Questions about the available classes and builds

Rocketman

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Jul 16, 2017
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Hello,

I'm curious as to what the current viable classes are for the game. I know that the Ranged Mech class is OP and can currently just brute force its way thru the game but what are the other good or viable classes for the game.

Also, since I've never made a tease build character before, how do you make one? (Like whats the best class and perks to get to make a good tease build?)
 

Theron

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Melee Tech Specialist does very well in most encounters. Max Intelligence, can completely ignore all other stats, if you want. Attack Drone if you want more offence, Shield Booster if you don't want your Shields to go down, ever. Becomes ridiculous at level 10 with a Stun Chance weapon because of Rapid Recharge.

Smuggler, Melee or Ranged doesn't make much difference. Melee has a better weapon selection, but that's about it. Power Creep has hit the point where you can fairly easily have > 70 passive Evasion. However, Accuracy and Evasion were recently reworked so Accuracy now directly counters Evasion. I find Stun Chance weapons very effective for Smugglers, and Ranged is pretty much stuck with the Shock Bow.

Melee weapons can hit flying enemies if you have (certain types of) Wings, the Light Jetpack or Lunge (Level 10 Mercenary perk).

Tease builds:
A lot of high Evasion gear is also high Sexiness so you kind of have a high Sexiness build by default.
Ranged Mercenaries can fire Slut Rays/Bimbolium Emitter 3 times/round, 4 times once they get Second Shot. No one else can fire those weapons more than once/round. Because they're Energy Weapons, they can also be Overcharged by a Tech Specialist.

Note: Sexiness was also recently reworked. All Armor/Outer Clothing has 5 points between Sexiness (which now adds to Libido) and a new stat Resolve (adds directly to Willpower). The starting Dress Clothes are the only exception. Underwear has 3 points to divide. Skills were removed. Chance of Tease success is now dependent on Libido. You no longer have escalating Sexiness values.

Perks to consider:
Tease Attacks:
Myr Venom gives you a Drug attack.
12"+ Aphrodisiac-Laced Penis grants a Dick Slap attack (Not a perk, only available with Siren's Bounty for Suula, I think.).
Mega Milk (Milk Self at Millie's stall in New Texas Milking Barn), Vanae Milk (Sky Sap), Milk Fountain (Treatment, Cum Cow) all allow you to use the Milk Squirt special attack regardless of fullness. Mega Milk also ensures you always have enough to attempt to bribe the Rat's Raiders.

Pheromone Perks: Alpha Scent (Lupinol), Pheromone Cloud (Treatment, Bull), Jungle Queen Scent (Amazonia), Musky Pheromones (Laquine Ears). Increases Tease damage by up to your Pheromone Level (it's random). They all stack.

Energizing Libido. (Amazonia) The real draw is you don't lose Energy from orgasms. If you have a high (40+) Libido, there's not much reason not to get it. You don't need Amazonian Endurance to get it. If your Libido ever goes under 40, you lose the perk, even if the decrease was temporary (like from -Sexiness Armor).

Innocent Allure (Treatment, Foux Cow) Staggers enemies when you Tease them. Also increases Sexiness by 5.

You can go for Ice Cold at character creation, which causes you to have the highest chance of successfully Teasing at low Libido, making Sexiness gear less necessary (Potentially detrimental?).

There's also the Bimbolium Defense System, which does 1/2 of your maximum Shields as Psychic Lust damage when your Shields go down. Can be very effective, but you need the HP to survive when your Shields are breached.
 
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Rocketman

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Melee Tech Specialist does very well in most encounters. Max Intelligence, can completely ignore all other stats, if you want. Attack Drone if you want more offence, Shield Booster if you don't want your Shields to go down, ever. Becomes ridiculous at level 10 with a Stun Chance weapon because of Rapid Recharge.

Smuggler, Melee or Ranged doesn't make much difference. Melee has a better weapon selection, but that's about it. Power Creep has hit the point where you can fairly easily have > 70 passive Evasion. However, Accuracy and Evasion were recently reworked so Accuracy now directly counters Evasion. I find Stun Chance weapons very effective for Smugglers, and Ranged is pretty much stuck with the Shock Bow.

Melee weapons can hit flying enemies if you have (certain types of) Wings, the Light Jetpack or Lunge (Level 10 Mercenary perk).

Tease builds:
A lot of high Evasion gear is also high Sexiness so you kind of have a high Sexiness build by default.
Ranged Mercenaries can fire Slut Rays/Bimbolium Emitter 3 times/round, 4 times once they get Second Shot. No one else can fire those weapons more than once/round. Because they're Energy Weapons, they can also be Overcharged by a Tech Specialist.

Note: Sexiness was also recently reworked. All Armor/Outer Clothing has 5 points between Sexiness (which now adds to Libido) and a new stat Resolve (adds directly to Willpower). The starting Dress Clothes are the only exception. Underwear has 3 points to divide. Skills were removed. Chance of Tease success is now dependent on Libido. You no longer have escalating Sexiness values.

Perks to consider:
Tease Attacks:
Myr Venom gives you a Drug attack.
12"+ Aphrodisiac-Laced Penis grants a Dick Slap attack (Not a perk, only available with Siren's Bounty for Suula, I think.).
Mega Milk (Milk Self at Millie's stall in New Texas Milking Barn), Vanae Milk (Sky Sap), Milk Fountain (Treatment, Cum Cow) all allow you to use the Milk Squirt special attack regardless of fullness. Mega Milk also ensures you always have enough to attempt to bribe the Rat's Raiders.

Pheromone Perks: Alpha Scent (Lupinol), Pheromone Cloud (Treatment, Bull), Jungle Queen Scent (Amazonia), Musky Pheromones (Laquine Ears). Increases Tease damage by up to your Pheromone Level (it's random). They all stack.

Energizing Libido. (Amazonia) The real draw is you don't lose Energy from orgasms. If you have a high (40+) Libido, there's not much reason not to get it. You don't need Amazonian Endurance to get it. If your Libido ever goes under 40, you lose the perk, even if the decrease was temporary (like from -Sexiness Armor).

Innocent Allure (Treatment, Foux Cow) Staggers enemies when you Tease them. Also increases Sexiness by 5.

You can go for Ice Cold at character creation, which causes you to have the highest chance of successfully Teasing at low Libido, making Sexiness gear less necessary (Potentially detrimental?).

There's also the Bimbolium Defense System, which does 1/2 of your maximum Shields as Psychic Lust damage when your Shields go down. Can be very effective, but you need the HP to survive when your Shields are breached.
That's a lot of useful info, thank you.

So, the Attack Drone skill path for the tech specialist is viable again - good. Does "Flower Power" (Cerespirin) work well with a tease build or does it cause more problems than it's worth?
Good to see that Melee Smuggler is no longer the worse build in the game. Is the melee mercenary viable?
I see that you listed the Ranged versions of Merc and Tech for tease builds - is the smuggler not good for them or do they just lack perks that make a good tease build? (I thought that the Smuggler would be perfect for tease builds as they have high evasion anyway).

I do appreciate all the info that you have given.
 

Theron

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That's a lot of useful info, thank you.

So, the Attack Drone skill path for the tech specialist is viable again - good.
Either that, or Charge Weapon is just that ridiculous. I like it, though. It does eat your Accessory slot if you want to do good damage. There was a new Laser Drone added recently, too. Current count is 3 (or so). Tam-Wolf (2.0), Siegwulfe (Combat, Bimbo, Bimbo-Domme), Laser.

Does "Flower Power" (Cerespirin) work well with a tease build or does it cause more problems than it's worth?
I actually don't know. If it fits your aesthetic, go for it.
I will say, most Minimum Lust increases don't stack. So if you have +20 from Flower Power, you can pick up, say, Amazonian Needs + Inhuman Desire (via KiroQuest) and not increase Minimum Lust. (Theoretically. I haven't tested that specific combination.)
With +45 Minimum Libido, you may as well get Energizing Libido at that point.

Good to see that Melee Smuggler is no longer the worse build in the game. Is the melee mercenary viable?
As far as I know, yes. It's just not as ridiculous/Easy Mode as Ranged. Warden Shield is basically intended for Melee Mercenaries. A very potent combination is FZR Fire Suppression System + 'Crushing' Melee weapon. FZR inflicts Deep Freeze, which
1. Decreases target's Evasion by 50
2. Doubles all damage from a 'Crushing' attack.
FZR cannot be fired more than once/turn (without Rapid Fire), and I've never seen Deep Freeze occur when Rapid Fired. Might be a fluke, though. It really does seem designed as a sidearm for a primarily melee build. I can only imagine how ridiculous Sneak Attack + Deep Freeze would be.
Don't use -Accuracy Melee weapons, keep your total Evasion positive (you take more damage if Evasion is < 0).
I forgot. While the Melee Smuggler may want Custom Shock Gear, Ranged can go with Rouser for +15 Evasion (10 x 1.5). Melee can, too, but then you have to go back to Blinding/Stunning via special attacks.

I see that you listed the Ranged versions of Merc and Tech for tease builds - is the smuggler not good for them or do they just lack perks that make a good tease build? (I thought that the Smuggler would be perfect for tease builds as they have high evasion anyway).
I've really only played a Melee Attack Drone Tech Specialist and a Ranged Smuggler, so that's where most of my advice will be coming from. I've dabbled with Mercenary, but I found it oddly squishy by comparison. I may be playing it wrong. Admittedly, I wasn't going full Ranged build. I think I was spoiled by how mono-stat Melee Tech Specialist is.
For Smugglers, the Royal Shard Bow has the highest Evasion bonus (Tied with Zil Champion) of any Ranged weapon. You can do kind of silly things with Shoot First, though most will advise you take Low Blow instead. If you take Quick Draw instead of Kip Up, you can switch between your Royal Shard and whatever your HP damage of choice is and not lose Shoot First/Alpha Strike*. RSB does Drug damage, so some things are highly resistant. Others, it works fantastically on.
*Lust weapons don't seem to benefit from Critical Hits.

I do appreciate all the info that you have given.
Glad to help.
 
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TheShepard256

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Each attack with the FZR Fire Suppression System has a 1 in (equal chance for 2 or 3, then +2 if the target's freezing resist is at least 24) chance to freeze enemies struck by it for 4 turns. If you attack a frozen enemy with a weapon that has the Crushing damage flag, that attack is guaranteed to crit and the weapon's base damage is doubled on top of that. Frozen enemies also get -50 evasion, and having negative evasion increases the damage they take by 4% per point below 0. Combine that with Second Strike, and you'll deal a hell of a lot of damage. All the best crushing weapons are melee, so this strategy synergises well with a melee Tech's Charge Weapon* and benefits even more from a melee Smuggler's Can Opener. All of this, for a measly -5 evasion.
*The damage from this is added after, and thus not affected by, the doubling and evasion penalty; hence "synergises well with" instead of "benefits even more from".

As for a tease-based build, it used to be the case that damage was capped at 30 (+bonuses from having your tits and/or cock painted), so it would take several rounds to defeat enemies, making a tanky build like a shield-based Tech Specialist preferable so you could reliably last long enough to win. That limit seems to have been removed since the rework, but from my testing, you still won't be taking out most enemies in one turn, so you'll still need at least some durability. Either way, using tease attacks as your main source of lust damage means you still have both your melee and ranged weapon slots free to use whatever you want against lust resistant/immune foes.

From all this, a good build would be a Tech Specialist with:
  • Shield Booster, which combined with all the guaranteed shield-boosting perks means you'll be able to tank most attacks;
  • Armour with high Defense and Health bonuses (Pump-King's Platemail is the best, but most high-tier armours that boost one also boost the other), to help you survive anything that gets past your shields (especially with the +20% Defense from Armor Tweaks);
  • The Custom Shock Gear: deals mixed kinetic-electric crushing damage, and also has Stun Chance, so you have a 1/4 chance per hit to stun them for two turns;
  • Second Strike, which gives you two attacks with the CSG per turn, and the CSG's Bonus Hit Rate means the second attack has no accuracy penalty;
  • The FZR, to freeze your opponents, setting up massive damage with the CSG, and also deal freezing damage, so you can use it against enemies with high electric resistance (since those enemies tend not to have high freezing resistance);
  • Charge Weapon and/or Weapon Tweaks if you want to deal even more damage with the CSG, or Overcharge and/or Gun Tweaks if you want the FZR to be a more reliable backup (you can mix & match if you want);
  • Boosted Charges, since crit chance is pretty much useless in this build (FZR can't crit, CSG always crits against frozen foes), and it also boosts:
    • Thermal Disruptor if you want to deal lots of burning damage (after all, how many enemies resist burning, freezing AND electric damage?) and inflict burning damage over time (don't forget to not use the FZR since that clears burning effects on the target), or
    • Gravidic Disruptor if you want something guaranteed to work on any enemy and halve all kinetic damage for a few turns;
  • Charge Shield, since you'll probably be doing enough damage to outclass Shield Hack (though chances are you won't be using either);
  • Deflector Regeneration, since that gives more energy than Power Surge (40 vs 33);
  • Drone Control, since like crit chance, Deadly Shock is pretty much useless in this build;
  • Maxed out Intelligence, to get the most out of your perks;
  • Close to maxed out Willpower (you can get away with Willpower lower than your max by half your equipment's resolve), for the Lust Defense;
  • Many of the perks Theron mentioned above, if you want to hit hard with lust as well;
  • Undergarments of your choice (sexiness for +libido and +tease damage, resolve for +Willpower, hardlight strapon to access several scenes); and
  • Light Jetpack to counter the FZR's evasion penalty and hit flying enemies with the CSG. This isn't necessary if you have flight-capable wings, so if you do, you could use a different accessory, such as:
    • Bimbo-Domme Siegwulfe deals either kinetic or tease damage to match what you're doing, grants a little bonus evasion and sexiness, and allows you to take advantage of Drone Control.
    • Bimboleum Defense System synergises well with the high Shields you'll have with this build.
    • Signet of Bravery for extra Health, Physique and Aim.
    • Shield Aug Bracers for even stronger Shields.
(Also, I spent three hours composing this post, including research.)
 

ScarletteKnight

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Everything is viable, but Melee Tech and Ranged Merc are strongest. Either Smuggler is second best, with Ranged Tech and Melee Merc being the worst, in that order, in my opinion.

Everything else that can be said has been said, basically
 

Theron

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Each attack with the FZR Fire Suppression System has a 1 in (equal chance for 2 or 3, then +2 if the target's freezing resist is at least 24) chance to freeze enemies struck by it for 4 turns. If you attack a frozen enemy with a weapon that has the Crushing damage flag, that attack is guaranteed to crit and the weapon's base damage is doubled on top of that. Frozen enemies also get -50 evasion, and having negative evasion increases the damage they take by 4% per point below 0. Combine that with Second Strike, and you'll deal a hell of a lot of damage. All the best crushing weapons are melee, so this strategy synergises well with a melee Tech's Charge Weapon* and benefits even more from a melee Smuggler's Can Opener. All of this, for a measly -5 evasion.
Get yours today, while supplies last! Call Now! (As effective as it can be, and as satisfying as the numbers are, we're shilling it kind of hard.)
*The damage from this is added after, and thus not affected by, the doubling and evasion penalty; hence "synergises well with" instead of "benefits even more from".
It's still absolutely insane. Especially against anything weak to Electricity.
Armour with high Defense and Health bonuses (Pump-King's Platemail is the best, but most high-tier armours that boost one also boost the other), to help you survive anything that gets past your shields (especially with the +20% Defense from Armor Tweaks);
Deflector Regeneration, since that gives more energy than Power Surge (40 vs 33);
Drone Control, since like crit chance, Deadly Shock is pretty much useless in this build;
Bimboleum Defense System synergises well with the high Shields you'll have with this build.
As far as I can tell, the Bonus Defense is just that, bonus Defense. It only affects Defense, not Resistances. I'm not even sure why Tech Specialists have it. I prefer Augment-Weave for most fights. In addition to 50 bonus Shields, the 6 Evasion cancels out the FZR penalty. That said, I got to Zheng Shi in Atma Armor.
Deflector Regen also gives 4/3 the amount of Shields as Power Surge. (Same formula /3, for 4 turns).
If you took Shield Booster, you need a Drone in your Accessory slot to benefit. You also miss out on Tam-Wolf 2.0 (which does bonus Electric damage so it actually does respectable damage vs Shields and Robots), the Laser Drone and 1 damage/level.
If you get your Shields high enough, they'll never go down unless you let them. Stun Chance + Rapid Recharge is that good. In that case, you won't actually get any use from Shield Defense Systems.

Regardless of Class, you'll want a suit of Augment-Weave for the Gym. Double soreness recovery makes increasing your stats much easier.
 
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Rocketman

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Wow, this an awesome amount of info, specially on tease builds. Thank you to all of you that have replied.

It seems that the "FZR Fire Suppression System" and a melee weapon with the Stun/Crush status are the go to weapons.
Is the "Star Viper Slutwear" even worth wearing in regards to the -10 Crit Bonus they have? (for a tease build or any other build)

Where do you find that "Laser Drone" that was recently added? (It's not listed in the Wiki yet)
 

Aury

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Wow, this an awesome amount of info, specially on tease builds. Thank you to all of you that have replied.

It seems that the "FZR Fire Suppression System" and a melee weapon with the Stun/Crush status are the go to weapons.
Is the "Star Viper Slutwear" even worth wearing in regards to the -10 Crit Bonus they have? (for a tease build or any other build)

Where do you find that "Laser Drone" that was recently added? (It's not listed in the Wiki yet)
You find it after defeating the AI miniboss in Uveto’s new deep-sea quest.
 
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null_blank

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Yeah, I think so. I didn’t find it on my Merc save.
Okay, that makes sense, I thought it had something to do with keeping the keycards so I wound up reloading to a previous save and got a little confused :oops:
 

Theron

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Is the "Star Viper Slutwear" even worth wearing in regards to the -10 Crit Bonus they have? (for a tease build or any other build)
Right now, the Wiki is unreliable for Armor/Clothing that used to have high Sexiness because of the Sexiness overhaul. Star Viper Slutwear in particular now has -5 Crit, among other changes.
If you're using a weapon with the Can't Crit tag or FZR + Crushing, which always Crits if the combo goes off.
Mercenaries have 'Crushing Blows' which gives them +10 Crit.
Honestly, the combo is satisfying, but also extreme overkill (at least for a Melee Tech Specialist).
Wait, is this exclusive to drone techs?
Yeah, I think so. I didn’t find it on my Merc save.
You do need the Attack Drone perk to be able to salvage the Boss' Laser Turrets into the Laser Done. I tested that specifically.
 
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Rocketman

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I think I got a good grip on making a good tease build. Thanks for the help with that.

I do have side questions: Are there any must have or good to have perks for the non-tease builds?
I remember that the "Akane's Painslut" perk used to be must have for a Merc build. Is that still the case or has that been changed?
 

Theron

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I think I got a good grip on making a good tease build. Thanks for the help with that.

I do have side questions: Are there any must have or good to have perks for the non-tease builds?
I remember that the "Akane's Painslut" perk used to be must have for a Merc build. Is that still the case or has that been changed?
There aren't a lot of non Class combat perks, by design.
If you plan on using a Bow, Concussive Shot is really handy for Queen Taivra. Others too, I'm sure, but particularly for her.
Last I heard, Akane's Painslut is still OP, but it's most useful on a class that expects to be taking HP damage. So Mercenary, basically. From the description, you also probably want to stack Inhuman Desire as high as possible (assuming it's not percent based). +15 from Doll Maker (if you don't already have ID) +15 Mitzi's Cuntnosis (also get Easy, may or may not be worth it), +40 Treatment, +20 Kiro Quest VR Adventure (best if you don't already have Amazonian Needs, if you do, it will stack for +40 Minimum Lust.)
 
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Rocketman

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Does anyone know how much damage the new Laser Drone does for the Tech Specialist? Does the damage scale with level or is it a fixed damage amount? Does it stop working if your shields go down?
 

Theron

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Does anyone know how much damage the new Laser Drone does for the Tech Specialist? Does the damage scale with level or is it a fixed damage amount? Does it stop working if your shields go down?
I have no reason to believe it doesn't scale like all the other Drones, but until the Public GitHub is updated, the only way to be sure is if someone with access to the Private looks at it.
It does stop working if your Shields go down. If I were writing it, I'd make it a Key Item with an Interact in the Inventory to toggle between Electric and Burning. As it stands, it's described as a 'module' for your default Drone, but it still takes your Accessory slot, negates the Attack Drone bonus Shields (like the 'Self-Powered' Drones) and is disabled if your Shield goes down (like the default Drone). My Shields don't go down much, so it isn't much of a problem, but it is kind of annoying that it has both weaknesses.
 

Rocketman

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I remember seeing old posts about a 4th class to be added to the game at some point, a psychic class. Is this still going to be a thing or has that idea been dropped?
 

Theron

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I remember seeing old posts about a 4th class to be added to the game at some point, a psychic class. Is this still going to be a thing or has that idea been dropped?
Last I heard was 'eventually'. This was a few months ago, in the comments for one of the blog posts. I think.

When choosing your Attribute Affinity during character creation, there is this description:
Willpower said:
...and strengthen your own psionics, should a person of human decent somehow gain mind powers.

I'm hoping for it sooner rather than later, myself. Hopefully the Broken Psi-Amp will become useful at the same time.
 
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Rocketman

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Last I heard was 'eventually'. This was a few months ago, in the comments for one of the blog posts. I think.

When choosing your Attribute Affinity during character creation, there is this description:


I'm hoping for it sooner rather than later, myself. Hopefully the Broken Psi-Amp will become useful at the same time.
Do we have any idea what the powers or ability perks will be for that psychic class? Or is the class still in the idea/planning stage?
(I hope to see the class sooner than later as well).
 

Rocketman

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Does the "Lunge" ability do anything for a Range Mech or is that melee only perk?
 

Theron

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Do we have any idea what the powers or ability perks will be for that psychic class? Or is the class still in the idea/planning stage?
(I hope to see the class sooner than later as well).
Rumor has it the class will be Lust combat focused. I don't know if that's true, though. Or if it was true, but was changed.
Does the "Lunge" ability do anything for a Range Mech or is that melee only perk?
Lunge has no benefit for Ranged attacks, but Bigger Guns isn't really worth much. As a Mercenary, Headbutt works off of Physique, you get bonus Willpower from Physique, and your chance to escape Grapples is still Physique-based.* You probably want to be wearing Power Armor at this point anyway. The only use for Bigger Guns is if an enemy uses an attack that will bring your Physique below 40 (Feruze's Tranquilizer decreases Physique by 1/2, for example), but wearing Power Armor bypasses that entirely. The more common Trip only decreases by 5. You also become less vulnerable to disabling Power Armor weapons as the level (and Attribute) cap increases.

*Unlike Smugglers (Escape Artist makes it based on Reflexes) and Tech Specialists (Static Charge allows you to auto-escape for 5 Energy).
 

Irrlicht

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It is a melee perk, last I checked.
However, a thing mentioned much further up:
Melee weapons can hit flying enemies if you have (certain types of) Wings
Which ones? My melee merc with full Zil-Transformation (including bigger wings) can not seem to hit the flying bugs at all, so it is no simple check 'Can this wings fly'.
 

Theron

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It is a melee perk, last I checked.
However, a thing mentioned much further up:

Which ones? My melee merc with full Zil-Transformation (including bigger wings) can not seem to hit the flying bugs at all, so it is no simple check 'Can this wings fly'.
It should. Did a quick test. Are you getting a message
Without canFly said:
Your can’t reach the zil male! He is too high!
or
I just can't miss. That's actually kind of annoying.
I just did a quick test (save edited Bee wings), and it works.

As an aside, that typo must have been there forever.
 

Irrlicht

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Did a quick test myself... Odd, I could have sworn it used to not work...
Did they change that in the last major combat-overhaul? Because if yes, I must have fully missed it.
 

Theron

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Did a quick test myself... Odd, I could have sworn it used to not work...
Did they change that in the last major combat-overhaul? Because if yes, I must have fully missed it.
It used to not work, yes. It was changed in March 2019 (became Public in April). However, it didn't make it into the Patch notes.

Wings.
 

Irrlicht

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It used to not work, yes. It was changed in March 2019 (became Public in April). However, it didn't make it into the Patch notes.

Wings.
That explains plenty, thank you! I just got into habit of using a flamethrower for my melee mercs before getting to lunge, so this change has gotten fully past me.
 

Rocketman

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Which is the better ability perk for the ranged mech, Carpet Grenades or Detonation Charge?
Are there enough group battles to justify the carpet grenades or have they been power creeped by later mobs?
 

Paradox01

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Ranged "mech"? You mean "merc" as in Mercenary? Personally, I found Carpet Grenades pretty useful for the little while I spent at Level 5, then they weren't. Most enemy groups after that have a "healer". I found that whaling on one enemy at a time worked better than doing a little bit of damage to each.

Also, there just aren't a lot of enemy groups that actually stat out the 3 or 4 baddies. Some, like the Raskvel Gang, fight as a mob (single set of stats).
 
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sumgai

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The male Raskvel Gang does take extra damage from Carpet Grenades, Cleave and the like.