Been looking through Cerespirin, really loving the whole thing. Its unique, well written and already has great variety. I have some ideas if you want to further refine it.
- Overall: It seems like everything is split between dryad and Trent changes. Maybe you could build upon this, making feminines more likely to get dryad changes and masculine more likely to get Trent changes.
- Tail: Perhaps you could add a vine tipped with a flower? (which, for tailcocks, would have a cock resembling a thick staman. Tailcunts: Maybe the tail morphs into a pitcher flower near the tip)(Trent: thorned vine, no flower)
- Hair: There could be a third option: pine needles.
- Beard: i believe this should require existing facial hair from manup.
- Penis: Feel like this should have a more unique transform, separate from the "wings". Maybe also a retractable crown of petals around the head?
- Perks: i feel like the drawbacks (the lust floor and reflex ceiling caps) far outweigh the benefits. Also, i would prefer it if the hair orchid, ivy arms and moss bears were optional for them.
- Arms/legs: I feel a bit like there should be claw like bark fingernails/toenails. Otherwise, human-like. Or maybe thats just my fondness for Lucifer talking.
Been playing through some more. Some thoughts
- The races increasing stat limits is a good idea, but its irritating to not know what increases some races grant until you actually have them active. Perhaps the list could have them already up, with a different means of showing which ones are currently active
- I'm really liking soulforce so far, but i haven't come across any combat situations where it would be useful. Sure, the healing skill has its uses, but overall soulforce is hunger management plus lore/rp to me at the moment. (Keeping in mind, i mostly play sorcerer and enchanter characters in CoC)
- I'm loving the new transforms, particularly the phoenix and mantis ones. However: Scorpinium feels incomplete, and the mantis oviposator dissapears on rest because bee score is too low.
- Bag of Cosmos is currently lost on ascension. Backpack carries over, as well as 95% of the other inventory increases...
Edit: Here are a few suggestions i made for Nonesuch's TiTS plant transformative. I'm thinking some of them could really work in CoC plant transform
There is showed on racial scores page those bonuses to stats when PC have race scores high enough. I taking you mean to see before TF to this race what will PC get for it? I think it won't be much trouble for me make some way for PC know this before transforming.
Soulforce isn't yet fully finished thing. For sure when Liadri gargoyle stuff will be added in case PC not pick corrupted path soulforce will be more useful that now. And those attacks so far added aside heal spell are concentrated on PC that favor STR stat. Spells for other stats like tou/spe/int and maybe lib will be added at later date.
Scorpinum IS incompleted item for now (frankly it was made to allow PC get scorpion tail and thsu allow PC became manticore much easier, but in future I will make it into proper TF item for PC to became scorpion-morph). On mantis ovi you mean PC loosing it or it use when bee score is too low?
About Bag of Cosmos I didn't make it pernament on ascension since in 0.7c I would change it back to been lost at ascension anyway. Just like few other things to keep items as PC will ba able get by then item with 98 slots to use it for carring over stuff between each tier of NG.
For those suggestions for plant TF (somehow when quoted it wasn't included so it wasn't me who deleted this part of your post) I would for sure try include some of those things (given fact CoC code isn't in few places as denveloped as TiTS one so some options would require making code just to support them)
TD:LR Your post contained many usefull info for me so I would work best to make best use of those ^^
For the oviposator issue, i imported a revamp save thats maxed most stuffs (by revamp standards, at least) and played around with xianxia transforms and tested their skills on stuffs. For mantis, i lost the oviposator almost immediately due to a bee score too low. This is probably something akin to loosing nine tails' cosmic power if you actually loose the nine tails. Something i'm really not happy with in its own right, but meh. That change i can learn to live with because it goes well with the themes of this mod. I'll probably end up as a Kitsune anyways.
On that note, random thought: It would probably take a lot of work but it would be awesome if the nine tails perk was granted incrementally beginning at 2 tails and grows in strength as you work up to nine tails. Also, it would be great if there was some sort of protection that made the nine tails difficult, but by no means impossible to remove.
Ahh so this oviposator issue was caused by transfer between Revamp and Xianxia. I hope you not gonna get mad at me but...both mods saves aren't fully compatibile so some small glitches as the one you meantioned could still happen. So it's nothing wrong with either of Revamp or Xianxia mods itselfs.
Nine tails perk is actualy just giving to PC 2 specials depending on version of perk (pure/corrupted) and slight fatigue regeneration buff in combat. So it cold be slight troublesome to make it gradual gain. At least for incombat fatigue buff it's like 1-2 more fatigue regained per combat turn so really hard to divid eit unless it would be benefit gained at say 6 to 9 tails stage. For those two specials what could be adjusted I think could be final damage values or effect duration. I would for now add this suggestion to kitsune possible changes I put in plans for one of the future versions.
From what i've seen, using a character imported from revamp that has both nine tails perks dosn't really cause any issues nine tails wise. Its vary fun to go around having access to both pure foxfire and terror. As for the increment, i was thinking along the lines of breaking it up into 3 perks that are dependent on having # tails. The first perk @ 2 tails would be foxfire, at 5 tails would be stamina regeneration bonus, and at 9 tails would be illusion/terrify (the later overriding pure foxfire to corrupt foxfire). I've more I feel like it should have another pass, but at the same time i know that this is pretty near the bottom of a giant list of things to do.
Now that the issue of plantforms have come up, i'm worried about if i'll be able to have a plant/kitsune that dosn't look like crap.
Hey Ormael do you think that the Dragon should grow another cock since it's a type of reptile. That would make things more fun
Yo. No I think not dragons but lizans have chance to have second cock could be done easily. Dragons got already much fun stuff packed in their race TF while lizards feel slight left out. At least that is my pov on this.
EDIT: Goddamit bacon replying without checking rest of thread is sooo aghhh nevermind. Sieems I unnneded told smae as Stadler.
Anyway my favourite tester run into weird situation. So I call to you all to check something if it's not a trouble. Does any of you got trouble to get perk Draconic Lungs at your save? To speed up test I will say PC need to have dragon score at least on 6 and have both fire and ice breath attack perks to pick draconic lungs.
The more opinions, the merrier
mmh, Dragon Lungs and Ice Breath (I'd probably call it Frost Breath) sounds neat. Maybe I'll steal it from you and use it in my Dragonfire balancing. Any objections?
When debugging and fine-tuning race scores I always add the following snippet into Inventory.as:
clearOutput();
kGAMECLASS.displayHeader("Inventory");
outputText("<b><u>Equipment:</u></b>\n");
outputText("dogCocks(): " + player.dogCocks() + "\n");
outputText("dragonCocks(): " + player.dragonCocks() + "\n");
outputText("lizardCocks(): " + player.lizardCocks() + "\n");
outputText("bunnyScore(): " + player.bunnyScore() + "\n");
outputText("dogScore(): " + player.dogScore() + "\n");
outputText("catScore(): " + player.catScore() + "\n");
outputText("dragonneScore(): " + player.dragonneScore() + "\n");
outputText("manticoreScore(): " + player.manticoreScore() + "\n");
outputText("salamanderScore(): " + player.salamanderScore() + "\n");
outputText("dragonScore(): " + player.dragonScore() + "\n");
outputText("lizardScore(): " + player.lizardScore() + "\n");
outputText("nagaScore(): " + player.nagaScore() + "\n\n");
outputText("<b>Weapon:</b> " + player.weapon.name + " (Attack: " + player.weaponAttack + ")\n");
outputText("<b>Shield:</b> " + player.shield.name + " (Block Rating: " + player.shieldBlock + ")\n");
outputText("<b>Armour:</b> " + player.armor.name + " (Defense: " + player.armorDef + ")\n");
See the attached diff-file: View attachment 4324
On this race tunning... you use it to check how high each socre you got atm without looking anywhere deep? I have something siilar in mod under racial scores in appearance tab. I even put colors there so people know when they getting bonuses so if some score is black it mean this race not giving naything aside feel for RP of been this particular race. Thou recently I slowly filling up race bonus like 1-2 days ago I set up deer-morphs bonuses.
First pure Xianxia playthrough Gona try and min/max first life off and on until ascension rework hits.
My thoughts:
- Grey magic dosn't seem to work. I have Fire & Ice storm spells, but i cannot use them in combat regardless of my lust
- Grey magic books are too hard to obtain. Our first need for AoE magic is Phyala's first encounter, and there are several others around the road, well before Valkyries. I've only managed to get through it using charged armor
- On that note, charged armor is too damn good. Its incredibly unbalancing. Recommendation: put a hard cap on the armor bonus dependent on what life you're on.
- Really want to see enchanter perks for Charged armor and Blink
- First life you need to morph into a intelligence race to learn grey magic. Not something i'm in love with.
- Thank you so much for making the pheonixes weak to ice. I've given up on beating them through whitefire. Charged armor trivializes their hp attacks but i always fall through lust before i could beat the horde. Then i tried the black magic ice thing. Downed the entire horde in two hits. The queen was laughable after that fight.
- Its irritating to not know what perks jobs grant until after you take them. Reccomendation: have job perks show a list of immediately unlocked perks.
- Its irritating gathering all the wood to build the cabin, the wall and the warehouse. Some additional options would be appreciated, maybe Marble or Khia could be assigned wood gathering duties.
- Perhaps a nursery could be built? After a while, 95% of the camp's population is the fruit of the champion's loins.
- What is Hoshi No Tama?
- Perhaps a perks could be made that allowed you to keep a characteristic power of a magic morph (like terrify) after transforming out.
- Last but not least, i'm running out of good leveling playgrounds. Getting to lv30 to waste Marae during first life is definitely dooable but its gona take a bit of grinding.
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Can't wait until i hit second life and smash my way through Lethice within 10-15 mins.
I've been thinking about the elec magic as a focus. I've come to the conclusion that the best way to do it would be to make it a type of grey magic
Lightning bolt, Electrical Storm as new grey magics. Possibly, having their own dedicated book. Elec could probably be set apart by being the first grey magic the player gets, and a introduction to grey magic in general.
Elec bolt would require maybe 75ish int, elec storm maybe 100/110ish. It would be between black/white and proper grey books. Two obtainable books, one from pillaged library in mountains (a la wizard staff), one from Beniot's junk heap. Maybe... Iron Bound Spellbook. And unobtainable until int gets high enough, no sell.
Elec cumulative damage perk would require grey mage
The eastern dragon's perk would
a) grant a damage+stun attack (maybe 0.8 whitefire's damage with a high stun ratio, diminishing returns)
b) removes lightning spell's lust requirement, effectively allowing it to be used as white magic It would still be considered grey magic for the purpose of perks.
Want to finalize the concept soonish.
One other thing, its vary irritating that i need to be in combat to use heal magic. I'd love to see heal as a camp action, the Champion edging himself if needed to get the lust required.
Random idea: Perhaps soulforce magic attacks could be the champian spending a turn preparing, the unleashing several spells in a single turn. Perhaps one turn delay, two fire storms, one ice storm and blizzard. Requiring normal fatigue and a adequate amount of soulforce.
After a bit more experimentation, i managed to get grey magic to grey magic to work. I suppose i expected them to show up in 1234/qwer, completely missed them way down where they were. Always in the last place you look.
How reasonable would a multi hit soul attack be, if the various attacks were of multiple elements? I suppose it might/probably be easier just to recycle the spell's code rather then attempting to call it.
Bug: Killed the imp horde, they're still going. Dealing several hundred thousand damage before biting the dust is rather amusing, but an unbeatable enemy is unbeatable.
(I'm putting it here because i think that the absurd amount of damage an over leveled champ with storm spells can deal is a major factor to whatever this is)
View attachment 4344
Edit: Try as i might, i cannot replicate the issue. Meh. It was fun while it lasted, particularly the 16.8k hit near the end of the overkill fest.
...
I feel like we're a bit overdue for 10k and 20k single hit damage shadow achievements.