[RPG] Renryuu: Ascension

RyenSaotome

Well-Known Member
Mar 6, 2016
387
49
Update 24.03.19.png
Update 24.03.19

The main focus in this version was to change the country management map back to a turn system, and to improve the overall performance, since areas like the sneak mission with Elly below the church of Calterburry caused lags and freezes for multiple people. I originally planned to make those changes later, but the performance of the game seemed too important to keep delaying it.

General changes:
  • New events with Grey in act 1 of the time skip preview. Requires the "beach scene" which unlocks after her events with the female adventurer trio. The event is split into multiple short parts, which are shown with sparkling icons on the map. (Make sure you've selected act 1.)
  • New scene with Mira in the act "Preg." of the time skip. Requires that Mira is pregnant and that you're married with her.
  • Cheat skill to reduce a monsters HP to 1. (Available in the sparkling book in Ryen's bedroom. Works on the same enemies as the debug attack skill.)
  • Fixed a bug with Mirel's skilltree after class change.
  • Slightly changed the system in the background for the sneak mission in the church of Calterburry to get Elly's gun, as the amount of parallel processes caused lags for some peole.
  • The "Health" and "Mind" values of Lace on her bad route in the prison is now restored when you re-enter the secret prison from the hidden bedroom. Previously it slowly increased over time.
  • If you pick the option not to watch Lielle in the lake near Ebron, she'll now return when you re-enter the area twice, instead of appearing again after some minutes.

Country management map:
  • On the country management map, when you interact with the big star icon to collect taxes, it now also gathered all values like freedom, faith, etc all at once from all buildings that increase them, and gives you the buffs if the value for the variable is at 100. This means, you don't have to gather them all by themselves, one by one, anymore
  • Removed the system of "construction teams" which limited how many constructions you can do at once on the country managemet map.
  • The real time system of constructions, researches, and so on, was changed back to a turn system, as it used to be.
  • You need "Logistic Points" to advance a turn on the overview map. They are automatically generated all 2,5 mins after you entered the management for the first time after this update. The "Logistic Points" are generated limitless, so the longer you do other things, the more turns you have available to do things on the country management map.
  • The new building "Logistic Center" can the constructed in the south of Central to generate an additional Logistic Point every 2,5 mins. (And there is a delegate who gives an additional points every 5 mins.
  • An icon with a joker card near the turn end button allows to cheat yourself +100 Logistic Points.
  • New "management screen" which gives you an overview of what resources you're producing, what researches are in progress, allows you to hire and appoint some delegates for bonuses, and several other things.
  • The UI of resources stored was removed. Instead, you're now shown how many of the resources you have stored in the text that mentions them. For example, if a trade offers "20x Iron [5] for 30x Budget [60]" it means that you have 5 Iron in your storage, and 60 Budget available.
  • Vanguards academy training +50 experience once per turn now.
  • Added a new extra training for vanguard squads. The icon appears near the barracks of the vanguard forces after 6-12 turns and requires the upgrade of the academy and the vanguard system to be unlocked. The training costs 40x Budget and gives +50 experience for a squad up to the max level 10, and then has a cooldown for 3-6 turns.
  • The following resources were removed from the managment map system, to make it less cluttered with barely needed objects: Stick, Plank, Steel Pickaxe, Mithril Pickaxe, Nail, Raw Clay, Roof Tile, Clay Brick, Sand, Glass, Window, Cement, Mortar, Cement Brick, and Fancy Mirror.
  • Removed resources that don't exist anymore from the requests that appear on the country management map.
  • Max storage value was changed. (30 base, +20 for storage building, +10 optional delegate bonus)
  • Overproduced resources now give either 1x Budget per type, or 1000 gold per type, or 2x Happiness and Reputation for your citizens. Which bonus you get can be chosen on the new management screen.
  • New building "market" can be build near Aldlyn. Requires the investment research. The market gives budget, but reduces safety when you gather it. In the market, you can exchange country Budget for gold your party can use.
  • The business below the command center now allows you to spend gold to increase your country budget.
  • New research in the university to get +10 Budget every 4 turns. This research continues endlessly, unless canceled manually.
  • Researches for Battle Knowledge, Protection Knowledge, Magic Knowledge, and Rune Stone in the university, and Builder Knowledge and Magic Dust in the laboratory are now done instantly instead of having a research time. You select how many you want to craft when you select the project on the research screen. The text will tell you how many of the required resources you have stored.
  • A new queue was added to the bottom right corner of the research screens of the laboratory and university. Here, you can spend budget to instantly finish the currently active research. (Instead of having to do it on the country map.) This costs 3x Budget per remaining turn, or 2 Budget per turn with an upgrade.
  • Equipment is bought on the new screen or in the armory. 5x Metal + 5x Budget -> 1x weapon or armor of that metal. (or wood for bows)
  • You can use delegates to get the army equipment level higher. This allows players to finally reach equipment level 10.

Expeditions change:
  • Expidition can't become unable to finish due to full storage anymore.
  • Soldiers aren't always "consumed" for expeditions, but sometimes 1 doesn't return.
  • Expidition groups are visible on the management map while they prepare to depart. (only during the first few turns of their expedition)
  • Expiditions rewards can be gold, budget, resources, or promotions for soldiers. There is a small chance to get a unique permanent buff for each of the medium and long expedition types. (obtainable and different for each of the 6 groups)

Trade changes:
  • There are 2-3 trade offers on the new management screen, which are randomized each turn. They have different offers for resources for sale or purchase. The color of the icon shows if they want to buy or sell things, and the number below the icon which group of items are offered. It's always a group of offers at once, not just a single offer.
  • Each turn, there is a chance for a random trade offer to appear at the border of Amagal, Begus, and Dorgania. They offer Budget to buy resources. Accepting the trade gives you +5 relationship with them.
[Amagal pays more for magic resources like mana crystals, Begus for clothes, and Dorgania for building resources.]
  • There are special one-time trade offers that appear after X turns in the other countries, which increase the relationship with them by +10. Such one-time deals can give you a constant gold/budget income bonus.
  • When relationship with a country is at 100+, it'll go down each turn by 2. Which means it's possible to keep increasing the relationship with the nations beyond 100, but requires some effort to keep it high.

  • New (short) dialogs of Rylee and Carrie at Havaria Port when they are hired as delegates for the castle.
  • The tutorial icon text was adjusted to the new turn system.

Due to the amount and type of changes, even with testing it for a while, the balance and micro management might still need improvement. In this regard, I'm happy about all feedback which helps me to refine the system.


If you want to support my work:
Currently is the spring sales event on Steam. For only two more days, Renryuu is reduced by 76% and can be purchased for only $3.59!
If you want to support my work, and see previews of the CGs of the children of characters in Renryuu, make sure to check out my SubscribeStar page at https://subscribestar.adult/naughty-netherpunch

Another way to help me would be to lend me a hand with the work on the .pdf walkthrough and wiki page https://renryuu.miraheze.org/wiki/Main_Page
While there is some background information only I can add, there is a lot of basic things people could enter by themselves. And for everything else, the helpers could make a list of things I should look up and add.
If you'd like to help with this, either start to edit the wiki on your own accord, or come join us on discord at https://discord.gg/A79WrBq and send me a message. Thank you!


Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
 

RyenSaotome

Well-Known Member
Mar 6, 2016
387
49
Update-24-04-09.png

Update 24.04.09 changes:
  • In Act 4 of the time skip, a !-icon appears at Aldlyn, which triggers an event to unlock a new area in the top left corner of the map.
  • The new area will introduce several new characters.
  • The events serve to teach you more about legendary monstergirls, and to introduce characters needed for the war phase later in the time skip.
  • The fairies on the special island in the brexeet isles were changed to have the same appearance as the fairies in the new area.

  • In Lalizan, when you chase Kippy, she now moves on the spot she is hiding behind the palm tree, to make it easier to find her.
  • When Kippy is hiding behind the palm tree, a new npc appears near the tent next to her. This slave trader is meant to guide you into that area where Kippy is hiding, but also sells you a slave with a CG scene. The trader stays in this location, even when you advanced Kippy's event. You just need Kippy's event to make him appear.
  • The scene of the slave trader gives you a choice, which decides whether you see the CG scene or not, but the outcome is the same, as the slave will end up in your castle either way. She'll be in one of the rooms in the bottom of the sleeping chambers, where Coral and Lace can also be. It's possible to replay the CG scene of the slave regardless of which choice you picked.

  • Added a new full body CG image for Earthspirit in the forest of Ebron.
  • The CG for the scene with Earthspirit was remade, and the text changed to fit to the new images better. You can check all of the new CGs in the CG room, and replay the scene to see the new text. (CG room page "Non-human 3")
  • Added a remake of the full body CG of the Firespirit, including a version without flames. The new images can be seen in the CG room page "Non-human 3."

  • Changed the system of the red and blue flame in Lielle's treasure dungeon (with Tourax) to reduce lags due to parallel processes in the background.
  • The caravaan trader to buy usable items for the vanguards and exchange artifacts is back. It was gone after the recent changes to the overview map, since the old trading screen was removed. It's now available again as an icon near Aldlyn.
  • Fixed the text of Battle/Protection/Magic Knowledge, and Rune Stone research, to show the correct amount that you produced.
  • Fixed a bug that caused the old overview map UI to appear after vanguard battles.
  • Fixed a bug which caused f-Grey to stay in your group when leaving Fürstenstein in a certain way.
  • Fixed a bug with the sparkling speech bubble icons for requests on the country management map. In saves in which they were unusable, using the "turn end" button once will reset the request icons and fix the issue.
  • Fixed an issue with the alchemy table in Whisperwind Farm, which caused the quest "Armor Breaking" not to finish properly. People who have the quest not marked as done due to this bug can use the teleport orb item to get the quest log updated.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
 

RyenSaotome

Well-Known Member
Mar 6, 2016
387
49
Update 24.05.04.png
Update 24.05.06 changes:

  • New brawler battles for Brad. One in the tower east of Kagabanui, one in the tower slightly south of the first tower, and after those two battles you can challenge their master in Lalizan.
  • In "Act 1" of the time skip events, the military commanders of the other nations are introduced in multiple events. A lot of them appear in casual clothes, while they will wear other outfits during the war phase. [You can access the test version of the time skip content when you interact with the sparkling book in Ryen's bedroom in the castle of Aldlyn by selecting the "Time skip preview" option.]
  • The new military commanders have short dialogs before and after some of the battles in Begus during the war act of the time skip preview events. You can get these dialogs by using the icon over Aldlyn to replay the battles. (Terese near Parverhill, Robin at the border near Ironholm Prison, Godfreed near Witton, and the other three in the battle of Calterburry)
  • New event in the time skip act "Preg." It appears as a sparkling icon over Newkungu in Dorgania when both Shanna and Naomi are pregnant and married to you. After this event, the same sparkling icon will appear in the "Birth" act, and give you a CG scene with the two foxgirl sisters.

  • The lightning brawler Sparky, which you can meet in the Black Twin Towers of Honor, has a full body CG image now. She was added to the CG room page "Others 2."
  • New full body CG and character sprite for Flaire, the leader of the Thremten thieves guild.

  • Fixed a bug in Tsiom's event, which prevented you from progressing Brad's story with her when you changed to the level 200 class before doing her event.
  • Changed watchtowers on the worldmap to be "below" players, so that you can walk through them.
  • Fixed an issue with randomized battles in the black twin towers of honor.


I'd love to hear which of the new characters you like or hate the most, and who you're looking forward to learn about more.

The next update will advance the war phase further, with new battles and more content about the military commanders of your enemies.
Finishing the war phase will be the top priority for the next update(s).

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
 

RyenSaotome

Well-Known Member
Mar 6, 2016
387
49
Update-24-05-04.png

Update 24.05.31 changes:
- The war system in the time skip preview was advanced significantly:

Battles in Amagal:
1. Yin Tower [Dialog with Joel and Yasmine before the battle of either the Yin or Yang Tower. The Yin Tower is defended by Yasmine.]
2. Yang Tower [Dialog with Joel and Yasmine before the battle of either the Yin or Yang Tower. The Yang Tower is defended by Joel.]
3. Barracks [The barracks are defended by Fulbertus. After your victory, if Atherune isn't captured yet, she'll hear about Fulbertus defeat and comment on it.]
4. Manastyr outside [Defended by Atherune. Story dialog with Zavier and Ryland before the battle.]
5. Manastyr inside [Defended by Zavier and Ryland. Zavier does an AoE attack each turn, Ryland "revives" the first time you defeat him. Story event after your victory, which unlocks the battles against Dorgania.]

Battles in Dorgania:
[The battles in the north are more difficult than in the south, but each battle gives the active vanguard squads permanent stat bonuses to make them stronger. This way, more battles give you more story and make the following battles easier.]
1. North Tower 1 [Defended by Lux.]
2. North Tower 2 [Defended by Wacko.]
3. Central Bridge [Defended by Alexandra. She retreats to Lualombo after the battle.]
4. Bridge near Sinasoka [When the Orchel elves are your allies, they'll sabotage/destroy the two barricades of the enemies.]
5. Newkungu [When you're married to Shanna, she'll get rid of one enemy unit after 3 turns.]
6. El Arma Gravesite [Time limit for the battle due to an incoming sandstorm.]
7. Tajurata Fort [Defended by Draven. After his defeat, he'll tell you more about the situation in Kagabangui and the reason for the war.]
8. Luolambo [Defended by Alexandra.]
9. Rakake [Defended by Loki.]
10. Siriveta [Defended by Gawyn.]
11. Sunee
12. Lalizan [Defended by Vaurghas.]
13. Minsk Harbour [You have the option to attack from the water or land at the start of the battle. When the chest isn't looted within a few turns, Phewyss comes with a ship, steals the treasure, and leaves.]
14. Kagabangui [Defended by Barnabe. Defeating him will finish the battle and leads to Dorgania's capitulation.]

  • I added four !-events on the war map, which increase the strength of your regular army. This strength value is used during the battles in which you pick the option to leave the fighting to your army, instead of using the vanguards to fight yourself.
  • Multiple other !-events show events and dialogs with different characters during the events of the war.
  • Ending the turn twice in the war phase after defeating Begus will make a new force appear from the east. They have a story at the start of the battle and after your first victory. Afterwards it turns into a repeatable bonus battle.
  • Added an achievement for winning the war against Dorgania after defeating Barnabe.


Other changes:
  • Events and CG scene with Selka. Starts in the barracks of the vanguard forces when you speak with Selka after her squad reached level 3, and you had your first dialog with her in the barracks.
  • Changed Sparky's brawler battle against Brad to not show the small Brad next to the big CG of Sparky anymore.
  • Changes the costs of recruits for new vanguard squads from 4 to 2, as they're not as fast and easy to produce anymore as in the old system of the country management map.
  • Fixed an issue which caused Lind's CG to stay on the screen after her last battle.
  • Changed the face images of Icespirit in the first encounter with her to the new CG version.
  • Added a way to donate Wood and Stone items from your inventory on the country overview map.
  • Fixed the exit of the vanguard squad overview screen, so that it brings you back to the war map when you enter the screen from there.


Renryuu is currently on sale on Steam with a 50% discount! If you want to support my work, consider buying it on Steam and enjoy the automatic updates it offers, or check out my SubscribeStar page at https://subscribestar.adult/naughty-netherpunch where you can see preview CGs of the children of the characters in Renryuu.


Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
 

RyenSaotome

Well-Known Member
Mar 6, 2016
387
49
Bugfix update 24.06.03:
  • Fixed a problem with the country management map entry after using the war map. Either by going into the time skip test and back out, or by using the "teleport bug fix" option in the menu of the sparkling book in Ryen's bedroom, the issue can get fixed in saves that already have the problem before this change was made.
  • A blue-! icon for characters at Havaria Port now shows where you can use a ship for travel.
  • Bonus battle 3 showed the old UI when reaching the time limit. This is fixed now.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
 

RyenSaotome

Well-Known Member
Mar 6, 2016
387
49
Update-24-07-04.png

Update 24.07.05

Changes:
  • After finishing the war phase, you can get several new events in the "post war" phase of the time skip preview content. They're mostly about the three queens Palasha, Jeanne, and Varea, and how their nations and their roles change as result of the war. [You can access the test version of the time skip content when you interact with the sparkling book in Ryen's bedroom in the castle of Aldlyn by selecting the "Time skip preview" option.]
  • The new events include two weddings, a coronation, and two different CG scenes.
  • The stories are all started with sparkling green icons on the map of the post war phase. They can be near Kagabangui, in Amagal, and in Begus near Ironholm Prison or Calterburry. The different stories are mostly in one line, which means a new icon appears once the previous step is done. At some point, the stories are combined into one story line, and therefore require the events of the other characters to be done first.
  • For one step of the events, the secret wedding with Jeanne and the wedding with Varea must be done before you can unlock it.
  • The end of the new events is the second big CG scene, which takes place in the castle of Aldlyn.

As part of the Summer Sales, Renryuu is currently reduced on Steam by 76%! If you want to support me, and enjoy the automatic updates Steam provides, please consider a purchase. Thanks.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our