Your Gripes With CoC2

meowster

Active Member
Apr 27, 2025
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Fucking Cat Ears as the Mark of the WYLD, all those useless options and you gotta be a knife ear? its not even that hard, put it in the next public update.
 

Tide Hunter

Well-Known Member
May 4, 2019
920
1,264
Fucking Cat Ears as the Mark of the WYLD, all those useless options and you gotta be a knife ear? its not even that hard, put it in the next public update.
Why would you even want to be an elf if you don't want to be an elf? If you want to be a catfolk, just play as a catfolk. If you just want the willpower boost then, well, I do think that the bonus stats should be disconnected from race entirely. Even though you can relatively quickly TF out of whatever your starting race is, I don't like that it makes you pick specific races just to have slightly better stat distributions.

A lot of CoC2 in design and decisions is trying to make sure that race and transformatives are separate from gameplay capability (aside from soulbinds, because they're major decisions). They did things like make it so that what stats you can level up are no longer tied to your current race, and remove the tail whack power despite it being functionally useless anyways. So it's pretty weird that still just have this, even if you aren't actually pressured to stay with your starting race.
 

IraMorti

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Dec 5, 2017
817
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Why would you even want to be an elf if you don't want to be an elf? If you want to be a catfolk, just play as a catfolk. If you just want the willpower boost then, well, I do think that the bonus stats should be disconnected from race entirely. Even though you can relatively quickly TF out of whatever your starting race is, I don't like that it makes you pick specific races just to have slightly better stat distributions.

A lot of CoC2 in design and decisions is trying to make sure that race and transformatives are separate from gameplay capability (aside from soulbinds, because they're major decisions). They did things like make it so that what stats you can level up are no longer tied to your current race, and remove the tail whack power despite it being functionally useless anyways. So it's pretty weird that still just have this, even if you aren't actually pressured to stay with your starting race.
To be honest, I feel like race attribute should give a choice - Each race already previously had three relevant attributes, just let us choose one of the three at character creation. It would give us a little flexibility.
Human: Presence, Toughness, Cunning
Wyld Elf: Willpower, Agility, Cunning
Catfolk: Agility, Cunning, Presence
Lupine: Strength, Toughness, Cunning
Orc: Toughness, Strength, Willpower
 
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Dec 28, 2016
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25
man some people get really intense about the "hating on elfs" bit huh? nowhere in the game does it force u to play as an elf.
 

meowster

Active Member
Apr 27, 2025
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41
Im not hating on elfs. I was just being over with the knife ears.

Reason, what the other guy said, I have made posts saying the same, stats and background race class should be disconnected. I want that plus 3 to W.

reason also being the changes to charmer, and pres nerfs. Its not as useful or what it used to be. So trying a spellblade now in the next pubdate, new playthrough
 

meowster

Active Member
Apr 27, 2025
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41
I feel like taking away elf ears for cat ears just makes it a cat girl - Elf ears are like the defining trait. I get it for RP purposes, but at that point you could prob just save edit
male
so cat man
but the stats, as a new fist playthrough as a spellblade, I earlier played str based, I see elf as necessary. It also has a lot of options unlike other races, so adding in cat ears shouldnt be a problem.

and you have to tf out of a catfolk with a root of man x turgid mush to get rid of yur wierd cat dick, dont want a cat dick.
 

Lostname475

Well-Known Member
Apr 3, 2023
255
201
male
so cat man
but the stats, as a new fist playthrough as a spellblade, I earlier played str based, I see elf as necessary. It also has a lot of options unlike other races, so adding in cat ears shouldnt be a problem.

and you have to tf out of a catfolk with a root of man x turgid mush to get rid of yur wierd cat dick, dont want a cat dick.
Your starting stats are really not that important.
 

Lostname475

Well-Known Member
Apr 3, 2023
255
201
I wish we oculd have high cunning for crit stuff but without it changing our personality
 

IraMorti

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Dec 5, 2017
817
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I wish we oculd have high cunning for crit stuff but without it changing our personality
ohh... maybe it could be a Savant perk? Cunning can only be set to the base amount per level and bonus points can't be set to it, but your willpower and agility will contribute to your crit chance and crit effectiveness - agility will handle weapon/melee/ranged based crit chance and effectiveness and willpower will handle spell crit chance and effectiveness.
 

Lostname475

Well-Known Member
Apr 3, 2023
255
201
ohh... maybe it could be a Savant perk? Cunning can only be set to the base amount per level and bonus points can't be set to it, but your willpower and agility will contribute to your crit chance and crit effectiveness - agility will handle weapon/melee/ranged based crit chance and effectiveness and willpower will handle spell crit chance and effectiveness.
Not sure if its just because super tired but I'm not sure I understand what you're saying here
 

IraMorti

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Dec 5, 2017
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Not sure if its just because super tired but I'm not sure I understand what you're saying here
Some games have a Savant perk (like the Fallout series) basically it provides you a similar affect to whatever the "intelligence" stat is without putting points into said stat. Similar to the affect of real world savant syndrome. In this case, you would sacrifice being able to use Cunning outside of the minimum amount you can get per level, but are able to get the crit aspects through another stat or some similar effect.
 
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IrrepairableEntropy

Active Member
Jun 22, 2019
39
40
I don't mean to be rude about this, but I do have a small (and somewhat selfish) complaint about turning Alante into a futanari, mainly in that there's very little ceremony involved in the actual change. The whole process is breezed through in just two short paragraphs. In addition, although this may be a bug, her appearance page doesn't update to reflect her transformation after it's done. This, combined with some other complaints I've made is really making me feel like the transformations are starting to move past falling out of the focus of the game and are now instead being politely yet firmly told to leave.

I know that's probably not the case, but with how short the transformations are getting and the consistent lack of viable corrupt options/meaningful corrupt content, I'm really starting to feel like the game is being gradually pulled away from some of the things that made it stand out and be unique, which is an incredibly depressing thought.

Again, I don't mean to be rude. I know very well how much work goes into writing scenes and then making art that matches those scenes, especially when it involves something that may not be fun or appealing to write, so the last thing that I want to do is stomp my feet and ask for more work because that's only going to make the burnout arrive faster and last longer, but I was kinda excited to see how this content was going to play out and I can't help but feel a little underwhelmed.

I generally kinda like the scenes overall otherwise, but this particular complaint has started to become an increasingly large thorn in the back of my mind.
 

orropo

Well-Known Member
Jun 5, 2024
426
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I really love the new bimbo theme but can we please lighten the shade of pink on the map and character boxes? it kinda clashes way too much, also also, the dark theme changes the colours in the settings menu as well, so can the bimbo theme also do that?
 

orropo

Well-Known Member
Jun 5, 2024
426
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ill elaborate what i mean, the menu in the settings and savings menu, the navigation bar in the journal, the "paper cutouts" in the said journal as well, and just the ribbons in general that has the same colour as the light themse, it just seems less coloured or "tidied up" then the light and dark themes
 
May 14, 2025
4
2
I don't mean to be rude about this, but I do have a small (and somewhat selfish) complaint about turning Alante into a futanari, mainly in that there's very little ceremony involved in the actual change. The whole process is breezed through in just two short paragraphs. In addition, although this may be a bug, her appearance page doesn't update to reflect her transformation after it's done. This, combined with some other complaints I've made is really making me feel like the transformations are starting to move past falling out of the focus of the game and are now instead being politely yet firmly told to leave.

I know that's probably not the case, but with how short the transformations are getting and the consistent lack of viable corrupt options/meaningful corrupt content, I'm really starting to feel like the game is being gradually pulled away from some of the things that made it stand out and be unique, which is an incredibly depressing thought.

Again, I don't mean to be rude. I know very well how much work goes into writing scenes and then making art that matches those scenes, especially when it involves something that may not be fun or appealing to write, so the last thing that I want to do is stomp my feet and ask for more work because that's only going to make the burnout arrive faster and last longer, but I was kinda excited to see how this content was going to play out and I can't help but feel a little underwhelmed.

I generally kinda like the scenes overall otherwise, but this particular complaint has started to become an increasingly large thorn in the back of my mind.

I want to start off by saying that your post is very soft tone, very well articulated, and help me with some of my own thoughts on CoC2.

In part because I agree with you: the transformations feel shorter, less detail, and I'd go as far as say that it feels treated like an obligation when they do show it. For example, some one mentioned that Ahmri becomes corrupted when you find her, I made a new save and forced my way to that scene in one sitting.... only to find myself underwhelmed. The transformation was ok, but with how it played out I was left wondering if they had changed the way corruption worked from the first game.

Though with that mentioned and onto your second point: I feel that inconsistency of viable, meaningful options effects more than just corruption (though corruption is getting the worst of it). I'll use the latest public dungeon as an example. While it does end with three choices (which we have yet to see how/if they will effect that story line going forward), the final boss had you picked what becoming an all to common choice in CoC2: spare or kill. Possible be able to interact with the boss/that content later or have it removed from your game. There isn't a trade off for that, well not yet at least, and to me that weakens the illusion of choice. Let's take Brint/Brienne as an good example, your choice with them effects how they act, what scenes you can get, what armor sets they can get, and is permanent. You lose access to something, but get another thing in return. Though I understand that was/is quite the endeavor to write and am really glad that the writer committed so much to Brint/Brienne.

Finally about Coc2 standing out/ it's uniqueness. I feel the game is facing something similiar to Legacy of Cain compared to Soul Reaver, or Rune Factory mainline to Rune Factory: Gaurdians of Azami. Where while the games may share some smiliaries and DNA, the two are different enough it feels like, and I mean not to be rude as this is subjective, that the later entry should be a spin off or it's own separate game. Becuase while I do agree Coc2 is drifting from its uniqueness as a Corruption of Champions game, I feel it would stand out under a title of its own.
 

Karakara

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Feb 15, 2024
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Brint/Brienne ain't exactly a good example, imho.

I would say that Dom/Sub Arona, low/high confidence Ryn are better examples.

Brint/Brienne are to much of a divergence that I do not consider them a choice. It is "would you rather have a male slut or a waifu (female) as your companion)."

It is not a meaningful one since they do not share anything in common. Especially since it is gendered. If you are into women, you pick Brienne. If men, Brint. If you like both, the characters are so nothing alike, I do not even consider them divergent paths. They are completely separate rodes.
 
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May 14, 2025
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Brint/Brienne ain't exactly a good example, imho.

I would say that Dom/Sub Arona, low/high confidence Ryn are better examples.

Brint/Brienne are to much of a divergence that I do not consider them a choice. It is "would you rather have a male slut or a waifu (female) as your companion)."

It is not a meaningful one since they do not share anything in common. Especially since it is gendered. If you are into women, you pick Brienne. If men, Brint. If you like both, the characters are so nothing alike, I do not even consider them divergent paths. They are completely separate rodes.

Which I can get where you are coming from, though I don't know if Arona or Ryn are better examples since well, they ain't in the adult content I care for (so I haven't experienced it)

Though also the divergence between Brint/Brienne IS why it is a good example to me. Becuase that 'or' is the trade off, you end up with one or the other, each different enough to stand out to me.