Let's not forget, different writers, different standards.
Are you exclusively playing TTRPGs from over 30 years ago? getting punished for not adhering to your alignment has not been a thing for a very long time.It's the easiest way to implement a personality/karma system. In tabletop games you choose an alignment and you HAVE to maintain it else you're punished.
Actually, yes.Are you exclusively playing TTRPGs from over 30 years ago?
Nice to see a fellow wo/man of culture then.Actually, yes.
Easiest? Easiest to code you mean, sure isn't easy to play.
You could just fly to Mhen'ga and torture Prait for a bit, that easily gets you into the deep end of the alignment pool (where all the cool kids are).More than anything i just dislike having to constantly hop into the save editor to reinstate my Steele's personality, it's arbitrary and artificial.
You are now officially history's greatest monster.I made Anno cry
And that is why I used the clown car cheat.So here I am playing by the rules and clearing crew off my ship temporarily to be able to fly to Uveto to install Advanced Ship Quarters. I made Anno cry when I kicked her off.
You. Make. Anno. Cry.
I don't like this.
*shrug*That cheat bothers me with it's big fuck-off purple text on the bridge screen.
So here I am playing by the rules and clearing crew off my ship temporarily to be able to fly to Uveto to install Advanced Ship Quarters. I made Anno cry when I kicked her off.
You. Make. Anno. Cry.
I don't like this.
It would be nice if you could like ask them if they'd like to take a few days away or something so you could send whoever you wanted off all at once then tell them to meet you at a specific space port at the end of their break.This is why I wish we could say it more like, oh I don't know... how about. "Hey Anno, why don't you take a week off to spend some time with Kaede?"
This is why I like CoC2's Waystones tbh.It would be nice if you could like ask them if they'd like to take a few days away or something so you could send whoever you wanted off all at once then tell them to meet you at a specific space port at the end of their break.
It'd be a nicer companion system, be more like some of those rpgs where you have to talk to your party members to switch them out and they're casually alright with it and act like they have things other than standing around in your camp all the time to do.
Yeah, i like the idea of having a selectable scene where Steels assembles the crew and says something like "ok guys, i gotta go swing by [insert planet name here] to purchase the new ship since this one is getting cramped, so i'm thinking i'll drop you all off at Tavros for a week of RnR, post your accommodation costs to Steele Tech and i'll have them all cleared, i'll keep you all updated but other that you're all expected to enjoy yourselves, be it shopping, arcades, swimming, fucking, drinking, getting fucken ripped on your favourite drugs or just chillin with a book, if i don't see a smile on your face when i get back i'll be throwing you down and laying pipe till you can't walk. Fun! Got it!?".
The Pussywagon, that's hilarious, i'd love to see the reaction of each crew member upon seeing that spray painted on the side of the ship, and anyone walking past it in the hangar.
"Tavros flight tower, this is the Pussywagon, requesting permission to dock"
"Come again?"
"This is the Pussywagon, requesting permission to dock"
"The... Pussy..wagon?... Is this a joke?"
"No"
"...per...permission granted 'Pussywagon', cleared for entry to hangar 17"
Yeah, Agility is pretty borked. Enemy can't beat you if they can't hit you. It's also pretty fucking funny imagining a bulky cargo freighter like the Clydesdale with Maneuverability just shy of competing with the Sidewinder. I basically turned it into the Milennium Falcon.
Chill Pill permanently reduces Libido, with bigger reductions at higher Libido: -15 at 71+, -10 at 41+, -5 at 21+, -3 at 11+, -1 at 4+, 0 at 3-. For smaller reductions at your target level, the Anno-Marina-Galina foursome reduces Libido by 2. Neither of these can bring you below minimum Libido (i.e. Taint).Been playing more with my Cum-Cow smuggler and oof, libido in the low 70ies is hard to deal with... and that's when cum-high. When she starts getting the braindrain it breaks 100.
Obviously she wants and pretty high libido because of Fuck Sense and Sexy Thinking but that's most useful in the cum-withdrawal bimbo state and even then 100+ is a bit excessive... any way I can reliably lower the minimum to something like... 50 or 40 instead?
2. The 'My Steele vs Me vs The Steele' thing. I know that its basically been talked to death, but it's still a personal gripe. It's just so absolutely jarring for me to have Steele say lines that offend me personally or don't fit the attitude of the Steele I'm trying to play. One second I can be playing a Steele that's really kind and considerate and then the next I'm violently facefucking somebody into the ground and treating them like the dirt they're being fucked into, and it just feels so completely out of character. It also just seems kind of weird that 'The Steele' seems to have big issues with their father's lifestyle but seems to be incredibly similar, if not the same, in word and deed. I understand it's a matter of having multiple writers and character/player/canon in general, which means it can't really be resolved, but it still bugs me from time to time.
That aside, keep up the good work.
Searching is fundamental.My biggest gripe of all is the Frostwyrm transformative not granting Icy Veins. The perk is already there, and Frostwyrms are clearly immune to cold. In fact, the transformative actually makes your cold resistance worse as scales grant a debuff to cold resistance. Icy Veins already exists as a perk and is already granted by another Uveto transformative (Frostfire) so I fail to see why it isn't granted from the ichor. I might make a separate post about this, it annoys me so much.
I mean, it's better than nothing, but still counts as a gripe I guess. The cold immunity from Nova makes up for it.
Whenever I play a tech specialist, I go with melee, and whenever I play a mercenary, I go with ranged. The reason why is thus: The Saurmorian Railgun is the highest damaging ranged weapon in the game, and also is a Power Armor weapon, meaning you either need 40 physique (common for mercs since they have several innate attributes which get better with physique, such as headbutt or Iron Will) or Bigger Guns(a perk for mercs only, which, honestly, is pretty bad given that mercs will probably have high physique regardless of build). In addition, the Railgun has bonus hit rate, which means that on multi-attacks it doesn't have reduced accuracy, and the merc can get the rapid fire perk, along with second shot (as can every class) and concentrate fire, meaning that bonus hit rate ranged weapons are much more effective for mercs than for other classes, and finally it's a physical weapon so Heavy Weapons buffs it.Saurmorian Railgun should probably count as an energy weapon for the Tech Spec buffs, considering that it basically is (railguns are electrically driven and the only difference is the presence of a physical projectile.) Modifications like increasing energy efficiency, etc. that the perks imply happen to the other energy weapons would reasonably apply here as well. Of course, this might make it more OP than it already is, so idk.