Oh, also, before I responded to the post I did, I specifically found this thread to complain about how underwhelming the merc's level 10 abilities are. Primarily Bigger Guns, because, of all the classes who would get the most use out of not needing to meet the physique requirements for power armor and power armor weapons, the merc has the least use. Because, the merc pretty much is expected to have high physique: Your level 1 ability scales based on physique (being a melee attack), you get Iron Will which scales with physique, and, I don't think juggernaut applies to grapples so you need physique to escape those while the smuggler uses reflexes and the tech specialist, while still using physique for mundane escapes, can just instantly escape with a little bit of energy. So, Bigger Guns is only for a ranged mercenary who isn't investing in the two main stats for their class, and who also hasn't realized that they can just get Ramis or Mirrin or the Gym to provide infinite physique training. Technically it is useful against effects that decrease physique, but as far as I know aside from tripped which reduces your physique by 4 (so you can pretty easily safeguard against it), there's literally only one attack/effect which reduces your physique, that being Feruze's Tranquilizer dart, and I've never had an issue with this fight because she's kind of a complete and utter pushover, but aside from that the dart only affects you if you don't have shields up so you'll probably never have this used against you. So Bigger Guns can have a use, but the merc will likely find the least use out of this perk of any class and also is the only one that can use it.
Lunge is much better, though I still feel its somewhat underwhelming. Its effective for a pure melee fighter who doesn't have wings, but, Dove Balm can be purchased from Ceria or Doctor Lessau, and the Light Jetpack can be purchased at Uveto, so you can mitigate flying opponents anyways and you likely will have done so by the time you reach level 10. However, Lunge is miles ahead of Bigger Guns, because it has a little additional effect, having a low chance to stagger non-flying opponents. Because, if you have wings and high physique, level 10's chosen ability would be entirely useless, lunge having this one little addition makes it feel like it's a good pick, even if the chance is low. So, basically, my mine gripe with all of this is that I want Bigger Guns to have a secondary effect, of pretty much any kind, so that it doesn't feel like the tenth level perk is a choice between a useful ability for a playstyle that doesn't fit you and a nearly useless ability.
Lunge is much better, though I still feel its somewhat underwhelming. Its effective for a pure melee fighter who doesn't have wings, but, Dove Balm can be purchased from Ceria or Doctor Lessau, and the Light Jetpack can be purchased at Uveto, so you can mitigate flying opponents anyways and you likely will have done so by the time you reach level 10. However, Lunge is miles ahead of Bigger Guns, because it has a little additional effect, having a low chance to stagger non-flying opponents. Because, if you have wings and high physique, level 10's chosen ability would be entirely useless, lunge having this one little addition makes it feel like it's a good pick, even if the chance is low. So, basically, my mine gripe with all of this is that I want Bigger Guns to have a secondary effect, of pretty much any kind, so that it doesn't feel like the tenth level perk is a choice between a useful ability for a playstyle that doesn't fit you and a nearly useless ability.