What were you expecting? It's a game about forcing people into sexual slavery in order to gain wealth and prestige. The basic premise is evil.
You could offer SlaveMaker as a counter-example, because it presented a similar society but allowed a much "friendlier" playstyle. I'm not sure that I'd rate it as "less evil" though. On the one hand, you're convincing a girl to fear you so that she'll follow orders. On the other hand, you're conving her to love you so that she'll follow orders. If the orders are odious, and if she wouldn't have followed them prior to your emotional manipulation, then the distinction is kinda moot.
I'll concede that it would be nice to see a greater diversity of roles within the game. We could plausibly see skills (or even "career paths") focusing on domestic service, nursing, childcare, and entertainment (e.g. music, singing, striptease, burlesque acts, etc). Stretching a bit farther*, we can imagine slaves working on security, maintenance, accountancy, espionage, modeling, fashion, and so on. This could help to fill out the setting (surely an arcology comprises more than just slave-owners and whores!), while potentially making the game more amenable to "squeamish" players who don't want to be Baron Pimpo von Rapesalot.
*The trouble is: the Twine platform simply isn't suitable for a simulation game. The codebase is already somewhat strained, and each increase in scope makes it harder to maintain.
Is that the sort of content that you're looking for? Do you object to the fact that you're compelled (by game mechanics) to perform cruel and violent actions -- and hence you'd be okay with the game if there was a non-rapey way to proceed? Or is your discomfort broader than that (e.g. you're bothered whenever the in-game news discusses the violent abuse of slaves), and therefore you'd prefer an option to completely disable some of the content (e.g. ladyboys=YES, flogging=NO, drugs=NO)?