What are your gripes/criticism of TiTs?

mrttao

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Aug 31, 2015
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It's the easiest way to implement a personality/karma system. In tabletop games you choose an alignment and you HAVE to maintain it else you're punished.
Are you exclusively playing TTRPGs from over 30 years ago? getting punished for not adhering to your alignment has not been a thing for a very long time.
Actually quite the opposite, you are usually expected to play nice with the group and saying "I am just roleplaying my alignment" is considered to be "thatguy" behavior that gets you banned from games.

Also, alignment meters are stupid. Not only do they let you completely offset your actions with minor repetitive ones, they are also going to just unnecessarily create drama as people argue the objective morality of an action. It is just not fun to play a game before the universe itself penalizes you because some writer had a different idea of morality. And since no video game is developed by a single person there will be differences in implementation between different authors.

I liked how in Dragon Age Origins they had the great idea of replacing alignment with consequences.
 

sumgai

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Jul 17, 2017
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I like old school D&D alignments, but I will concede that they have issues that can't really be solved, only compromised at the table with fellow players and the GM.

Easy way to tell if a player is a dick? Their Paladin has a stick up their ass and they pull it to try and beat on the party for not following "mah morality!". Easy way to tell if the GM is a dick is if they are over eager to punish a Paladin for something that isn't even Evil or even Chaotic action.

Complaining about the personality score... are you talking about the text, or maintaining it? I'll admit that some choices are kinda wonky. How does walloping Tam-Tam with a wrench give me + points and engaging in... well, to put it lightly, rape by fraud not shoot me up there? Why doesn't purchasing Sera boost me into Hard? Ah well, Morton's fork or Hobson's choice.

Edit: To be perfectly clear, I'm on Hobson's choice. I want to ride, so I'll take the horse offered.
 
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= )

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Sep 1, 2019
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More than anything i just dislike having to constantly hop into the save editor to reinstate my Steele's personality, it's arbitrary and artificial.
You could just fly to Mhen'ga and torture Prait for a bit, that easily gets you into the deep end of the alignment pool (where all the cool kids are).
 

Paradox01

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So here I am playing by the rules and clearing crew off my ship temporarily to be able to fly to Uveto to install Advanced Ship Quarters. I made Anno cry when I kicked her off.

You. Make. Anno. Cry.

I don't like this. :(
And that is why I used the clown car cheat.
 

Paradox01

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That cheat bothers me with it's big fuck-off purple text on the bridge screen.
*shrug*

Hey, if your pride is more important than Anno's feelings...

You could always increase the crew capacity in the save editor.
 
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Starstruck

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Dec 11, 2015
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So here I am playing by the rules and clearing crew off my ship temporarily to be able to fly to Uveto to install Advanced Ship Quarters. I made Anno cry when I kicked her off.

You. Make. Anno. Cry.

I don't like this. :(

This is why I wish we could say it more like, oh I don't know... how about. "Hey Anno, why don't you take a week off to spend some time with Kaede?"
 

criticAlls

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May 4, 2018
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This is why I wish we could say it more like, oh I don't know... how about. "Hey Anno, why don't you take a week off to spend some time with Kaede?"
It would be nice if you could like ask them if they'd like to take a few days away or something so you could send whoever you wanted off all at once then tell them to meet you at a specific space port at the end of their break.

It'd be a nicer companion system, be more like some of those rpgs where you have to talk to your party members to switch them out and they're casually alright with it and act like they have things other than standing around in your camp all the time to do.
 

Emerald

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Jun 8, 2016
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It would be nice if you could like ask them if they'd like to take a few days away or something so you could send whoever you wanted off all at once then tell them to meet you at a specific space port at the end of their break.

It'd be a nicer companion system, be more like some of those rpgs where you have to talk to your party members to switch them out and they're casually alright with it and act like they have things other than standing around in your camp all the time to do.
This is why I like CoC2's Waystones tbh.
Incase you don't want to possibly disappoint someone with their dismissal and see their reaction, you can just freely swap them out there instead without having to go through any dialogue. I don't wanna have another Anno case where I feel super bad letting them off for a quest.
 

Grimoire

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Jun 15, 2018
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Yeah, i like the idea of having a selectable scene where Steels assembles the crew and says something like "ok guys, i gotta go swing by [insert planet name here] to purchase the new ship since this one is getting cramped, so i'm thinking i'll drop you all off at Tavros for a week of RnR, post your accommodation costs to Steele Tech and i'll have them all cleared, i'll keep you all updated but other that you're all expected to enjoy yourselves, be it shopping, arcades, swimming, fucking, drinking, getting fucken ripped on your favourite drugs or just chillin with a book, if i don't see a smile on your face when i get back i'll be throwing you down and laying pipe till you can't walk. Fun! Got it!?".

Geez, now you got me thinking about the crew of the Normandy in the Citadel DLC for Mass Effect 3. Best ... DLC ... EVER!!
I don't see why we don't get something like this, you are their captain after all. Not like we have meetings and they banter with each other like NPCs do when you're in an elevator on the Presidium in Mass Effect 1 or having conversations in all the other games in the series. Not saying for smut reasons, but i do like that concept in games, it feels natural and lived-in sort of vibe.

PS: I call my ships the Wank Tank and Blackhat in like Elite Dangerous Cutter and Corvette
 

Starstruck

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Dec 11, 2015
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The Pussywagon, that's hilarious, i'd love to see the reaction of each crew member upon seeing that spray painted on the side of the ship, and anyone walking past it in the hangar.

"Tavros flight tower, this is the Pussywagon, requesting permission to dock"
"Come again?"
"This is the Pussywagon, requesting permission to dock"
"The... Pussy..wagon?... Is this a joke?"
"No"
"...per...permission granted 'Pussywagon', cleared for entry to hangar 17"

It's a bit of a double entendre now that I think about it since the captain is a Kaithrit.. albeit one that's had extensive mod work done. (first Amazona, then Lion-O's, Lupinol and Red Pills. Three variants of pheromone perks and Myr Venom, then terran treats to reset everything but the perks and Nepeta to go back to Kaithrit. XD)
 
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Paradox01

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One of my early ships was named Shaggin' Wagon.
 
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Starstruck

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Dec 11, 2015
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Incidentally, like its captain the Pussywagon has also been modified extensively to patch up its combat performance while retaining exactly the crew capacity I need from it. xD
upload_2020-5-21_14-37-27.png
 

Starstruck

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Dec 11, 2015
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Yeah, Agility is pretty borked. Enemy can't beat you if they can't hit you. It's also pretty fucking funny imagining a bulky cargo freighter like the Clydesdale with Maneuverability just shy of competing with the Sidewinder. I basically turned it into the Milennium Falcon.
 
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GTech

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May 28, 2020
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Overall I like TiTs, it was one of my first introductions to RPG sex games and I was - and still am - impressed by how TiTs and CoC actually feel deserving of being called games, as opposed to a 'press button to induce orgasm' more like other sex games I've seen.

That said my two main gripes are:
1. I don't like how character quests typically requiring sexing before you can help them (at least Anno's and Shekka's after that patch months ago). Shekka's plan for helping the Raskkel? My Steele would totally be into that. Exploring an abandoned ship cause there's something weird going on? You know I'm down. Having those options removed feels like getting cut off from totally cool side quests or worldbuilding stuff that I (or Steele) would totally be into because they don't feel the same way, has a type, or just doesn't jump into bed with anyone. Syri hardly even feels like a character if you don't sex her; I didn't even realize she was more than a 1-dimensional cocky jerk that plays space CoD and takes peoples' money until I was reading the wiki on how Slow Stat Gain worked.

2. The 'My Steele vs Me vs The Steele' thing. I know that its basically been talked to death, but it's still a personal gripe. It's just so absolutely jarring for me to have Steele say lines that offend me personally or don't fit the attitude of the Steele I'm trying to play. One second I can be playing a Steele that's really kind and considerate and then the next I'm violently facefucking somebody into the ground and treating them like the dirt they're being fucked into, and it just feels so completely out of character. It also just seems kind of weird that 'The Steele' seems to have big issues with their father's lifestyle but seems to be incredibly similar, if not the same, in word and deed. I understand it's a matter of having multiple writers and character/player/canon in general, which means it can't really be resolved, but it still bugs me from time to time.

That aside, keep up the good work.
 

Starstruck

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Dec 11, 2015
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Been playing more with my Cum-Cow smuggler and oof, libido in the low 70ies is hard to deal with... and that's when cum-high. When she starts getting the braindrain it breaks 100.

Obviously she wants and pretty high libido because of Fuck Sense and Sexy Thinking but that's most useful in the cum-withdrawal bimbo state and even then 100+ is a bit excessive... any way I can reliably lower the minimum to something like... 50 or 40 instead?
 

TheShepard256

Well-Known Member
Been playing more with my Cum-Cow smuggler and oof, libido in the low 70ies is hard to deal with... and that's when cum-high. When she starts getting the braindrain it breaks 100.

Obviously she wants and pretty high libido because of Fuck Sense and Sexy Thinking but that's most useful in the cum-withdrawal bimbo state and even then 100+ is a bit excessive... any way I can reliably lower the minimum to something like... 50 or 40 instead?
Chill Pill permanently reduces Libido, with bigger reductions at higher Libido: -15 at 71+, -10 at 41+, -5 at 21+, -3 at 11+, -1 at 4+, 0 at 3-. For smaller reductions at your target level, the Anno-Marina-Galina foursome reduces Libido by 2. Neither of these can bring you below minimum Libido (i.e. Taint).
 

sumgai

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Jul 17, 2017
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2. The 'My Steele vs Me vs The Steele' thing. I know that its basically been talked to death, but it's still a personal gripe. It's just so absolutely jarring for me to have Steele say lines that offend me personally or don't fit the attitude of the Steele I'm trying to play. One second I can be playing a Steele that's really kind and considerate and then the next I'm violently facefucking somebody into the ground and treating them like the dirt they're being fucked into, and it just feels so completely out of character. It also just seems kind of weird that 'The Steele' seems to have big issues with their father's lifestyle but seems to be incredibly similar, if not the same, in word and deed. I understand it's a matter of having multiple writers and character/player/canon in general, which means it can't really be resolved, but it still bugs me from time to time.

That aside, keep up the good work.

Cyborg Galbani? I feel you. Believe me, I read it on my kind Tech and I was like wut.
 

agreenfish

Active Member
Jun 24, 2019
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The augments recently added to Dhaal -- I play a Tech Specialist, so the most useful one for my (Aim Boost) also comes with the extremely annoying modifier of Tone (it pushes it to 50.) Tone is, as far as I know, purely cosmetic, so having the only useful mod affect my cosmetic appearance (I like 100Tone/100 Thick, what can I say) is kind of annoying. Plus the Utilities are pretty much all female-oriented, but I suspect this will change as the feature is further developed.

Saurmorian Railgun should probably count as an energy weapon for the Tech Spec buffs, considering that it basically is (railguns are electrically driven and the only difference is the presence of a physical projectile.) Modifications like increasing energy efficiency, etc. that the perks imply happen to the other energy weapons would reasonably apply here as well. Of course, this might make it more OP than it already is, so idk.

My biggest gripe of all is the Frostwyrm transformative not granting Icy Veins. The perk is already there, and Frostwyrms are clearly immune to cold. In fact, the transformative actually makes your cold resistance worse as scales grant a debuff to cold resistance. Icy Veins already exists as a perk and is already granted by another Uveto transformative (Frostfire) so I fail to see why it isn't granted from the ichor. I might make a separate post about this, it annoys me so much.
 

Paradox01

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My biggest gripe of all is the Frostwyrm transformative not granting Icy Veins. The perk is already there, and Frostwyrms are clearly immune to cold. In fact, the transformative actually makes your cold resistance worse as scales grant a debuff to cold resistance. Icy Veins already exists as a perk and is already granted by another Uveto transformative (Frostfire) so I fail to see why it isn't granted from the ichor. I might make a separate post about this, it annoys me so much.
Searching is fundamental.
 

Tide Hunter

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May 4, 2019
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Saurmorian Railgun should probably count as an energy weapon for the Tech Spec buffs, considering that it basically is (railguns are electrically driven and the only difference is the presence of a physical projectile.) Modifications like increasing energy efficiency, etc. that the perks imply happen to the other energy weapons would reasonably apply here as well. Of course, this might make it more OP than it already is, so idk.
Whenever I play a tech specialist, I go with melee, and whenever I play a mercenary, I go with ranged. The reason why is thus: The Saurmorian Railgun is the highest damaging ranged weapon in the game, and also is a Power Armor weapon, meaning you either need 40 physique (common for mercs since they have several innate attributes which get better with physique, such as headbutt or Iron Will) or Bigger Guns(a perk for mercs only, which, honestly, is pretty bad given that mercs will probably have high physique regardless of build). In addition, the Railgun has bonus hit rate, which means that on multi-attacks it doesn't have reduced accuracy, and the merc can get the rapid fire perk, along with second shot (as can every class) and concentrate fire, meaning that bonus hit rate ranged weapons are much more effective for mercs than for other classes, and finally it's a physical weapon so Heavy Weapons buffs it.

Now, why do I go with melee for tech specialists? Because the two strongest melee weapons are both energy weapons, those being the Tech Specialist's version of Petra's Phasic Whip and the Dancing Flashblade. The Dancing Flashblade also had bonus hit rate, and can still get critical hits unlike the Railgun. While the tech specialist doesn't have some ability to attack 4 times with melee, it does get Charge Weapon, which, quite frankly, is one of the most overpowered abilities in the game. In early levels, it can more than double your damage, and later on it still has high power to the point where you should activate it in almost every fight. It feels like you can basically use Rapid Fire every single turn, without a loss of accuracy on the extra damage, without extra energy costs, albeit only on melee attacks. The mercenary has plenty of good melee perks, but when the best melee weaponry is energy-based and the tech specialist has such an incredibly overpowered perk in regards to melee, melee essentially becomes the realm of the tech specialist, and ranged becomes the realm of the mercenary (ironic, given that the merc has physique-based inherent abilities and the tech specialist's description mentions their abilities relying primarily on intelligence and aim, despite the fact that tech specialists have literally one aim-based ability and that's Overcharge, the pitiful ranged perk that you can get instead of Charge Weapon).

Though after all of that I want to say that I dislike the level 6 abilities: Tech specialists get buffs to energy weapon damage, meaning that tech specialists need to use a melee weapon in order for them to use the highest damaging energy weapon, and mercenaries get buffs to physical weapon damage, meaning mercs need to use a ranged weapon to get the highest damaging ranged weapon, and while smugglers get a choice that actually lets them have free choice in what type of weapon they can use. And honestly, that's ideal, to give the player free choice without restricting them in terms of weapon type, except that mercs and tech specialists straight up get 20% damage buffs which smugglers can not get. That's sort of understandable, given that they do already get lots of damage from sneak attack/aimed shot, and they have several abilities designed explicitly to disable enemies, but it's odd that the other two classes get 20% damage buffs at level 6 and the smuggler gets to pick between quickdraw (primarily used to deal with a disarmed status effect, and only a disarmed status effect) or leap up (explicitly just deals with the prone status effect).

But yeah, going away from that tangent and going back to what you said, the Saurmorian Railgun is the best ranged weapon in terms of damage, but if it becomes an energy weapon, then unless a new strongest melee weapon comes in and is a kinetic weapon, the merc would now need to use worse weapons in both the melee and ranged category for their build since mercs use kinetic weapons and the strongest melees are energy-based.
 
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Paradox01

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I run a Ranged Merc and maybe it's been a while since I've tried the railgun, but I love the Ice Cappers. Maybe it's an unconcious aesthetic thing, I dunno, but I don't recall the last fight I was truly worried about after I got my hands on them.
 
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