I... I feel so stupid for asking this, but how do you apply this mod on an android? I've been trying to do so with no success, and there isn't much of anything outside of here that could be of much help
ok im having an issue about turning kelt into kelly
I think you'll need to compile it from Git yourself. Speaking of which has anyone figured out a way to get images to load for android? Could you build the .apk with image directory inside? Speaking of which someone was adding/standardizing image calls for all scenes in Hn0s Custom Image Pack thread.
ever think of making corrupted joy?
... Speaking of which has anyone figured out a way to get images to load for android? Could you build the .apk with image directory inside? ...
I... I feel so stupid for asking this, but how do you apply this mod on an android? I've been trying to do so with no success, and there isn't much of anything outside of here that could be of much help
That's an idea. There are some images in the source code already. Does anybody with an Android version get images for bee girl, ceraph, goo girl or sand witch fights?
You can try using SWF Player; that's what we would recommend people use in the past.
https://play.google.com/store/apps/details?id=air.br.com.bitlabs.SWFPlayer
Should let you run the normal SWF version of the mod. The last APK version was compiled from an older version quite some time ago. We still don't have someone who can compile them yet unfortunately.
How do you get wood for the cabin? I've gotten the toolbox, but I cna't seem to find any options to chop wood... I've explored the forest quite a few times too, but nothing has showed up.
I have used the "build cabin" option enough times that it's telling me to get wood and nails to start building, so this seems to be the next step.
That's the weird thing, it won't let me download the swf file. :\ when I touch it, it'll act like it's loading, but it won't tell me if it's downloading or not. It's kind of aggravating me.
Sorry to hear that. See, I neither have an Android nor know how one works for that matter, so all I have to go off of is what others have recommended. I saw SWF Player get tossed around as an idea in the past and started recommending it to others in this thread as it sounded like a pretty good alternative according to other people's testimony. There may be other programs intended to do the same thing that might work better (or actually work in your case). The main issues I've seen is about saves being a hassle to handle depending on how your device stores and reads them. I've also heard you cannot use the editor in many cases, likely due to the saves issues. Until someone with better experience with compiling CoC Revamp into a format that works on Android comes along, a program to allow Android to use the SWF is the only other means I know that can work. Hopefully in your case, it's just some option that needs to get toggled or maybe something simple that can be fixed from fiddling with settings or something, but I honestly don't know of any other way to play CoC Revamp on Android yet. Hope your luck turns up.
You can buy any aterial in carpenter shop in Tel'Adre or cut down trees in Forrest/Deep Wood. Eventualy using axe destroy corrupted glades.
But how do I cut down trees in the Forest? Am I supposed to just keep using the Explore option, or is there something else I'm supposed to do? Is it possible to equip the axe as a weapon or something, that I am unaware of?
I think I got a "destroy glade" option, but I didn't take it at the time
But how do I cut down trees in the Forest? Am I supposed to just keep using the Explore option, or is there something else I'm supposed to do? Is it possible to equip the axe as a weapon or something, that I am unaware of?
I think I got a "destroy glade" option, but I didn't take it at the time
I've tried to be an ovipositing dragon-morph a few time by first transforming into a lizan and then (back) into a dragon-morph. but I've always lost it after going through roughly 80-90% dragon-mutations.
After digging a bit through the code I found, that line 400 in classes/classes/PlayerEvents.as is likely to blame:
if ((player.nagaScore() + player.lizardScore() < 3) && player.findPerk(PerkLib.Oviposition) >= 0 && player.findPerk(PerkLib.BasiliskWomb) < 0) { //--Lose Oviposition perk if lizard score gets below 3.
Could this be changed to include player.dragonScore() as well?
e.g. by changing this to
if ((player.nagaScore() + player.lizardScore() < 3 && player.nagaScore() + player.lizardScore() + player.dragonScore() < 4) && player.findPerk(PerkLib.Oviposition) >= 0 && player.findPerk(PerkLib.BasiliskWomb) < 0) { //--Lose Oviposition perk if lizard score gets below 3 (or below 4 when including dragon score).
Would be nice to have.
since i saw on the version history of the wikia that u guys usually update every few days and it has been 2 month since the last one i have a question; is the revamp mod dead? or there is something i miss?