TiTS JS Save Editor

Renurb

Well-Known Member
Nov 7, 2023
46
9
Are you really so lazy that you can't read the name of the shop in the move menu or use the money cheat? You're asking for something that has been rendered obsolete by the in-game cheat menu. In fact, it is inarguably easier and more efficient than using an external editor.
No, and no need to be so antagonistic, I've done nothing but be polite. I hadn't figured out how the move menu works until later, since I didn't realize the search menu needed me to select the System first before looking up the shop name. Moreover I've noticed that using the teleport function for an actual long-term save can result in bugs that are far more severe than from save editing and which break saves, so I tend to avoid it.
 

Animefan666

Well-Known Member
Sep 6, 2020
781
302
No, and no need to be so antagonistic, I've done nothing but be polite. I hadn't figured out how the move menu works until later, since I didn't realize the search menu needed me to select the System first before looking up the shop name. Moreover I've noticed that using the teleport function for an actual long-term save can result in bugs that are far more severe than from save editing and which break saves, so I tend to avoid it.
No, I'm not being antagonistic. I'm not gonna sugarcoat this. As far as "severe bugs" from the move cheat, unless it pertains to this particular issue, it is irrelevant. I have used the move cheat to get two implants while not having progressed beyond First-14 and have played through to the current end of the games content with zero issues as a result. So, again, this is a redundant and obsolete feature you're asking for.
 

Renurb

Well-Known Member
Nov 7, 2023
46
9
Been looking through the perks list and found that a lot of Class related perks are missing from the Save Editor
Tech Specialist:
  • Gravidic Disruptor
  • Thermal Disruptor
  • Shield Hack
  • Overclock
  • Deployable Turret
Smuggler:
  • Grenade
  • Smuggled Stimulant
  • Burst of Energy
Mercenary:
  • Helldiver
  • Sturm and Drang
  • Vaulting Strike
Kineticist:
  • Mind Fortress
  • Gravity Crush
  • Psychic Slam
  • Entropic Whip
  • Acid Cloud
  • Geothermal Spike
  • Vortex Brand
  • Debris Field
  • Gravity Flux
  • Entropy Wave
  • Reality Schism
  • Vitality Siphon
  • Psychogenic Vim
  • Thermal Sunder
  • Force Darts
  • Kinetic Burst
  • Entropic Leech

Some of these are new Level 11 and 12 perks, or for the rather new Kineticist (although both debuted months ago) but some are perks that have been around since the Flash days, don't know why they're not there anymore.
 

TheInfamousImmortal

Well-Known Member
Aug 27, 2015
673
113
Been looking through the perks list and found that a lot of Class related perks are missing from the Save Editor
Tech Specialist:

Some of these are new Level 11 and 12 perks, or for the rather new Kineticist (although both debuted months ago) but some are perks that have been around since the Flash days, don't know why they're not there anymore.
I think it's because some of these perks have been reworked to the point where they're different now. But I was about to comment that there are several perks missing from the editor list.
 

start-5

Member
Apr 9, 2022
13
21
31
Some of these are new Level 11 and 12 perks, or for the rather new Kineticist (although both debuted months ago) but some are perks that have been around since the Flash days, don't know why they're not there anymore.
To keep the editor as low-maintenance as possible, there is a separate program that goes through the public game files and gets all the data. It's by no means a perfect solution, but it gets mostly everything. This "separate program" also hasn't been updated in a while, so I'm sure there have been plenty of updates to the game's structure that have had the side effect of "removing" editor data that was already there. The alternative (which I myself will not do) is to add the missing bits manually. There isn't a system to merge auto-retrieved data with static data, but as mentioned previously the project is open source and I'm happy to merge PRs.
 
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Renurb

Well-Known Member
Nov 7, 2023
46
9
To keep the editor as low-maintenance as possible, there is a separate program that goes through the public game files and gets all the data. It's by no means a perfect solution, but it gets mostly everything. This "separate program" also hasn't been updated in a while, so I'm sure there have been plenty of updates to the game's structure that have had the side effect of "removing" editor data that was already there. The alternative (which I myself will not do) is to add the missing bits manually. There isn't a system to merge auto-retrieved data with static data, but as mentioned previously the project is open source and I'm happy to merge PRs.
Thanks for updating. Honestly I'd love to help, it's interesting just from a coding point of view, however I am far too inexperienced to do anything but mess things up for you. Hell I'm not even properly sure what PRs is referring to, did you mean Pull Requests?