Wow, a lot has happened since I last played this, I think just after the second demonhunter tower is where I left off. Anyway I've never said anything about this before so I guess I'll start now.
Firstly I like the game, I'm glad to have found it and spent time playing it and I'm happy to know this is still going strong.
Now into the detail.
The grinding wasn't that bad in my opinion other then fighting those parasites in the jade tower (May they burn! Really out of all the enemies I hate them the most. Of course things were different this time around, I remember fighting three at a time in an old build instead of two in this build, and they weren't as brutal so this was a welcomed surprise.) I was fine with it. As well as the current enemies like the bees. They're a challenge but not a chore. Still kudos for adding in a more efficient method for others who want to avoid the grind.
Which leads me to the dominate ability, some are sexy, some are amusing, and some are hilariously outdated. Really, snakes on a plane? Not the bees? XD also I like how you are unable to dominate certain enemies. They should be something more then press one button and be done with them.
The slight divergence in story lines whether you win or lose to the first succubus is going to have me at least play it twice. So hooray for replayability. I hope depending on how good/evil Ayla is will have an effect on that as well, because it feels weird doing good, resolving conflict peacefully, and then read how she wants to demonicly change Miay into her slave/pet in the snow area is kinda jarring.
Same goes for the pictures they're a bit of a mess, Ayla gets turned into a cat girl and yet next conversation it shows a picture of her completely human. Even while there is text mentioning the fact she is a cat girl. It's immersion breaking and the sooner it's fixed the better in my opinion.
There are spelling errors but I never felt like I was lost when coming across them, but seeing them get fixed will be nice.
The multiple bad ends are for the most part easy to spot and this has long been expected since the beginning so I'm not surprised or mad, as long as you save it's not a problem and I'm curious enough to try and find them all. The art for them is also a nice touch, I especially like the two bug books for Ayla and Miay.
The fact that if you kill enough monsters the last one left makes sure that the player knows what they did was a surprise for me. Back in the old build when I fought the snakes in swamp I did feel slightly guilty for killing them, yeah they were abit aggressive but it was still genocide and it wasn't really mentioned. Still from then on I mostly just fought the few that got in my and left the rest alone. Not in this build though I decided to go for the exp, and wow did I feel terrible for it. After taking to the last mushroom girl AND the slime girl. Just urgh... I didn't expect something like this to ever be mentioned in a game unless it's some kind of quest. So great job on that it really makes me want to see a relatively good ending for everyone, not perfect but just better off then when has worked things were at the start.
Miay's cute I like her the most, Rose is murderously cute, the sister has me curious whether or not she's evil/controlled, but I really don't feel anything for the newest companion yet. Time will tell I suppose.
And this is what I could type off the top of head, I'm sure I'll have more eventually. But great game I eagerly await more.