I highly doubt the company's bankrupt, but the original draft docs postulated that the end would in fact be that getting the probes was entirely secondary to what you'd done and who you'd befriended along the way.
Sounds like my type of ending.
I highly doubt the company's bankrupt, but the original draft docs postulated that the end would in fact be that getting the probes was entirely secondary to what you'd done and who you'd befriended along the way.
I highly doubt the company's bankrupt, but the original draft docs postulated that the end would in fact be that getting the probes was entirely secondary to what you'd done and who you'd befriended along the way.
I think Steele Jr.'s "inheritance" is the life experience the journey gives them that they may not have otherwise attained.
I find it mildly amusing that most of these encounters so far have been on the shady side of the law. Kiro, Saendra, Shade, Kara, Amara, and most recently Zaalt... at this rate Junior will become an underground kingpin long before he's CEO of Steeletech
That's why I'm really interested to see an ending where the Rival manages to get their hands on the final probe, but doesn't actually wind up with anything meaningful because of the way Victor planned out the "quest." I think Steele Jr.'s "inheritance" is the life experience the journey gives them that they may not have otherwise attained. This would also serve as a decent springboard towards redeeming the Rival, who might have some kind of personal crisis when it all goes up in smoke.
Also, I hope there's some sort of contingency in place, just in case something happens to one or more of the probes. The one on Tarkus could have been scrapped or destroyed with the planet. A probe could have fallen into the ocean, or swallowed up by some geological event, or taken offworld by someone who happened upon it.
There are multiple probes at each "leg" of the journey. Eventually you'll be able to choose between going to Phaedra II or Mhen'ga, for instance, since both will have the first probe you need.
Wouldn't that kind of fuck up the whole thing with you running into your rival at every probe?
I absolutely agree here. I sincerely doubt the probes mean all that much, but getting to them does. This entire rite of passage Victor is throwing at you seems designed to give you a similar experience to what he had, and by logical extension turn you into a similarly capable leader.
That's why I'm really interested to see an ending where the Rival manages to get their hands on the final probe, but doesn't actually wind up with anything meaningful because of the way Victor planned out the "quest." I think Steele Jr.'s "inheritance" is the life experience the journey gives them that they may not have otherwise attained. This would also serve as a decent springboard towards redeeming the Rival, who might have some kind of personal crisis when it all goes up in smoke.
Or maybe the PC just finds some crazy fat stacks. I don't know, I'm not a dev.
There are multiple probes at each "leg" of the journey. Eventually you'll be able to choose between going to Phaedra II or Mhen'ga, for instance, since both will have the first probe you need.
What exactly was the alternate first planet suppose to be like? I know I've seen talk of it, but I forgot.
(Also, If I had caught you when you had 12 or so less posts, I would have said something along the lines of " OMG! Savin's got 1080p!!")
I'd have prefered a slightly more pragmatic version of that concept, with probes being used as breadcrumbs, guiding PC to various locations of interest where their performance is assessed. The old guard that holds the fort during your escapades would be an ideal choice for the role of judges. All that life experience Steele Junior ends up getting is simply a bonus.
I'm not saying "That's literally the ending," but....
I'm far from a trained ethicist, so forgive my inability to maintain your vernacular, but I've always been curious about the seeming "damned if you do, damned if you don't" element to ending a violent life.
You say it's shaky moral ground to base a decision on what a person may or may not do, but does that apply even with context? Say the potential victim has demonstrated an ability and willingness to commit homicidal violence on any scale, and said victim is also actively threatening to do so should they be allowed to live.
Is it truly unethical to end their life under those circumstances? And, if so, is the individual that spared them not in some small way culpable should they follow through with their threats?
You don't have to kill Baby Hitler. Send him to a family that cared about him or have him become a sucess as a painter and Nazism might very well have not happened (and the second world war)
Your rival happens to go to the same probe location that you do every time.
As a trained ethicist, I'd just like to add you are on very shaky moral ground when you try and base your decision on what a person may or may not do at a later date. Aristotle would reject it on the basic fact that murder has no mean, or intermediate state, and therefore cannot be virtuous. Add to that the purpose of virtue ethics is to develop good character; one would argue murdering a thoroughly defeated enemy would not constitute good character. You've absolutely no chance of getting it past the deontologists as there is conceivably no way in which you could form a universal maxim that will satisfy the requirements of Kant's famous Categorical Imperative. You may have more luck with the utilitarians, but even Bentham & Mill would take issue with you killing someone to potentially save lives in the future. It is a very different situation to say, killing someone wearing a bomb vest.
There is also a logical problem, considering some of these characters do not act alone. Would killing just one person guarantee that these potential bad things do not happen? Would you have to kill their allies? All their henchmen? Their friends/family/lovers who may take dark paths because of your actions? It is the old "kill baby Hitler" chestnut - just because Hitler is dead does not mean Mengele won't grow up to be monster, or Eichman, or Barbie, or any of those other sick Nazi fucks. The human mind seeks order in a world filled with chaos and will often see simple causation where there is merely correlation; the factors that actually act upon something to bring it about are often far more varied and complex (Hegel is very insightful on how we see history occurring the way we want to).
The only reason I can see to justify not killing bad people (and instead applying a lighter sentence like prison) is when there is doubt as to whether the person is guilty.
Edit: Welp, I had something to say here, but the editor borked my comment and I don't see a way to delete my post and start over. Oh well.
You could've just copied the text in the quote, hit ctrl + right click on the quote to remove it and then paste your comment there.
I did, but when I saved it, it actually deleted most of my comment.
Nope. Doesn't really matter anyway. Ultimately, the forum god is putting his forum foot down.
The only reason I can see to justify not killing bad people (and instead applying a lighter sentence like prison) is when there is doubt as to whether the person is guilty.
You seriously need to stop reading shitty comic books about anti-heros if that's your opinion.
Or yous should read less shitty manga about "heroes" who let a villain go with a frown and finger wag after another mass massacre again and again.
I am not allowing a discussion of whether or nor - and when - it's ethical or viable to murder someone, even if you lean on the conceit of a fictional reality.
...
You can lobby for the option, but we've fielded requests on "Can we kill (mean/antagonist character here)?" for over five years. It hasn't been met!
You cannot kill a character because you are not given the option and, thus, your character doesn't have motive or desire to kill that person. This is one of the conceits of a roleplaying game; your self-insert character is, in fact, not entirely you, with your infinite array of options.
I rarely read those anyways. I'm just find the idea of straight up executing all "bad people" (which is a highly undefined to begin with) instead of putting them in prison highly repulsive.
This is because of propaganda about government monopoly for violence. This requires goverment power to enforce such monopoly, which is not the case for frontier setting, second, legitimacy of goverment, shich is not the case for frontier setting, and it would be quite nice to see that goverment uses it's monopoly effectively, which is not the case where villain can return to villany again.