Yes and it shall be decided randomly right now!
Charisma: During your adventure to overthrow the demon lord Lethice you and the group fought a succubus trying to infect people with a disease that turned them into sex crazed maniacs! After stopping her you found a pendent that was in the shape of a heart. The Periapt of Health makes you immune to contracting all diseases while you wear it, however if you are already infected with one then the diseases effects are merely suppressed.
Taco: During your adventure to overthrow the demon lord Lethice your found a potion that looked like it would heal but something stopped you from using it. Good thing to! After going to a professional you found out this was a Potion of Poison! When drunk the potion deals 3d6 poison damage and the drinker must make a DC 13 Con saving throw or be poisoned. While poisoned this way the target takes 3d6 at the start of their turn. They may repeat the saving throw at the end of their turn, reducing the damage on the next turn by 1d6. The poison ends when the damage is reduced to 0.
Banana: During your adventure to overthrow the demon lord Lethice you and the group faced a corrupted wizard in a deep cave and after besting him you found a 1 pound glass globe. After speaking the word 'lux' it started to glow and saying 'nato' makes it float off the ground. Driftglobes are handy little things, saying a command word will cause it to emanate the 'light' or 'daylight' spell, once used the light effect can't be used until the next dawn. Saying another command word causes it to float no more than 5 feet off the ground where it will stay until you or someone else grabs it. If you move more than 60 feet away from it while it is floating it will follow until it is within 60 feet of and takes the easiest way to you. If prevented from moving it sinks gently to the ground and its light winks out
Mr Power (if he joins): During your adventure to overthrow the demon lord Lethice you managed to charm a dragon to the point where they gave you a Potion of Fire Breath with a wink. After drinking this potion you can use your bonus action to exhale fire at some one. They make a DC 13 Dex saving throw and take 4d6 fire damage on a failed throw or half as much on a successful one. This effect ends when you've used it three times or after 1 hour has passed. You also become more dragon like.
Scarves (If he joins): During your adventure to overthrow the demon lord Lethice you bought a dingy hat. After saying the word 'vermes' a random bat girl, frog girl, or rat girl pops out of the hat (your choice) they don't obey you and try to get away as fast as possible. They stay for 1 hour or until they go to 0 HP. The hat can do this 3 times a day and regains the charges each dawn.
And with that done look for the first in game post. Though I can't mention Power or Scarves characters since they haven't given them to me yet....so they'll show up later if at all.