Dealing with all of these in order, sorry, I'm new to this particular forum and not used to making the edits on other things. Sorry it took me so long to come around here and see this thread.
Anyway, on the first comment. There is no chance of legal fallout, period. There is nothing to sue for, except, perhaps, defamation, and that would be against HBomb. He took down the assets, we aren't using his writing, coding, or any of his original designs or names. It's a null set, and the contract insures that no lawyer will possibly take his case. If anything kills this project, it will not be that.
The idea that S-Purple has a trail of dead projects to his credit isn't true. Broquest died because of reasons entirely unrelated to S-Purple's work. In fact, all of his work is what made Broquest famous on /v/, and further, the reason he was left holding the bag for that particular thing is that he was the most vocal and prominent supporter of the project for so long. But you can't make a game if there's no programmers working on it. That's just fact. And when the less senior members of the team, who kept bloating the design documents, demanded that they switch to full 3d? That's when S-Purple and the other senior members on the project jumped ship and closed the whole thing down. He has other completed projects to his name, and ONE incomplete project which him leaving probably did kill, but he left it because he had to choose between it and Breeding Season at the time. So make of that what you will? Is he wrong for pulling out of a project that wasn't paying him money to work on the one he was accepting money to work on? That's up to you.
We actually do. I work in the professional industry and 'scope' is all about figuring out exactly what the resources are that you have on hand, and then applying a gradiated set of goals. We have the things we must have, the things we'd like to have, the absolutely unessential things that would be nice to have, and then the bloat goals which are "if we have the spare time and it's easy to put it in without any effort" goals (for example: Princess Carry Yotten)
That's our goal. If we can't make that, then we don't deserve your patronage.
That's what we're trying to prove by putting out a working, base line, demo on July 30th.
If that's how you feel? Then yeah, you should never contribute funds. I hope we can prove you wrong though. We know we have ground to recover on trust, but that's what we're going to do.
So if your (still?) here there are some things I'd like to ask since I'd no longer have to sift through a sea of comments just to look for a reply. With the announcement that a default male character is being implemented at launch (I think I read that right) I'm sufficiently intrigued about the game to know it's basic mechanics; I imagine that by the time you see this something has to be on paper.
1. What are the monster breeding mechanics of the game going to be like? Will breeders have more involvement (traits, affection, lineage) in the breeding process?
2. What function does dungeon exploring serve? Hunt, capturing, and training monsters, looting and battling shadow creatures, just random exploration and the like?
3. Will traits/skills/special abilities/etc. be re-introduced in the game and some new ones added? Since Neoteny is being removed will ferals be as well?
I really hope the feral trait (or whatever variant) won't be, mostly because I've seen enough women getting fucked by animals to last several lifetimes, I was thinking some dude banging, well, "near" animals would be more interesting. More to the point, I'm gonna miss the Milftaur, Tigirl, and Empusa, I wish they were the default forms of the female monsters. And while I could understand the pedoness of the neoteny trait being a bit of legal issue, I'm gonna miss my big-tittied lolis (Calftaur and Lilim)... and the catkids... and the pups... and (*ahem) the elflings were pretty cute. Alright, I miss them all!
4. What are the combat mechanics gonna be like other than turn-based? I assume it'd like an average rpg, but will monsters have their own specific abilities like in pokemon or just a regular schematic like in every other rpg?
I always thought the appeal Breeding Season was people wanted a porny farm sim game and no other existed.
To me, it was always being a dude breeding monsters - THAT is what has never existed and why I never even acknowledged BS's existence until then . I've seen dozens of japanese H-games where a female pc has to have sex (and reproduce in some cases) with monsters, of their own volition or not.
And really I thought it more resembled Monster Rancher than Harvest Moon. It wasn't like we were growing produce or anything, maybe milking cowgirls but that is as far as it went.
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