If your defense from items is lower than your level, it grants your level as defense, otherwise it adds +1 to the total.
if (this.hasPerk("Psychic Armor"))
{
if (temp < this.level) temp = this.level;
//If defense is over minimum, add 1 :3
else...
Shoot me an email to fenoxo@gmail.com about this using the email currently associated with your account. Include mention of the old email address that was used on Offbeatr in the message.
I'll send 2-3 warnings to the old email to verify you're not trying to steal someone's address, and if they...
All three should be fixed for next patch.
Run away text fixed. Could you clarify what you mean by "fails"? Because I glanced at the code and didn't see anything height related that would make them crash.
I'm going to have the lift off effect remove tripped. However this attack will retain it's fly grounding, cause if there's one thing that can trip you out of the sky, it's a tentacle lashing out, grabbing your ankle, and yanking you down.
Twilit is the name of the Zaika TF item. Dhaal is a tidally locked planet with all the civilization on the twilight zone between scorching heat and freezing night.
Flight/Trip Talk:
A lot was driven on "canFly". Tweaked so we have "canFly" and "isFlying".
Added a "hasTripImmunity" function. Flying grants trip immunity - but the function also allows us to ignore the flying component for some checks. For example, Feruze's electro-stun tail can still trip...
Yeah not being able to fly in the cave/climbing situations is definitely worthy of bug reporting for the individual places/things, and if you've got a save at the right spot for it you can attach, all the better to make fixing & testing a breeze. RN I'm focusing on the bigger combat bugs now...
I love that you included your save, and nobody even bothered to load it up and realize that the ecstasy enlargers aren't working right AT ALL. /s
Fortunately I did :3
After some investigation, I discovered the code to shrink them was arranged in such a way that it could never trigger. What's...
Okay, we solved it. So telekinetic warrior works by unequipping your weapon and swapping in a rock, then swapping it back to normal, right?
Well when I tell it to unequip the ranged slot, what it does it look at the slot I provided, determined what type of item it is, and then try to run the...
This looks like the kineticist + staff crash I accidentally introduced. I just pushed a hotfix to address this, so if you refresh in 15-20 minutes, it should work :3