What are the calculations for the accuracy over-hit mechanic?... The accuracy will make you hit more (obviously) but also crit more because of the over-hit mechanic ...
What are the calculations for the accuracy over-hit mechanic?... The accuracy will make you hit more (obviously) but also crit more because of the over-hit mechanic ...
1d100 + (attacker's accuracy) - (target's evasion) >= 120What are the calculations for the accuracy over-hit mechanic?
Just throwing a suggestion out, would immunity to disarmed be a reasonable buff for 2 handers with Titan grasp? Its pretty hard to come by in the game and disarmed hard counters weapon builds, so I feel like it'd be quite strong.How do ya'll feel about +20 accuracy and +20 crit effectiveness? The accuracy will make you hit more (obviously) but also crit more because of the over-hit mechanic if the target doesn't have insane evasion, while the crit effectiveness is essentially +20 attack power when you do crit. I think these stats make the most sense narratively (how using a weapon with an extra hand would assist you in real life), they complement the existing stats of 2H weapons well, but also I'm afraid giving attack power would make 1H w/ no shield/offhand steal the identity of 2H weapons pre-9.
Thank you, btw how do you calculation the extra crit gain for being >= 120?1d100 + (attacker's accuracy) - (target's evasion) >= 120
If it's >= 120 then it's a crit. It doesn't add crit chance, just rolls as a crit.Thank you, btw how do you calculation the extra crit gain for being >= 120?
Some enemies have damage type immunity. Just use an element type he isn't immune to like a spell with storm damage and you'll still one shot him.


lolI guess by "remains standing" they meant some of him is standing here, a bit of him is standing over there, and still more of him standing further afield
It looks like the sturdy perk doesn't actually do anything.Circling back to this, the reason I thought you couldn't one shot Reggie is because of his perk Sturdy