Your Gripes With CoC2

meowster

Active Member
Apr 27, 2025
34
17
41
Fucking Cat Ears as the Mark of the WYLD, all those useless options and you gotta be a knife ear? its not even that hard, put it in the next public update.
 

Tide Hunter

Well-Known Member
May 4, 2019
920
1,263
Fucking Cat Ears as the Mark of the WYLD, all those useless options and you gotta be a knife ear? its not even that hard, put it in the next public update.
Why would you even want to be an elf if you don't want to be an elf? If you want to be a catfolk, just play as a catfolk. If you just want the willpower boost then, well, I do think that the bonus stats should be disconnected from race entirely. Even though you can relatively quickly TF out of whatever your starting race is, I don't like that it makes you pick specific races just to have slightly better stat distributions.

A lot of CoC2 in design and decisions is trying to make sure that race and transformatives are separate from gameplay capability (aside from soulbinds, because they're major decisions). They did things like make it so that what stats you can level up are no longer tied to your current race, and remove the tail whack power despite it being functionally useless anyways. So it's pretty weird that still just have this, even if you aren't actually pressured to stay with your starting race.
 

IraMorti

Well-Known Member
Dec 5, 2017
808
1,097
38
Why would you even want to be an elf if you don't want to be an elf? If you want to be a catfolk, just play as a catfolk. If you just want the willpower boost then, well, I do think that the bonus stats should be disconnected from race entirely. Even though you can relatively quickly TF out of whatever your starting race is, I don't like that it makes you pick specific races just to have slightly better stat distributions.

A lot of CoC2 in design and decisions is trying to make sure that race and transformatives are separate from gameplay capability (aside from soulbinds, because they're major decisions). They did things like make it so that what stats you can level up are no longer tied to your current race, and remove the tail whack power despite it being functionally useless anyways. So it's pretty weird that still just have this, even if you aren't actually pressured to stay with your starting race.
To be honest, I feel like race attribute should give a choice - Each race already previously had three relevant attributes, just let us choose one of the three at character creation. It would give us a little flexibility.
Human: Presence, Toughness, Cunning
Wyld Elf: Willpower, Agility, Cunning
Catfolk: Agility, Cunning, Presence
Lupine: Strength, Toughness, Cunning
Orc: Toughness, Strength, Willpower
 
  • Like
Reactions: Arai
Dec 28, 2016
18
24
man some people get really intense about the "hating on elfs" bit huh? nowhere in the game does it force u to play as an elf.
 

meowster

Active Member
Apr 27, 2025
34
17
41
Im not hating on elfs. I was just being over with the knife ears.

Reason, what the other guy said, I have made posts saying the same, stats and background race class should be disconnected. I want that plus 3 to W.

reason also being the changes to charmer, and pres nerfs. Its not as useful or what it used to be. So trying a spellblade now in the next pubdate, new playthrough
 

meowster

Active Member
Apr 27, 2025
34
17
41
I feel like taking away elf ears for cat ears just makes it a cat girl - Elf ears are like the defining trait. I get it for RP purposes, but at that point you could prob just save edit
male
so cat man
but the stats, as a new fist playthrough as a spellblade, I earlier played str based, I see elf as necessary. It also has a lot of options unlike other races, so adding in cat ears shouldnt be a problem.

and you have to tf out of a catfolk with a root of man x turgid mush to get rid of yur wierd cat dick, dont want a cat dick.
 

Lostname475

Well-Known Member
Apr 3, 2023
236
188
male
so cat man
but the stats, as a new fist playthrough as a spellblade, I earlier played str based, I see elf as necessary. It also has a lot of options unlike other races, so adding in cat ears shouldnt be a problem.

and you have to tf out of a catfolk with a root of man x turgid mush to get rid of yur wierd cat dick, dont want a cat dick.
Your starting stats are really not that important.
 

IraMorti

Well-Known Member
Dec 5, 2017
808
1,097
38
I wish we oculd have high cunning for crit stuff but without it changing our personality
ohh... maybe it could be a Savant perk? Cunning can only be set to the base amount per level and bonus points can't be set to it, but your willpower and agility will contribute to your crit chance and crit effectiveness - agility will handle weapon/melee/ranged based crit chance and effectiveness and willpower will handle spell crit chance and effectiveness.
 

Lostname475

Well-Known Member
Apr 3, 2023
236
188
ohh... maybe it could be a Savant perk? Cunning can only be set to the base amount per level and bonus points can't be set to it, but your willpower and agility will contribute to your crit chance and crit effectiveness - agility will handle weapon/melee/ranged based crit chance and effectiveness and willpower will handle spell crit chance and effectiveness.
Not sure if its just because super tired but I'm not sure I understand what you're saying here
 

IraMorti

Well-Known Member
Dec 5, 2017
808
1,097
38
Not sure if its just because super tired but I'm not sure I understand what you're saying here
Some games have a Savant perk (like the Fallout series) basically it provides you a similar affect to whatever the "intelligence" stat is without putting points into said stat. Similar to the affect of real world savant syndrome. In this case, you would sacrifice being able to use Cunning outside of the minimum amount you can get per level, but are able to get the crit aspects through another stat or some similar effect.
 
  • Like
Reactions: Lostname475