....Fuck Well thanks anywayHe is located in the 'First Root' area, which is only unlocked if you gained a high enough concession against the Mother guard during the Gawnfall Councill.
....Fuck Well thanks anywayHe is located in the 'First Root' area, which is only unlocked if you gained a high enough concession against the Mother guard during the Gawnfall Councill.
Thanks for the kind words! I'll reply in order:Well, after having a Hiatus for about 2 years from TLS I replayed the game......and once again am reminded why this is one of the best games ever written. You really do create games that draw you in Sierra.
Looking forward to the future updates along with the new games you are creating.
I do have a couple of questions though after replaying.
Will we get to update the bottom left or top right of the lower floor of Simon's castle?
Will Ivastan reappear soon?
Were the Orc mines the only new investment after Gawnfall?
Is Estevan an Isekai character, aka a character from another world/reality entirely? Some of the comments involving him, along with him introducing bunny outfits, seem to give evidence he is.
Will we get to battle any of these powerful monsters that are meant to roam the oceans? And will underwater locations make any appearances, like a coral reef, sunken ship or secret underwater city?
When will Sarai learn about Wendis. That would be a hilarious interaction.
Are there any broom like enemies that are within the spatial regions?
And on a different note, which of your characters do you identify with most?
1) Do you mean you want more customization for those rooms? Nothing was particularly planned for them, aside from new party members in the lower left..
Worst thing to happen in the game. This truly does lower the qualityNo broom enemies
0/10
your right we might just get that sweet broom actionHold up! Sierra never said anything about brooms joining the harem....
I knew it good job guys we broke the code. We are just too good, or really just like brooms too muchOh no, you guys discovered the secret final plot twist! The "Other" category in the harem menu has been "Brooms" all along.
it's sierra's fault for teasing us so muchI knew it good job guys we broke the code. We are just too good, or really just like brooms too much
Your damn right it is. Should of just told us right from the spot.it's sierra's fault for teasing us so much
It's a thought that's been bouncing around in my head for a while. What do the game authors, writers, artists, etc. tell their family and friends? "I work in game design. No, you can't see what I'm working on and never will." People get curious and start prying, and might eventually find out in a less-than-satisfactory manner. Sierra seems to be one of the more successful ones, with multiple WIP games, several releases, and now books, so I figured I'd ask here first.the heck
You probably should have just made a new thread to ask, instead of singling Sierra out. Not everyone has the same experiences.It's a thought that's been bouncing around in my head for a while. What do the game authors, writers, artists, etc. tell their family and friends? "I work in game design. No, you can't see what I'm working on and never will." People get curious and start prying, and might eventually find out in a less-than-satisfactory manner. Sierra seems to be one of the more successful ones, with multiple WIP games, several releases, and now books, so I figured I'd ask here first.
you know that's a really good ideaYou probably should have just made a new thread to ask, instead of singling Sierra out. Not everyone has the same experiences.
I didn't emphasize it, but there actually is an autosave: you'll see it at the bottom of the save list.nice game, but really need an autosave feature
The former is one of those Acceptable Breaks From Reality (specifically see Arbitrary Headcount Limit) you just have to deal with in RPGs. If that could happen, every battle encounter would have to be balanced around the fact that you have to lose your ENTIRE party to have any possibility of failure, so enemies would have to be so much stronger that losing characters would have to become a normal thing (or else just write off the combat as a speedbump), which I personally would find annoying. As for the latter, that's a matter of the game's systems- I think Final Fantasy X was the first game to allow this (or at least the first really notable one) and it was considered a major innovative feature of the combat system. I don't even know if RPGmaker allows it.i have always wondered why is it that if i am traveling with the whole group everyone dies if the four in the front line get beaten, cant the ones in the reserve just go and switch places when that happen?. also why cant we switch party members during a fight?
The former is one of those Acceptable Breaks From Reality (specifically see Arbitrary Headcount Limit) you just have to deal with in RPGs. If that could happen, every battle encounter would have to be balanced around the fact that you have to lose your ENTIRE party to have any possibility of failure, so enemies would have to be so much stronger that losing characters would have to become a normal thing (or else just write off the combat as a speedbump), which I personally would find annoying. As for the latter, that's a matter of the game's systems- I think Final Fantasy X was the first game to allow this (or at least the first really notable one) and it was considered a major innovative feature of the combat system. I don't even know if RPGmaker allows it.