Search results

  1. Longbow

    Killing.

    Ahhh, thank you for answering that for me. I had heard this as a theory or opinion from other forum users, of course, but never straight from the horse's mouth. I had often wondered if TiTS' tone was always meant to be this way or if its direction had changed at some point in development. I...
  2. Longbow

    Killing.

    Interesting. I only fired up the game to fight a few random encounters in the base to refresh my memory, so I didn't go that far. The game only mentions that we leave generic encounters unconscious and tied up, whereas it seems we leave the juggernaut in an unstable condition from his wounds. I...
  3. Longbow

    Killing.

    You know, I was curious about what happened to the pirates you fight in KaraQuest 2 since I couldn't quite remember, so I went back and checked. Apparently after you defeat a group of generic pirates the game says you tie them up and kick their weapons away. I know TiTS isn't really about...
  4. Longbow

    Killing.

    Hmm, now there's an interesting idea. It's a shame that time limits in games are about as polarizing as the rival is, especially when it comes to RPGs. I enjoy it when a game gives me a sense of urgency.
  5. Longbow

    Killing.

    True. I imagine he, at least, would care if the rival went missing on some strange planet. Hrm, why do conversations about the rival get so involved when he has such a small presence in the game? Maximum controversy with minimal effort. I suppose I can respect his efficiency, at least.
  6. Longbow

    Killing.

    I'm actually kind of curious how deeply involved other people are in the rival's schemes. I know that Bess/Ben's content mentions some people are invested in it, but nothing else seems to reflect that at all. The rival travels with a single mercenary instead of a team, and it's possible to...
  7. Longbow

    Killing.

    Mm, fair point. Though, I still maintain that the law generally does not seem to overly care about what happens to people wandering around on dangerous planets. If you go into the dark, unexplored jungle on Mhen'ga and don't come back, I'm not sure anyone in the outpost would go looking for you...
  8. Longbow

    Killing.

    The problem, I think, would be the inconsistent application of realism. Or "realism", depending on your disposition. I can accept a new Wild West where people live hard and die hard, or I can accept something more grounded in reality where killing people has consequences. However, I dislike the...
  9. Longbow

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    I'm curious. Do they ever still do that? I've been playing the mod a bit since I just recently discovered both it and the base game, but I haven't seen them do that as of yet. This has probably been mentioned before, but I noticed if you're over your max arousal, such as due to using...
  10. Longbow

    Killing.

    I very much agree with what Trogdor said. The law rarely seems to catch up to people in TiTS' story, and when it does it's generally due to the PC's direct involvement. Clearly, the law does not care what happens to you, either. There isn't much of an establishment of law on some of the planets...
  11. Longbow

    Killing.

    I think TiTS is meant to be more than just a way to deliver porn. A lot of effort seems to go into the non-porn elements, especially in terms of programming. More than would be worth it if the porn was all that was important. Not all porn games balance their erotic content and gameplay...
  12. Longbow

    Killing.

    I'm in favor of the option. Slaying an enemy in or after a fight seems acceptable, in my opinion. You live by the sword, you die by the sword. I'm sure Taivra and the leaders of the Black Void have killed their fair share. I don't think killing should be a main focus of TiTS, but I would like it...
  13. Longbow

    Kitsune in TiTs?

    I seem to recall that multiple kitsune races were being worked on by different people at some point. None of them were completed, as far as I know.
  14. Longbow

    Steele's starship

    I can only assume that pirate fleets prefer to operate in a single area to avoid using gates. Smaller pirate outfits could probably move between gates without too much difficulty, but would be limited to small-scale actions due to their size. Very large syndicates like the Black Void probably...
  15. Longbow

    Night Games [Monster Girl Hunter b2]

    This is a delightful game, and I'm not sure why I haven't heard more about it until now. I look forward to its development, and I was more than happy to contribute to your Patreon. You have a pretty clever setup here for modularity on top of an already good premise. Here's to hoping this game...
  16. Longbow

    Kiro Tamahime Fan Club

    True. I actually quite like how varied the responses are to the rival, in particular. Although, things can get a tad heated sometimes. Also, I hate it when I find errors in my post only after it's been quoted. I need to be more observant in the future.
  17. Longbow

    Kiro Tamahime Fan Club

    I would also like to see some kind of resolution to it. Like I said, it feels a little incomplete as it is now. @Xeivous I agree, the transition from Mhen'ga to Myrellion is more gradual, in stark contrast to New Texas. You make a good that I neglected to make in my previous post, in that...
  18. Longbow

    Kiro Tamahime Fan Club

    Honestly, I always figured that one of the real problems with New Texas was tonal consistency with the rest of the game up until that point. You can tell just from how people treat the rival that it's clear different people have different ideas of what the game's tone is supposed to be...
  19. Longbow

    Steele's starship

    I had always imagined the CassTech as some kind of boxy, shuttle. I suppose I was imagining something like the Tarsus from Wing Commander: Privateer. It doesn't look so bad, actually. I wouldn't mind seeing some small high-performance ships, myself.
  20. Longbow

    Top 3 Favourite Video Games/series

    1) The Ace Combat series, with Ace Combat Zero being my favorite of the series. The only problem I have with Ace Combat is that it's owned by Bamco. 2) The Wild ARMs series, with the third game being my personal favorite. The series started drifting down the typical anime writing route later...