Oh no, a very early build of a patreon game that just started development is poorly optimized and can't compete with full-price titles from seasoned mainstream eroge companies, whatever shall we do?
Seriously though, I'm sorry the financial situation in your country is so difficult, but that doesn't make your criticism any more valid. I have no doubt the game is currently in a very rough state and will continue to be for quite a while, most patreon projects are and many never make it past that, but if you "hop off the ride" every time an alpha build doesn't completely knock your socks off then patreon might not be the platform for you.
edit:
Now that I think about it, if 1 gb space and memory usage is an issue, how exactly are you playing any Illusion titles that were released within the last decade?
No, the male protagonist is a few months off. We're focusing almost 90% of our efforts into just getting the frame work done. Male protagonist comes during Alpha v1.04, which will be polish and linking stuff together to make it more functional. Right now we still have Alpha v1.02 to finish (which is farming and breeding frame work), and Alpha v1.03, which is interiors, shops, and inventory. The public version with the male protagonist will come a month after the paton version with the male protagonist.
Sorry to hear that, but it's perfectly understandable given your circumstances. I only urge you to come back at a later date and see how we've improved over time. And keep in mind that we have a free access system for people who are former breeding season backers as well (check out the 'Free Access' tag on our patreon).
edit: Also would it be wrong of me to make a new thread for this in the showcase board or something? Given the amount of bile and general nastiness that people have to crawl through to get to actually relevant stuff? I don't want to step on any toes or anything is all.
I could run up to Sexy Beach 3 just fine, Artificial Academy 2 fine, even other porn titles like Custom Maid 3D i can probably even run Custom Maid 3D 2 and 2+ if i don't heavy modify it
I could even play a fan port of Devil May Cry 4 on PC with just an almost nono-existant lag spike every now and then
The point of having a game like that is making it fancy and accessible, if something with so little content (sprites, scenes and at least that background for the main place) and not exactly outstanding visuals (for those who wonder, no, i ain't saying the art is bad) is as huge as this, then imagine how it will be after a year or so, add modification of the files, adding new features, adding more scenes, zones where to be, fields for hunting/battling/contracting, etc.
As far as i know the game as it is, is the bones of what comes next, the core, i have no knowledge of indie games so i got nothing to excuse or base for myself to say this but as far as i know there has been never an optimization of the core code so it weights less or uses less memory, would be easy-er to solve issues like the game having a memory leak that causes the computers to crash or something, a patch, even revamping the whole application would just make it works differently while the core remains with not much change, making an improvement to make it use less memory or be less heavy would mean rebuiding it from scratch at least that is what i think, it would be way too much trouble and for today's standar 1gb of RAM ain't a big sacrifice.
Probably all this is because of the engine that is being used and i am comparing it to java.
P.S.: It might not be an ideal scenario to create a new topic because since the wound is fresh those types of comments will keep flowing, i have seen that from time to time uninformed people or people that already picked sides still bother on the patreon page, the hate filled people need to chill first and for that, well, it will take a time.