Since I'm stuck on a bit with Miko's sex, I've decided to take a break today and instead get some of my thoughts down on paper. Miko and Mai are standing at 53,000 words and should be roughly 75-80,000 when I'm done with the both of them, I can take a day off. This week should be mostly backend work, so don't expect that much in the way of content; next week we're expecting to get in a little expansion for Pupperidge Farm and Atani. The latter should finish off the Marefolk for now, and we plan to get Evergreen in the week after that. Following that should be (hopefully) the hornet hive, but since that should take only one coder's efforts the other should be free to get started on laying out Frostwood content.
With that in mind, you have a rough estimate of when all the backlogged Frostwood content (amongst other stuff) will come pouring in when the floodgates are opened. I waited roughly seven months after release for Old Forest to be implemented, I'd like to think I am a patient person.
That being said, let's get onto the main topic on which I want to solidify my thoughts on this time around:
Building the Old Country, aka. Totally-Not-Nihon, thank you very much
As I've mentioned before, the original prompt for the kitsune was basically to create excuses for why there're a bunch of people here who clearly by all appearances should have nothing doing in Fantasy Scandinavia. I've explained some of my previous design decisions in hammering out the shape of my little fiefdom in Savin's playground. Most of the information discussed here will probably never be directly relevant to the Champion's adventures (or at least, those which are reflected in this game), but nevertheless form an important backdrop for what's going on and why several things are the way they are.
With that, let's begin with a rough timeline of relevant events:
**Shortly before the Godswar**
-Ships from the Belharan Empire land upon the shores of the Old Country, seeking diplomatic relations. Are politely and very passive-aggressively rebuffed due to isolationist policies.
-Belharan ships return with a detachment and make a show of gunboat diplomacy, demanding that the islands open themselves up to trade, evangalism of Lumia, Sorra and Tira, plus establishment of formal diplomatic relations, or everyone gets it. Standard practice for the empire, really. Promises there's a much bigger armada bringing up the rear.
-Much cause for consternation. Multiple clans of foxen generally agree they need to stick together for now despite recent bloody feuds or they're getting their asses colonised by a foreign power and become a vassal of the empire like Jassira, Tronarii and so forth.
**Godswar breaks out**
-Promised armada fails to materialise. Belharans understandably put into an awkward situation.
-Keros apparates for the first time in quite a while. Explains the situation. Belharan envoys are understandably very reluctant to return home to a continent in flames, yet considering what they've just done asking to remain is even more awkward. Crew of the ships mutiny and strike a deal with the locals; they'll hand over their commanders and Belharan officials in exchange for sparing their lives and being allowed to settle on vacant land. Minuscule population of humans, etc is established on one of the Old Country's outer islands.
-Keros is understandably immensely infuriated at the situation -- his direct descendant has not only let Imperial power slip in the intervening centuries to the shogunate, but almost let his entire power base fall into the hands of the other deities. Divinity itself directly commands those clans who decide to side with the Emperor and directs a restoration, breaks the shogunate, dissolves the bakfuku government and restors all relevant powers to the Cherry Blossom Throne. He then proceeds to castigate the Emperor and his ancestors for allowing things to get to this point, castigates the twelve matriarchs of the Divine Clans, and generally works his way through the ministries setting things right. "I take one or two millenia off, and come back to a mess. Never fucking again," he's reputedly have to said in the most uncharacteristically coarse manner.
-Isolation clearly isn't enough to protect his power base from capture. Kitsune and other yokai residents of the Old Country offer to sail across the ocean to aid in the Godswar. Belharan sailors are uneasy, but are willing to show the way across the ocean. Several expeditions depart, using not just their own ships but also the captured Belharan ones to make the month-long journey across the ocean.
-Representatives from the Old Country are greeted with suspicion, but at this point the entire continent needs all the help it can get and the mutineers generally vouch for their intent. Various detachments of kitsune are inserted to run intelligence, spying, and magical operations where Sorran and Lumian forces are generally lacking in.
-While performing their operations, kitsune acquire as much Belharan technology, methodology and expertise as they can lay their grubby hands on. Artifacts and knowledge are funneled back to the Cherry Blossom Throne for evaluation.
-It becomes well-known that foreign lands harbour large amounts of raw resources which are in short supply in the homeland, and as a bonus, the natives consider to have little or no value. The prime example being iron, considered trash by the locals due to the difficulty of working such compared to the easily castable bronze.
**Godswar ends**
-Keros goes on a decade-long (not really very long comparatively) tour of the Old Country in disguise, getting up to all the kinds of mischief the legends say he used to do -- everything from humbling the proud to doing all sorts of truly cruel and nasty things to the deserving for a laugh. No one is safe from retribution, high or low; he makes fools of the greatest kitsune minister to the lowest tengu village chief.
-The Old Country goes through a period of social upheaval and change as those who went abroad to foreign lands return with technology and ideas. Ideas and technologies are critically examined and much discussion is had over whether they would be a net benefit for their society. Some ideas, most can agree on one way or another -- industrialisation and economic power in the same way that Tychris was famous at glass-making, for example, is largely rejected, deemed to not be in the interests of the subjects of the Cherry Blossom Throne. Much technology is deconstructed, reverse-engineered and improved upon; for example, warpstone technology is incorporated into local culture and artifice to produce much more powerful, direct and controllable torii gates for instantaneous movement of large groups of people and goods across vast distances.
At the end of it all, Totally-Not-Nihon finds itself is much the same position that the US found itself after World War Two: isolated and largely removed from the main theaters of battle, added to its late entry into the fray, means it's relatively unscathed while the rest of the world is in shambles. It doesn't have any actual industrial base in the same sense as we would understand it, but there is an awakening and hunger at the opportunities and resources foreign lands provide, which forms the impetus for the colonial push. After all, since the Belharans were perfectly fine with doing it to them, turnabout is completely fair play, isn't it? It's not like they have a moral leg to stand on any more...
Which brings us to the next section:
(Please don't post)