man quite a few Negative Nancy's on the forums now aren't there?
As I've noted previously, we most likely lost Eva, a promising new writer, because people couldn't let go of a departed old one. If I need to be blunt in crushing your hopes to make you understand then that's what I'll do.
As I've noted previously, we most likely lost Eva, a promising new writer, because people couldn't let go of a departed old one. If I need to be blunt in crushing your hopes to make you understand then that's what I'll do.
Think you're being a bit unfair. You can't stop people hankering after more of what hit their sweet spot, and Eva didn't pick up this project because she was massively pressured into it. Ultimately it lies with the writer to appreciate what they can and can't do, and that only arrives from experience.
Think you're being a bit unfair. You can't stop people hankering after more of what hit their sweet spot, and Eva didn't pick up this project because she was massively pressured into it. Ultimately it lies with the writer to appreciate what they can and can't do, and that only arrives from experience.
The only reason, in my mind, that someone would run away from a community they had previously enjoyed and been engaged in due to their own inability to achieve something is because they fear the response their failure will elicit. They think that, by failing to live up to their expectations and the expectations of others, they will be mocked and ridiculed, or that people will lose all faith or trust in them. If this forum behaves like that towards those that step up and try, then it doesn't deserve whatever success would have given.
But I don't think this forum is necessarily that way, I think a lot of people think the forum is that way, because I also think a lot of people think other people are that way. I know I do, and I know that's why I dive into internet communities like this, because the ever-present possibility of the "cut and run" getaway helps to cool my anxiety and paranoia while still allowing me to have a sense of socialization.
Wow, this is becoming a real rant. Basically, I'm just trying to say that we should always encourage people to try, and if they fail, we should be okay with it. We should never make people feel as if they are trapped by their own expectations or our expectations, and we should always encourage them to try again. This kind of stuff isn't commissioned work. No one is losing anything due to a failure. We only stand to gain, either in the form of new content when someone succeeds or valuable creative experience in the wake of failure.
Basically, I'm just trying to say that we should always encourage people to try, and if they fail, we should be okay with it.
What causes people to quit more than anything else is when the thought of opening your Google Docs folder and putting more time into trying to write becomes exhausting. We do this for leisure, and if the act of trying to finish a project goes from leisure to actual work, most people will quit without ever thinking "I quit".
There's also a third option, where she simply doesn't want to come to the forums anymore because of a waning interest in TiTS or just a fickle mind, but I feel that is the least likely possibility of the three.
Sorry for the lack of updates, guys. RL is really kicking my ass right now, I'm finding it really difficult to find time to do any writing. I do have some time this weekend, in-between moving into my new flat, taking miss kitty to the vet and doing over-time. I'll get this finished, although I could use some help with the sex scenes, if at all possible. Thanks!
The hardest and most salient fact is that at some point in any TiTS project you're doing work, not leisure. No matter how much you like bringing your character to life, and how much you're catering to your own tastes, at some point you will be stuck in the middle of a sex scene with no inspiration, the need for a tiresome rewrite will become apparent, the fact the PC is an amorphous blob that has to be constantly written around will weary you. That is the real sticking point - where you realise writing for a text game with big sex scenes is work, and you aren't getting paid to do it.
It's an issue that's afflicted writers in these games since the very beginning: writers get upset at Fen and stomp off, get too busy IRL to waste valuable work-hours writing smut for free, start hammering drugs and discover they have no libido now, get horribly diseased like Savin and/or actually die, god forbid.
Thus the qualifier "most people" will quit. This is also exactly why small projects are the lifeblood of a writer and large projects are dangerous, because the best confidence booster you can give yourself is finishing a project. Completing something proves to you that you can complete more things, and the next time maybe you try to be more ambitious. Seeing you have miles to go on your giant dream project is disheartening, stamping [SUBMITTED] on your forum post strengthens you. There's a reason I wrote so much shit for Steele Biomedical, and it's because I did it as a bunch of tiny projects that happen to all interact and collectively form one giant project.
Sadly, I don't really think this is possible. An understanding of what you can and cannot do as a writer, or an artist, or a whatever is learned purely through experience. You can make estimates and take guesses, but there's only one way to really know if you can do something, and that's stepping back and looking at yourself after you've done it.
What I think we should do, and what we absolutely can do, is acknowledge when a person falls short in a positive and supportive way. Eva may never come back. Eva may come back three minutes after this post with a big long status update. If she does come back, great. If she comes back empty-handed or with the "bad news" that she won't be able to follow through with this project, oh well. Because honestly, she doesn't owe the forums or anyone else anything. She took it upon herself to try and finish something Jim started. Even though a lot of people are very excited about that prospect, she does not have any kind of legitimate obligation to see it through to the end.
I've been reading this thread and nodding a lot at Couch/NS' posts and in hindsight, I can't believe I didn't quit. Literally the first thing I did was write a project that ballooned into a 50,000 word monstrosity, and that was made worse by the fact I ended up getting lost midway. I think I might be a textbook example of what not to do; the only thing that brought me back initially was the fact I wanted to get coding practice, and I had to write to do so. So I started a new, smaller project and got back into it. I can only imagine from the outside I looked like any other writer on the trajectory to burning out, ha. I've actually thought about this a lot and I have to agree with Savin; some lessons can't be taught, you have to learn them yourself. This is true everywhere, but especially when it comes to people knowing their limits. There is nothing you can tell a new writer that's going to guarantee retention.
On a tangentially related note, I dunno if it's me becoming older and jaded (or perhaps just lazier), but that's sort of become my life philosophy. I don't bother trying to influence people because if they really want it, they'll do it regardless of what I tell them.
Only you can open a link to your private messsages.
Well, this thread sure went from zero to angst&anguish in no time flat. On the other hand awhole lot of excellent points were made and getting insight into the ways people's creative juices flow is always useful. I'm sure that it's my hangover that makes the tone of this discussion seem more bleak and dreary than a funeral.
@Savin I can only repeat myself and wish you to get better and to receive as much support as you need from the 'for reals' important people in your life.
I still think that as long as it won't take too much of their time and effort, creating a topic that would contain writing tips from accomplished TiTS content creators can be worth it. The fact that it could potentially be ignored by the majority of newbie writers doesn't outweigh the good it can do. It's true that the vast majority of people can't learn and take to heart the most important lessons like 'read the rules' or 'pace yourself' without personally smashing into the consequences a couple of times. But beyond that threshold lies a lot of other issues that can be helped, and usually at that point people are willing to listen.
Lastly, if your sentiment about that NPC project wasn't, for the most part, influenced by your mood, should someone relay that to the author?
And now to cheer people up, the content of the PM from JimT I tried to link
"On the upside of that, since Eva hasn't been doing it, I've been chipping in, so now it's almost finished. So yeah, plus there."
...
"My position RE: spreading it around is incredibly nonchalant. You can keep it to yourself, drop hints or just tell everyone all about it. My position is I just don't want to come back to the forums and give people the impression I'm back writing on TiTs full time. I've got a full-time job as a corporate writer, two books to finish, and my actual life to live on top of this side project of tying up my loose ends. So it's not getting done anywhere near as fast as normal. (That said, I've learned normal is super relative).
If you want a gander, here's the link"
"On the upside of that, since Eva hasn't been doing it, I've been chipping in, so now it's almost finished. So yeah, plus there."
Which, coincidentally, is what many of TiTS most prolific contributors seem to do...
Regardless, that's your choice, and if you feel it would be a less stressful way to create your content, I wholeheartedly believe you should do that. I've been cooling it with my previously rabid forum project updates recently, mostly because I do get a little sense of yes-manning like you said. I'm always grateful for compliments, of course, and I'm glad that many forum members seem to enjoy what I write, but a reaffirmation that someone with kink x likes a scene with kink x in it doesn't really mean much in terms of serious self-evaluation. On the flip side, holding myself to the standard of "regular updates" does add a level of stress to the equation.
To bring the perspective of those who comment on those docs, I'd like to ask you what types of critique do you think should be used when going through those submissions but are not? What would you like to see applied to your works?
Outside of obvious and objectively flawed things like grammatical errors and logical/lore inconsistencies, I rarely feel confident in making alterations and suggestions, especially if the writing in question is beyond the level I myself can reliably replicate. There are always things that I would have worded or structured differently, but by pointing them out I'd essentially be ragging on author's vision or their style. There is also the unlimited amount of 'things that I'd like you to add'... but unless the author specifically asks for suggestions, posting them is often counterproductive and rude since they would just bloat the outline of the document without helping to produce actual content.
Apparently Jim's decided to finish this off before he disappears for good.
Apparently Jim's decided to finish this off before he disappears for good.