Imperial (updated November 16th)

LaserSpecter

Well-Known Member
Sherlocho, regarding the fighting chance mechanic you have, will the PC ever reach a maximum where they always win the encounter? Or without the debug tool, the PC will always have a chance to lose, despite it being minuscule? Lastly, it's been bugging me for a very long time, but is there some form of difficulty level on encounters in the game? Since to me, it's kinda baffling the sometimes you're character is just as likely to win against a human bandit when fighting an orc.
 

Sherlocho

Well-Known Member
Apr 13, 2016
61
3
Sherlocho, regarding the fighting chance mechanic you have, will the PC ever reach a maximum where they always win the encounter? Or without the debug tool, the PC will always have a chance to lose, despite it being minuscule? Lastly, it's been bugging me for a very long time, but is there some form of difficulty level on encounters in the game? Since to me, it's kinda baffling the sometimes you're character is just as likely to win against a human bandit when fighting an orc.

Hey there, sorry for the delay, I've been bug testing the next update which is really and truly nearing release now that I have lots of time to work on it.

There is no fixed maximum for either of the two skills but I set a manual difficulty of sorts whenever I test for a skill. Since every test has a maximum difficulty, the PC will eventually outlevel every scene if one plays for long enough. I think FightingChance 7 is enough to win every scene currently in the game except for the Yorman, who is much harder to beat if your Resourcefulness isn't high enough to figure out the trick first.

Basically, every skill test or combat scene includes an adversarial skill check. All the tests have a manually defined range, say 2-5, and every time the scene is loaded, the game randomizes a result within that range. The result is then compared with the PC's relevant ability (FightingChance + Fighting Modifier from temporary effects) and the higher number wins. If there's a tie, the PC wins. It isn't a very creative system because it doesn't let players lose on purpose and it doesn't really involve the player in the combat in any way but it's what I've got.

Early on, I actually meant to include typical turn-based JRPG combat but I never really liked that type of combat in games and I certainly am not clever enough to put a fresh spin on it. There also wasn't much in the way of choice to be had as the PC lacks any magical abilities or mystical karate moves. I'd sort of written myself out of it with a few of the early scenes because I didn't want to have a player shoot an enemy and then have the following scene play out as if the shot had never happened, if that makes sense. I thought about simply letting the player pick if they wanted to win or lose so they could get the scene they wanted but the actual game behind all this garbage erotica was already so thin that I stuck with this compromise.

As far as difficulty goes, I do want to structure the scenes so the more difficult ones unlock as the relevant skill increases but I simply don't have enough encounters to make for much of a curve right now. Most of the ones already implemented top out around difficulty 5 or 6 and then there's a handful that go higher than that. I also want to add a gamey option to simply lose on purpose because I'm sure that's what some players want and forcing people to reload their save over and over is just wasting everyone's time. This isn't exactly The Witcher where you have to live with your consequences and see the world change and shit.
 
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Sherlocho

Well-Known Member
Apr 13, 2016
61
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Is there still a problem with textadventures?

As I can't seem to save and some choices produces no text or choices.
According to their twitter, there is still a problem with their servers. There's posts on the Quest forums mentioning the same issues so I can only hope they get it fixed soon.
 

Sherlocho

Well-Known Member
Apr 13, 2016
61
3
I'm wrapping it up here for the end of the month and using it to determine what to work on for June. I'll publish the results along with the update as soon as I finish unfucking a situation with some scripts that I think may be causing a bunch of lag during gameplay.
 

Sherlocho

Well-Known Member
Apr 13, 2016
61
3
Is there a sex scene in the bog yet? Because I can't seem to find it. The only thing that I've noticed is the one where there's a poacher who tried to get you find his non-existent missing wife.

There's supposed to be one but it might be bugged, I'll check on it ASAP.
 

Sherlocho

Well-Known Member
Apr 13, 2016
61
3
Is there a sex scene in the bog yet? Because I can't seem to find it. The only thing that I've noticed is the one where there's a poacher who tried to get you find his non-existent missing wife.

Updated to fix the bug and another one that popped up in town. Included a temp shortcut in 0.2.1b that goes straight to the scene in question so you can try out the different options.
 

LaserSpecter

Well-Known Member
The shortcut leads to Imanade and his friend, didn't he already show up in previous builds? I mean I remember how this one goes, you find him in the forest, depending on your choices, you arrest them on the spot, you leave them and never meet them again, and lastly get captured and pretty much become a sex slave to them. Unless that's how it's suppose to happen.
 

Sherlocho

Well-Known Member
Apr 13, 2016
61
3
The shortcut leads to Imanade and his friend, didn't he already show up in previous builds? I mean I remember how this one goes, you find him in the forest, depending on your choices, you arrest them on the spot, you leave them and never meet them again, and lastly get captured and pretty much become a sex slave to them. Unless that's how it's suppose to happen.

In Version 0.2.1b? In earlier versions it would lead to the deserter chain but I changed it in this hotfix. Can I ask if you're playing online or offline?
 

Sherlocho

Well-Known Member
Apr 13, 2016
61
3
The online version was also updated so it should work either way, although the Textadventures site has had some technical issues since it changed ownership. Just to make sure, are you starting a new game or loading an existing save from an older version? Loading an existing save includes the exact version you were playing when the save was created but if you're starting a new game and the command isn't working right, I'm gonna have to figure out where it breaks down.
 

LaserSpecter

Well-Known Member
Hmm, it might be because I used a save file. Because I just loaded it and now, I'm in a new scene. Now regarding the scene, it's certainly interesting, although a bit short. I would have liked to have learned more about the creature that attacked the watchman. Also, my guess is that had the thing been successful in presumably impregnating the watchman, it would have lead to a game over?
 

Sherlocho

Well-Known Member
Apr 13, 2016
61
3
Hmm, it might be because I used a save file. Because I just loaded it and now, I'm in a new scene. Now regarding the scene, it's certainly interesting, although a bit short. I would have liked to have learned more about the creature that attacked the watchman. Also, my guess is that had the thing been successful in presumably impregnating the watchman, it would have lead to a game over?

Yeah, that's just a limitation of the Quest engine and I don't think there is a way to carry over existing choices to a new version.

The scene was originally intended to be a one-off pump and dump but I changed it a little after seeing the results of the player survey. I've had several requests for pregnancy scenes but I can't just add them in like normal scenes because I'd have to consider the effects on existing content. Also, as you say, a normal pregnancy would essentially lead to a game over because of the setting. This scene will probably be the intro to an idea I had for pregnancy/egglaying but that'll be a clearly marked choice on the player's part, somewhere down the line. It isn't for everyone so there has to be a simple way to just skip it entirely.
 

Sherlocho

Well-Known Member
Apr 13, 2016
61
3
Game updated to 0.2.2 on August 17th. About 42K words of content added across five different scenes, as well as bug fixes and a few rewrites. All details available on the blog.
 

Nnxx

Well-Known Member
Feb 3, 2017
397
290
29
Great game so far as I've gone but could you edit your first post to include a list of the fetishes currently present in the game as well as the pairing (M/M F/M, M/F, F/F and so on)
 

Sherlocho

Well-Known Member
Apr 13, 2016
61
3
Great game so far as I've gone but could you edit your first post to include a list of the fetishes currently present in the game as well as the pairing (M/M F/M, M/F, F/F and so on)
I've been working on a comprehensive list for all the different scenes currently present, so I'll add it in as soon as it's finished. Thanks for the suggestion!
 

LaserSpecter

Well-Known Member
Updated to include a full list of available scenes and tags, available here or in the OP.

Umm, doesn't the Goblin raiding party only have one partner involved? The Watchman/PC manages to kill all of them except one should she lose, which is the only one to proceed to have his way with her.

Also, the updates to the UI were certainly unexpected, but are great in the end.
 

Sherlocho

Well-Known Member
Apr 13, 2016
61
3
Umm, doesn't the Goblin raiding party only have one partner involved? The Watchman/PC manages to kill all of them except one should she lose, which is the only one to proceed to have his way with her.

Also, the updates to the UI were certainly unexpected, but are great in the end.
You're right, I got it confused with an unreleased scene. It's been corrected.

I'm happy you like the new UI because it was a real bitch trying to make Quest do what I wanted it to, and there are still a few behaviors I'd like to change if only I could figure out how to make them happen.
 

LaserSpecter

Well-Known Member
You're right, I got it confused with an unreleased scene. It's been corrected.

I'm happy you like the new UI because it was a real bitch trying to make Quest do what I wanted it to, and there are still a few behaviors I'd like to change if only I could figure out how to make them happen.
There's a group scene for Goblins that's unreleased?

And impregnation is in the works now, correct?
 

Sherlocho

Well-Known Member
Apr 13, 2016
61
3
There's a group scene for Goblins that's unreleased?

And impregnation is in the works now, correct?
Correct and correct. The gobbo scene is one I worked on a while back before putting it on hold. It's going to be the opening scene of a future quest. Impregnation content is in the works, and it'll hopefully be released in version 0.2.4.
 

LaserSpecter

Well-Known Member
Correct and correct. The gobbo scene is one I worked on a while back before putting it on hold. It's going to be the opening scene of a future quest. Impregnation content is in the works, and it'll hopefully be released in version 0.2.4.
Any ETA for the next update?

And always happy to hear that there are more quest being implemented for the future. So far there are two, correct? The Mirror Quest and the involving the two soldiers in the forest, if I'm correct. Or is the latter a mini-quest? Lastly, is the new quest going to be tried to be implemented by 0.2.4?

EDIT: Seriously last question, I just checked the Western Scenes list and it seems I could never get the scene with the Orc and the Man. The only one I've encountered is the Egg creature scene in the bog. How do I get it?
 
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Sherlocho

Well-Known Member
Apr 13, 2016
61
3
Any ETA for the next update?

And always happy to hear that there are more quest being implemented for the future. So far there are two, correct? The Mirror Quest and the involving the two soldiers in the forest, if I'm correct. Or is the latter a mini-quest? Lastly, is the new quest going to be tried to be implemented by 0.2.4?

EDIT: Seriously last question, I just checked the Western Scenes list and it seems I could never get the scene with the Orc and the Man. The only one I've encountered is the Egg creature scene in the bog. How do I get it?

ETA is hopefully soon. It's almost ready, but I've been struggling with two of the new scenes that didn't come out the way I wanted them to, so I rewrote them both over the past week.

There are indeed two full quests so far, but they are the Mirror quest and the Halmsey quest. Mini-quest is more accurate for the deserters in the forest, because it's really just one long scene with very few choices or branching options. The new quest won't be implemented by 0.2.4, as that is going to focus on impregnation stuff and more rewrites of older scenes, but I've begun work on it. The end goal for the game is to have a total of ten quests across two playable characters, one female (the Watchman) and one male (tentatively titled the Prisoner), and I have planned out first drafts of the remaining three quests for the Watchman storyline.

As for your last question, the scene is supposed to appear on a random chance, but I see now that there is a small error in the function that rolls for patrol encounters when visiting the bog. The way it's supposed to work is that the game rolls a random number to determine if the player encounters a scene or receives the "nothing happens" result. For the bog patrol, there's a 50% chance you'll get a scene. If you get a scene, the game rolls another random number (1-3 in this case) and, if it is the first time that number comes up in the current game, sends the PC to the corresponding scene. If the number has already come up before, it's supposed to roll again until it finds a scene that hasn't already been played. The idea here is to minimize the number of times you have to click your way through the bog in search of Plot, only for nothing to happen.

What actually happens is that, if this second roll lands on a scene that has already been encountered, the player is simply sent to the "nothing happens" scene and then tossed back to the cabin. Basically, the game still rolls to send you to a scene, but doesn't roll again if you get one that you've already played. Thanks for noticing and letting me know. I'll include that fix, as well as some related ones for the North patrol function that I've noticed while checking up on this.
 

Sherlocho

Well-Known Member
Apr 13, 2016
61
3
Rewrites? Are they simply for accommodating for pregnancy content or is it a mixture of the pregnancy content and simply updating some scenes that did not meet to your liking?

And no problem, I quite enjoy the game so I'm happy to help this way, since I don't have enough money to support you on your patreon.

Sorry for the delay, thought I replied already. The rewrites I mentioned are more of what I've been doing for a couple of updates now, rewriting older scenes to more readable formatting. None of what I have in mind for pregnancy stuff will be changing existing content, it'll just be adding additional scenes or adding whole new encounters basically.
 

LaserSpecter

Well-Known Member
Cool, I can only hope you good luck in your continued development of the game. And a question.

Is there going to be something like a main quest in the game or is it mostly going to be a series of quests that are largely disconnected from one another?
 

Sherlocho

Well-Known Member
Apr 13, 2016
61
3
Cool, I can only hope you good luck in your continued development of the game. And a question.

Is there going to be something like a main quest in the game or is it mostly going to be a series of quests that are largely disconnected from one another?

The main quest will consist of dealing with the mountain troll you meet early on, but it'll be more of an overarching thing than one the PC specifically has to pursue. I know where the plot's going, and the different quests will tie into the ending where you can make specific choices to get a "better" result. Think the loyalty missions in Bioware games but with the bar set way lower because this is just a crummy porn clicker. So the game will progress along a general plotline regardless of the specific scenes encountered, giving players a sense that time is passing and breaking up the repetition of going through looking for random scenes.
 

LaserSpecter

Well-Known Member
The main quest will consist of dealing with the mountain troll you meet early on, but it'll be more of an overarching thing than one the PC specifically has to pursue. I know where the plot's going, and the different quests will tie into the ending where you can make specific choices to get a "better" result. Think the loyalty missions in Bioware games but with the bar set way lower because this is just a crummy porn clicker. So the game will progress along a general plotline regardless of the specific scenes encountered, giving players a sense that time is passing and breaking up the repetition of going through looking for random scenes.
Ah.

In that case, would there also be the possibility of stats for the player character being implemented for, like how the chance of winning gets higher for every loss or jogging?