Any ETA for the next update?
And always happy to hear that there are more quest being implemented for the future. So far there are two, correct? The Mirror Quest and the involving the two soldiers in the forest, if I'm correct. Or is the latter a mini-quest? Lastly, is the new quest going to be tried to be implemented by 0.2.4?
EDIT: Seriously last question, I just checked the Western Scenes list and it seems I could never get the scene with the Orc and the Man. The only one I've encountered is the Egg creature scene in the bog. How do I get it?
ETA is hopefully soon. It's almost ready, but I've been struggling with two of the new scenes that didn't come out the way I wanted them to, so I rewrote them both over the past week.
There are indeed two full quests so far, but they are the Mirror quest and the Halmsey quest. Mini-quest is more accurate for the deserters in the forest, because it's really just one long scene with very few choices or branching options. The new quest won't be implemented by 0.2.4, as that is going to focus on impregnation stuff and more rewrites of older scenes, but I've begun work on it. The end goal for the game is to have a total of ten quests across two playable characters, one female (the Watchman) and one male (tentatively titled the Prisoner), and I have planned out first drafts of the remaining three quests for the Watchman storyline.
As for your last question, the scene is supposed to appear on a random chance, but I see now that there is a small error in the function that rolls for patrol encounters when visiting the bog. The way it's supposed to work is that the game rolls a random number to determine if the player encounters a scene or receives the "nothing happens" result. For the bog patrol, there's a 50% chance you'll get a scene. If you get a scene, the game rolls another random number (1-3 in this case) and, if it is the first time that number comes up in the current game, sends the PC to the corresponding scene. If the number has already come up before, it's supposed to roll again until it finds a scene that hasn't already been played. The idea here is to minimize the number of times you have to click your way through the bog in search of Plot
™, only for nothing to happen.
What actually happens is that, if this second roll lands on a scene that has already been encountered, the player is simply sent to the "nothing happens" scene and then tossed back to the cabin. Basically, the game still rolls to send you to a scene, but doesn't roll again if you get one that you've already played. Thanks for noticing and letting me know. I'll include that fix, as well as some related ones for the North patrol function that I've noticed while checking up on this.