Well, those that don't know what they're doing may end up screwing shit up then complaining, so I can see the reasoning for not allowing.
There's a disclaimer so just ignore those comments
eta on flag editing? 2 weeks+ or..
[TiTsEd: 0.14.0.32504]
System.NullReferenceException:
Object reference not set to an instance of an object.
at TiTsEd.ViewModel.GameVM.SetCharacterOptions()
at TiTsEd.ViewModel.GameVM..ctor(AmfFile file, GameVM previousVM)
at TiTsEd.ViewModel.VM.Load(String path, SerializationFormat expectedFormat, Boolean createBackup)
at TiTsEd.ViewModel.ImportRootVM.OnClick()
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
Since from skimming the last few pages of this thread I haven't seen anyone bring this up yet, hopefully I'm not repeating an earlier suggestion: could you allow editing of multiple tails? E.g. 3 vulpine tails, 1 cockvine, etc? I haven't had the chance to extensively test the editor since I use offline Minerva most of the time but from what I tried, you can only edit the number of a single type of tail.
The game itself doesn't currently allow for simultaneously having multiple tail types, and as far as I know, there are no plans to change that.
Based on the Smutosaur.us Wiki it should be theoretically be possible through getting multiple tails with Foxfire or Nepeta then choosing specific TFs which support multiple tail descriptions such as Gryvain (DracoGuard). It's true that most other tail TF items merge multiple tails into such as Leitha Charm or Ruskvel but I'll try to test it out now.
eta on flag editing? 2 weeks+ or..
oh, uh, small question, any chance of there being a way to alter anthing from the start of the game, such as our affinity or our starting race?
oh, uh, small question, any chance of there being a way to alter anthing from the start of the game, such as our affinity or our starting race?
PC_UPBRINGING is a flag, which will be in the next release.
I also added an editor for that specifically, along with affinity and originalRace.
Minerva is all sorts of out of date at this point, but the main issue is sometimes it doesn't load or create a flag for versioning. Couple that with a lot of browsers not being able to handle "stack exchange" and you get plenty of issues.
So far, from personal experience, the editor is unlikely to corrupt a save unless you royally fuck it up yourself by changing things in ways they weren't meant to be changed.
Is it safe to change just the body features?(More interested in changing the face lets say for example from Feline to Badger or from Badger to half-Asuar
Sweet. @alkeiser Just curious, is using the TiTsEd stable for the savefiles? So far, I've encountered no issues but f.ex. online minerva almost always corrupts my saves and offline minerva corrupts my save once in a blue moon or when I try to edit too many variables. I always backup the saves before editing anything as a precaution but I'd still like to know.
Also, if I use the editor to gain Key Items, does that also edit the flags related or not? F.ex. I add the bimbo raygun, does that also modify the flag so it looks like I've accepted Dr.Badger's quest?
That's because you can't delete on mobile. gggeddy
I can select it too, but it still won't delete.