Idea 17: Reaper Shells of War, or RSOW for short: A branch of Reaper military tech that specializes in the creation of personalized form fitting mechanical suits. These are necessary for rushers that tackle on the biggest planetary threats that rushes have to offer. No they will not need en entire new combat system in place to use, they’re basically expensive out the ass powered armors that really beef up your output while replacing all your special abilities with whatever you install it with. Each installation will probably empty your credit account as well. They will however be a necessity if you want to win against the various enemies that will be included, oh you can beat them without the armor but you’ll need a lot of items and a lot of luck. No they’re not sexable, you’ll frickin die bruh! This isn’t sparrow’s universe! Even if you were a galotian you’ll barely be a cock ring. Will probably include a mech customization room in light of recent ship updates.
Mechs:
Armstrong:
A mech specializing in brute strength and solid armor, boosts base melee damage by 20(you're throwing mechanized punches if unarmed) and replaces shield value with a large pool of combat degradable armor(Like the female sydian).
EagleEye:
A mech specializing in accuracy and agility, boosts base range damage by 20(when unarmed instead of throwing rocks you throw boulders) and replaces shield pool by a smaller pool of combat degradable armor like the Armstrong's pool in exchange for a higher evasion rate.
CircuitDrive:
A mech specializing in shield generation and drone effectiveness boosts, all normal attacks are boosted by 10 points of energy damage and has a really large shield pool while boosting drone outputs by 20%.
All class perks that you may have attribute to the final output of the mechs, like a tech's shield related perks boosting the CircuitDrive shield. Although some mech types would fit better with some classes. They remove your relevant special abilities while you're wearing them and are replaced by abilities that you install it with. Installed abilities include stuff like "Gatling Arm" which is a low damage, low accuracy, hitting 15 times per usage attack or "Aegis" which makes an impenetrable forcefield between you and your enemy for the duration of the next turn or "OverDrive" which doubles your next hit with melee damage. Installations aren't mech specific.
Idea 18: Subject-137
[Sekritz]