any class and also is the only one that can use it.

Lunge is much better, though I still feel its somewhat underwhelming. Its effective for a pure melee fighter who doesn't have wings, but, Dove Balm can be purchased from Ceria or Doctor Lessau, and the Light Jetpack can be purchased at Uveto, so you can mitigate flying opponents anyways and you likely will have done so by the time you reach level 10. However, Lunge is miles ahead of Bigger Guns, because it has a little additional effect, having a low chance to stagger non-flying opponents. Because, if you have wings and high physique, level 10's chosen ability would be entirely useless, lunge having this one little addition makes it feel like it's a good pick, even if the chance is low. So, basically, my mine gripe with all of this is that I want Bigger Guns to have a secondary effect, of pretty much any kind, so that it doesn't feel like the tenth level perk is a choice between a useful ability for a playstyle that doesn't fit you and a nearly useless ability.
 

Killjoy

Member
Feb 10, 2018
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My gripe I guess would be the lack of evil/mean spirited content for Hard personality characters, like you can kill any of the parasites (except the sandoworms for some reason) in the game (which most wouldn't be bothered by as they are animal IQ level) and snap Queen Taivra's neck in front of her people and Kill the Frostwyrm who's just looking for a mate; but are unable to end the various other life forms that constantly assault you on your quest even though MANY of them seem to expect you to do it (stated in their defeated text). You might even be able to work it into the morality of the game, say killing a sentient adds a point towards the Hard end of the spectrum while simply walking away from a downed foe might give you a 0.2 in the other direction. Or even ONLY offer the END THEM option for Hard personalities since they are described as assholes after all. Ya, this option might not be for every one (yet we still have it in the game else where) and it wouldn't effect random encounters (it'd be hard to kill every Zil on the planet one at a time) but it'd add some extra to those of us who play jerk characters.
And before any one feels the need to point it out, I do know there is different scenes and dialog that is based on personality, that's not what I'm talking about.
 

agreenfish

Active Member
Jun 24, 2019
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Now, why do I go with melee for tech specialists? Because the two strongest melee weapons are both energy weapons, those being the Tech Specialist's version of Petra's Phasic Whip and the Dancing Flashblade. The Dancing Flashblade also had bonus hit rate, and can still get critical hits unlike the Railgun. While the tech specialist doesn't have some ability to attack 4 times with melee, it does get Charge Weapon, which, quite frankly, is one of the most overpowered abilities in the game. In early levels, it can more than double your damage, and later on it still has high power to the point where you should activate it in almost every fight. It feels like you can basically use Rapid Fire every single turn, without a loss of accuracy on the extra damage, without extra energy costs, albeit only on melee attacks. The mercenary has plenty of good melee perks, but when the best melee weaponry is energy-based and the tech specialist has such an incredibly overpowered perk in regards to melee, melee essentially becomes the realm of the tech specialist, and ranged becomes the realm of the mercenary (ironic, given that the merc has physique-based inherent abilities and the tech specialist's description mentions their abilities relying primarily on intelligence and aim, despite the fact that tech specialists have literally one aim-based ability and that's Overcharge, the pitiful ranged perk that you can get instead of Charge Weapon).

But yeah, going away from that tangent and going back to what you said, the Saurmorian Railgun is the best ranged weapon in terms of damage, but if it becomes an energy weapon, then unless a new strongest melee weapon comes in and is a kinetic weapon, the merc would now need to use worse weapons in both the melee and ranged category for their build since mercs use kinetic weapons and the strongest melees are energy-based.

I never felt like the Physique requirement was a big deal (getting to 50 in all stats is pretty easy if you set up some keyboard scripts :p) so I agree with you that Bigger Guns is pretty useless.
I still prefer ranged weapons, though (and am kind of locked into them since I can't change my perks without save editing), so right now I'm just using the Lash Cannon, which deals 36+20% = ~43 damage, slightly outclassing the SR. The other minor benefit to ranged is you can use the Rouser for your melee to get the +10 evasion bonus and cancel out the -10 penalty from your other weapon.
 

null_blank

Well-Known Member
Oct 29, 2015
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Bigger Guns is of limited usefulness except for the ranged merc min/maxing Aim.
TiTs_MeadStats.png
(it stole my abs though. Give me back my abs :()
 
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Emerald

Well-Known Member
Jun 8, 2016
2,171
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My gripe I guess would be the lack of evil/mean spirited content for Hard personality characters, like you can kill any of the parasites (except the sandoworms for some reason) in the game (which most wouldn't be bothered by as they are animal IQ level) and snap Queen Taivra's neck in front of her people and Kill the Frostwyrm who's just looking for a mate; but are unable to end the various other life forms that constantly assault you on your quest even though MANY of them seem to expect you to do it (stated in their defeated text). You might even be able to work it into the morality of the game, say killing a sentient adds a point towards the Hard end of the spectrum while simply walking away from a downed foe might give you a 0.2 in the other direction. Or even ONLY offer the END THEM option for Hard personalities since they are described as assholes after all. Ya, this option might not be for every one (yet we still have it in the game else where) and it wouldn't effect random encounters (it'd be hard to kill every Zil on the planet one at a time) but it'd add some extra to those of us who play jerk characters.
And before any one feels the need to point it out, I do know there is different scenes and dialog that is based on personality, that's not what I'm talking about.
Sir this is a Wendy's Porn game. Take your murderboner elsewhere.
 

BasedBuckNasty

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Nov 5, 2017
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and Kill the Frostwyrm who's just looking for a mate;

Not to be a kill joy or anything... I slew the frostwyrm because it was coming right for me...
giphy.gif

I also carried around its scales for like two years or something.
That was just a phase though. Like disco.
 
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Nonesuch

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Aug 27, 2015
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Can't believe Frosty got shot 50 times in the head with a saurmorian railgun and then turned into a shiny white codpiece. Why would Frosty do this.
 

BasedBuckNasty

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Nov 5, 2017
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I have a treated smuggler half kaithrit goo girl who defeated the pirates at the stellar tether on Tarkus and forgot to disarm the bomb. Resulting in the planets destruction.
Like, oh my gosh, I think I forgot to do something... whateves. I need to see a Raskvel about a probe. I can't even remember how I did it. I just know Tarkus is gone and the stellar tether crew are on Gastigoth.

If I had a gripe right now I suppose it would be that I had to pimp slap a thicc fox girl for a codex entry.

Which got me to thinking. Shekka preg should be implemented and locked behind Tarkus destruction. You know, because the whole accidental genocide thing and totally not because I was influenced by evil. Mwahahahahahaha.
 
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Tide Hunter

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May 4, 2019
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Which got me to thinking. Shekka preg should be implemented and locked behind Tarkus destruction. You know, because the whole accidental genocide thing and totally not because I was influenced by evil. Mwahahahahahaha.
She's infertile and has an entire quest tied to making it so that her people aren't obsessed with breeding, I doubt she'd be willing to get pregnant even if almost all of her species was just obliterated.
 
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BasedBuckNasty

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Nov 5, 2017
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She's infertile and has an entire quest tied to making it so that her people aren't obsessed with breeding, I doubt she'd be willing to get pregnant even if almost all of her species was just obliterated.

I see, I see. So how many people do you think blew up Tarkus tho?
 

sumgai

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Jul 17, 2017
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A smaller amount then the people who blew up Myrellion I'd wager.

Gripe: People probably read the tool-tip... but didn't infer that setting off a massive explosion during a Cold War situation has the potential to turn it hot real quick. Ppl be dum.
 

sumgai

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Jul 17, 2017
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Properly telegraphing consequences is just a fact of modern game design.

Spec Ops is guilty of subverting that last one. Very guilty. They even removed options(like leaving when you're supposed to) because it went against the "narrative" they wanted to tell. Nier also subverts the consequences of your actions and rubs your face in it. Unlike Spec Ops, I actually enjoy that game!

Also, not to derail the thread about game design, I was joking. Should have added sarcasm tags. :p
 
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Tide Hunter

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New gripe: Nova reducing defenses when you swap her into a swimsuit. I understand in regards to the helmet, since that makes her airtight and thusly allows the nullification of things like gaseous attacks, but the swimsuit has literally no benefit in regards to combat. There's two combat encounters which occur in the water, that being Janeria and the Queen of the Deep, and they don't have any benefit to having a swimsuit armor equipped (you need a specific piece of armor to fight Janeria anyways). There's no resistances or immunities tied to swimwear, just the ability to swim in a pool without hitting the button to borrow a generic swimsuit at the pool (because you can do that, at all 3 pools that exist in the game). So why have a combat penalty when she's in her swimwear form? Aside from the in-universe "it leaves your limbs exposed." If it's for the sake of realism, the Revolver deals 9 damage, the ZK Rifle deals 13 damage, the Rocket Sledge deals 14 damage, and the Flare Gun deals 17 damage, and also can light opponents on fire. Even if we go with it being because the limbs rather than balancing, there are full-body skin-tight swimsuits that cover the arms. Why not have an option for a Nova swimsuit that covers your full body, or even let the Latex version have the Swimwear property?
 

Savin

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Aug 26, 2015
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it's that we've all been trained over long gaming careers to have consequences explicitly telegraphed to us for all choices

More people need to play The Witcher.

Spec Ops is guilty of subverting that last one. Very guilty. They even removed options(like leaving when you're supposed to)

SpecOps was a sublime experience, very eye-opening.

Also they never took out the option to leave. Alt-F4 was right there all along. That was the whole point they were trying to convey :p
 
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sumgai

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SpecOps was a sublime experience, very eye-opening.

Also they never took out the option to leave. Alt-F4 was right there all along. That was the whole point they were trying to convey :p

During testing, there was an option to leave, or avoid using the Willy Pete. The testers went for those options overwhelming, but Yeager removed them because it went against the narrative they wanted to tell. Alt-F4 is an option, but one would figure that a player would play a game they bought. I prefer Metal Gear Solid 2 and Nier as better deconstructions of heroism myself.

I don't blame Yeager for the friggin' multiplayer, that was out of their hands.

Shoot, Far Cry 4 had something similar where you can avoid the entire carnage of the game by waiting 10-15 minutes.

Savin... are you and Fen trolling us and Victor faked his own death and is still alive on the top floor of Tarvos? Because I'll bust a gut if he is.
 

Evil

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Jul 18, 2017
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Savin... are you and Fen trolling us and Victor faked his own death and is still alive on the top floor of Tarvos? Because I'll bust a gut if he is.

Security footage of Victor Steele in his secret chambers on Tavros.
latest
 

sumgai

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Jul 17, 2017
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Security footage of Victor Steele in his secret chambers on Tavros.
latest

That comic is so good. It's the only thing from Marvel I'll buy that isn't Deadpool. But I feel like that might be more say... after the previous Rush Victor Steele. XD
 

dragontamer8740

Well-Known Member
Nov 9, 2015
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Biggest current gripes?
  • Feels like we've not gotten expansions for a lot of characters in a long time (e.g., Saendra, Sera, Penny, Shekka, Fisianna)
  • Feels like the latest additions to Penny were kind of an afterthought/rehash of existing scenes rather than many new ones; bimbo Penny in particular has barely anything worthwhile. All her 'crew' scenes are just slight tweaks to her normal dialogue rather than much fresh stuff.
  • Feels like Shekka doesn't have much of anything new after joining your crew apart from a couple one-off scenes after you give her a horsedick (which most scenes don't even acknowledge)
  • There's also that mute cowgirl on new texas who has basically been abandoned it seems.
  • There have been no public source code updates in over a quarter of a year now.
 

Nonesuch

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Aug 27, 2015
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Security footage of Victor Steele in his secret chambers on Tavros.
latest

More like

f8745d6223a85c5f27265b0e1cec1c56.jpg
 

sumgai

Well-Known Member
Jul 17, 2017
2,025
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Biggest current gripes?
  • Feels like we've not gotten expansions for a lot of characters in a long time (e.g., Saendra, Sera, Penny, Shekka, Fisianna)
  • Feels like the latest additions to Penny were kind of an afterthought/rehash of existing scenes rather than many new ones; bimbo Penny in particular has barely anything worthwhile. All her 'crew' scenes are just slight tweaks to her normal dialogue rather than much fresh stuff.
  • Feels like Shekka doesn't have much of anything new after joining your crew apart from a couple one-off scenes after you give her a horsedick (which most scenes don't even acknowledge)
  • There's also that mute cowgirl on new texas who has basically been abandoned it seems.
  • There have been no public source code updates in over a quarter of a year now.

- Why would Sera need an expansion? You can't have infinite growth in a finite system. :/ As for Saendra, whenever Savin finds time. I'm betting 2021 or 2022. Or maybe he's already gotten something up his sleeve.
- Penny's stuff was likely kept so because it would suck if you lost access to it, and only got a few new scenes in the bargain. Rather see some threesome options with her...
- Shekka repairs your ship after its damaged.
- Brandy? Yeah, her author isn't writting for TiTS anymore.
- That one, I have no idea.

Basically, you want MOAR and DEEPER stuff. I feel you.
 

Fleep

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Oct 24, 2018
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it's that we've all been trained over long gaming careers to have consequences explicitly telegraphed to us for all choices
More people need to play The Witcher.
Tbh that's one of my biggest gripes with The Witcher 3. Like: "Ciri is depressed, what do you do?"

Option A: I know what may cheer her up.
Option B: Comfort her.

One of the options will lead to her death and the end of the world, the other to a happy life in the toscana, chose wisely. I liked The Witcher 2 options far better, you didn't get any alert about how important the decisión was but you could infere it and the consequences followed that decission in a logical way, not like in TW3 where they feel more disconected.

Now about TiTs gripes:

I feel like the story is not moving. Let me explain myself. I started playing the game around 2 years ago, and since then we have had plenty of content (the ship expansión, the Kiro quest which is amazing, Korgii hold...), but storywise we haven't really gotten that much and for me, even if it's a porn game, it's still a game, and I like to move forward in that game. I think when I started playing Overseeker Maike had just been added, and during this two year we have only found the Zeng Shi probe and that's it (again, storywise). I do appreciate all the smut, all the new scenes (which are great) and the TFs, but I would like them to not overshadow the story so hard.
 

Dorkulon

Well-Known Member
Sep 10, 2015
89
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Victor faked his own death and is still alive on the top floor of Tarvos?
He is. You've met him. Probably given him a hug unless you're mean, and they're none-too-disturbed when you're around them.

(It's the logical outcome of doing something about one's DNA being so scrambled that intimate contact with Lessau would evoke life-threatening genetic degradation.)
 

Somebody Else

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Nov 12, 2018
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Grinding on Uveto is one of the most infuriatingly frustrating things in this game, you can't move 5 tiles without a weather warning or a slipping on ice proc, tie that in with the usual frustrations of Nova cleaning cum off you 1 tile after your fuck someone and a high refractory period causing blue balls regularly and you can't move more than 2 tiles before some message freezes your movement to alert you to something that completely and utterly means absolutely nothing at all. Nothing at all, no information that is of use in any way. With proper equipment the blizzards mean squat, them passing means even less than nothing, and slipping on ice only to catch yourself is just fluff. Just fluff, it serves no purpose but adding 'immersion' which is great, for the first, like, hour of playing on Uveto, but after you've been there on ten different play-throughs, it's mind-numbingly tedious.

Please, please add a way to reduce the amount of scenes that lock the movement controls out. If you're new to an area you're already taking it slow so things like blue balls and Nova cleaning you of sex gunk don't need to freeze movement and the Uveto weather warnings should also not lock movement if you're wearing gear that makes you immune to them. Lastly, ice slipping procs should not lock movement unless you fail the check and are injured or whatever it is they do, i've honestly never suffered a consequence of them, same goes for mines and collapsing caverns on Myrellion.

When grinding for scenes or drops, being able to just hold down one of the directions keys so you run back and forth would actually be a somewhat enjoyable experience if you were only ever stopped for something that is actually worth looking at. As it stands, it's 90% pressing '1' and 10% holding a 'WASD' key down.

This has been an option for a while (Compact Logs). It's listed as buggy, but it should be quite rare for a notification to be completely mulched by it.