Can we make it Darker??

WatoroX

Active Member
May 27, 2023
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Idk if I'm the only one that has experienced this (and this is by no means a complaint) but the game feels easy even on the dark difficulty. Is there any way to make the enemies harder/spawn more combatants per encounter??
 
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Papum

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Dec 6, 2023
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I agree with you on this.
You could populate the overall world with some harder encounters than an overall harder experience, as for ex.: with the Coastlands players have to pay more attention now whit most of the fights.
Yet even so for many builds with the new gear upgrades from that region, even those encounters become somewhat trivial.
 

Bast

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Aug 12, 2021
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Challenge yourself if the game itself doesn't anymore. You can always do solo- or ironman-runs or just use worse versions of skills if you want a challenge.

Only very few players play on dark and some that don't might get rightfully mad that development time would be spent on players like us three.
 

Papum

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Dec 6, 2023
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...You can always do solo...
That is rare to be done as having the exact combination of survivability + damage output (for the most dificult of mobs wich mostly self heal or have healers with them), and than having to shift classes just for content purposes (you would miss alot of content because of missing companions in certain circustances, unless you would bring them only for that).

I have an warrior that is capable of such but than again it's just one character that i managed that way of all my chars.
 

Bast

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Aug 12, 2021
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That is rare to be done as having the exact combination of survivability + damage output
Usually with how it is in rpgs - this one included - it's super super hard at the start and gets progressively easier as the game progresses. Usually you'd have to have your run fully mapped out to attempt such a thing.

On another note: I've finally beaten every encounter solo on dark, except Kas (which I won't even attempt), with my tanky paladin build. The level 2 spell "Roaring Storm" was actually the key to beating Amberoga and her crew in the Coastlands and Eyslaine in the arena.

ezgif-48aa06967a4d171e.gif
 
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Papum

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Dec 6, 2023
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Usually with how it is in rpgs - this one included - it's super super hard at the start and gets progressively easier as the game progresses. Usually you'd have to have your run fully mapped out to attempt such a thing.

On another note: I've finally beaten every encounter solo on dark, except Kas (which I won't even attempt), with my tanky paladin build. The level 2 spell "Roaring Storm" was actually the key to beating Amberoga and her crew in the Coastlands and Eyslaine in the arena.

View attachment 42868
Ye Roaring Storm is an very good encounter Power indeed.
What i noticed is that some builds that can solo mostly struggle against healers compositions if they don't have an Bleeding ability.
And those that have it easier against the more difficult physical encounters like the ones you mention above struggle against magical predominant compositions like Charline in some degree.
I'm not that fancy with what you showed above, but i can share my save if you wanna look at my monk like character (currently is in an group, and i like to be tematic as in only using Powers that are/could be in the lines of such an character to be using, name is 'Upekka', i'l even share my paladin builds so you can see what i mean with the latter 'Kin'irochiyu' [wich is more of an blade priest] and 'Papum').
Btw did manage to do solo from the start all the wy to the end, as even in the turtorial it's really dificult for some classes to survive solo as you don't have a lot of Powers nor Consumables available yet?
 

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