That's not what a salamander's tongue is like, though.
Reptilian. Same as lizans or whatever.
[Yet another edit:] On the picture I even see mander eyes, and mander fangs ...
//Naga/Salamander
if ([FACE_SNAKE_FANGS, FACE_SALAMANDER_FANGS].indexOf(player.faceType) != -1)
{
var venomFangs:String = player.faceType == FACE_SALAMANDER_FANGS ? "." : ", dripping with venom.";
var dripping:String = player.faceType == FACE_SALAMANDER_FANGS ? " " : " dripping ";
if (player.skinType == SKIN_TYPE_PLAIN || player.skinType == SKIN_TYPE_GOO)
outputText(" You have a fairly normal face, with " + player.skin() + ". The only oddity is your pair of" + dripping + "fangs which often hang over your lower lip.", false);
if (player.skinType == SKIN_TYPE_FUR)
outputText(" Under your " + player.skinFurScales() + " you have a human-shaped head with " + player.skin(true,false) + ". In addition, a pair of fangs hang over your lower lip" + vemonFangs, false);
if (player.hasScales())
outputText(" Your face is fairly human in shape, but is covered in " + player.skinFurScales() + ". In addition, a pair of fangs hang over your lower lip" + vemonFangs, false);
}
...
In vanilla femininity didn't have an effect on gender but for some reason it does here. But despite the fact I lack a vagina or breasts and the game recognizes my character as male, the NPCs use female pronouns.
I don't see anything in the code that'll let me change this. I don't know how you even make it do that.
You could argue that until they see the characters naughty bits, A high femininity score would make them assume they're a girl.
It's doubtful there's a single variable to change that but if Feminity score is the reason, searching for "player.femininity" site:github.com/kitteh6660 would show all the instances Revamp uses it.
Your eyes are grey basilisk eyes with vertically slitted pupils. They come with the typical second set of eyelids, allowing you to blink twice as much as others.
You see Phylla’s anthill in the distance. Every now and then you see one of your children exit the anthill to unload some dirt before continuing back down into the colony. It makes you feel good knowing your offspring are so productive. Phylla appear out of the anthill to unload some dirt. She looks over to your campsite and gives you an excited wave before heading back into the colony. It makes you feel good to know she’s so close.
Yes as long he in any way contact me and show interest to have those TF as long we both come to satisfing agrement for both sides it's not a against porting some new ones TF from Xianxia to Revamp just like some time ago we done with salamander TF.
I noticed that when you have children with Phylla, the camp descriptions merge and mention both the children working and Phylla herself appearing and waving at you, making it look like this:
Apart from that grammatical error, she should be in no condition to shovel around earth, so I assume that's a bug.
So, what's the Dragon Mod about? What does it do that's different from the Revamp Mod?
I've updated the basilisk eyes talk scene with the text written by @MissBlackthorne. The changes can be viewed here @GitHub.
About your suggestion of the red feather plume, I have a neat idea for later:
When you've been granted the basilisk eyes, Benoit(e) gives that item to you and it will probably be a key item. The player can put it on as a head accessory, but when he tries this with his/her corruption above a certain threshold, it falls off immediately. He/She tries is again a couple times, and it falls off again, so the player puts it in his/her inventory (meaning key items, for the sake of being easier to handle, so players don't accidentally abandon it) for now.
If the player is wearing it and his/her corruption reaches a certain threshold it suddenly falls of. The player tries to put it back on ... (rest as stated above).
While this would probably just add fluff I think this could be a nice and decent warning, referring to Benoit(e) warning you, not to become one of the other corrupted basilisks out there:
“I see...are you sure about zis [name]? It is so reckless to experiment on your body like zis....But I suppose you have done so much for my folk, zat if you wish to be one of us, i could look into it. Beware though, zey are dangerous, so while i shall do zis to thank you, I do not wish to risk you becoming like ze others...Ze demons no doubt affected our gaze too, ze perverts...”
@MissBlackthorne: Your opinion about that?
Hmm...Perhaps it could be a key item like that but it be a small silver hair pin with like red feathers which when equipped, if your pure enough turns your hair into the red feathered plume of a basilisk and if your impure (perhaps 60 +?) it burns your skin to and has t be taken off, making your feathers become spines instead like the basilisks of the mountains?
mmh I have yet to read through the Basilisk-encounter again, but IIRC they are bald.
Anyway: I see, what I can possibly do about that. Probably 2 new hair types for Mutations:reptilum()
Ok, I guess, I'll do the following approach:
- At high corruption reptilium will always(?) change your hair to be "a crown of dull spines" in addition of stopping your hair growth or if your hair growth already has stopped. I guess, I'll make this independent of the player having basilisk eyes.
- At low corruption without the hair pin or if the player has it and is male or genderless I'll either make the player bald or leave it untouched. (I guess, I'll go for the latter)
- With the hair pin I'll add some player event to handle the hair pin changing your hair, when you are female or herm.
Maybe I'll add some code to handle this in reptilum as well, probably as a method-call, that triggers that event, without needing the player to let some time pass.
[*]And before I forget: I guess, I'll add a new phase before or after Phase 2 to work out the changes in reptilum and to add the hair-pin as a key item.
Note, that I think, that its easier to handle as a key item, so the player can't abandon it by accident.
- Depends on what is easier to implement: A new equippable key item or an inventory item that you can get again and again after losing it and that will be removed from your inventory and your storage upon ascension.
@MissBlackthorne: What do you think?