What are the calculations for the accuracy over-hit mechanic?... The accuracy will make you hit more (obviously) but also crit more because of the over-hit mechanic ...
What are the calculations for the accuracy over-hit mechanic?... The accuracy will make you hit more (obviously) but also crit more because of the over-hit mechanic ...
1d100 + (attacker's accuracy) - (target's evasion) >= 120What are the calculations for the accuracy over-hit mechanic?
Just throwing a suggestion out, would immunity to disarmed be a reasonable buff for 2 handers with Titan grasp? Its pretty hard to come by in the game and disarmed hard counters weapon builds, so I feel like it'd be quite strong.How do ya'll feel about +20 accuracy and +20 crit effectiveness? The accuracy will make you hit more (obviously) but also crit more because of the over-hit mechanic if the target doesn't have insane evasion, while the crit effectiveness is essentially +20 attack power when you do crit. I think these stats make the most sense narratively (how using a weapon with an extra hand would assist you in real life), they complement the existing stats of 2H weapons well, but also I'm afraid giving attack power would make 1H w/ no shield/offhand steal the identity of 2H weapons pre-9.
Thank you, btw how do you calculation the extra crit gain for being >= 120?1d100 + (attacker's accuracy) - (target's evasion) >= 120
If it's >= 120 then it's a crit. It doesn't add crit chance, just rolls as a crit.Thank you, btw how do you calculation the extra crit gain for being >= 120?
Some enemies have damage type immunity. Just use an element type he isn't immune to like a spell with storm damage and you'll still one shot him.


lolI guess by "remains standing" they meant some of him is standing here, a bit of him is standing over there, and still more of him standing further afield
It looks like the sturdy perk doesn't actually do anything.Circling back to this, the reason I thought you couldn't one shot Reggie is because of his perk Sturdy
Holy shit, and here I was HAPPY dealing 1500 on the average (with spells, my sword never breaks the 750 threshold)Snip
What build were you using for the 750 sword hits? Ive struggled to get mine past 600Holy shit, and here I was HAPPY dealing 1500 on the average (with spells, my sword never breaks the 750 threshold)
Str for attack power and penetration (8 points put there) same with cunning for crit effctv, Pierce through (didn't bother to check how big of a diff it makes) Galon's griefmaker, giant gloves (forgor the actual name). Helm is whatever, the titanic hat gets you extra attack power, 15 at most, which isn't 0, but eh. And the champion belt for extra attack power (every bit helps)What build were you using for the 750 sword hits? Ive struggled to get mine past 600
Yeah, I force the White Mage class always.I'm assuming the second screenshot is with wardbreaker?