Nightgames Mod (v2.5.1.2) updated 2/11/17

lklklklk

Member
Jun 27, 2016
10
0
Yes there is, you'll want to enable the System Messages option. It used to be enabled by default, but no longer. It is still in the options menu. I checked.

Thanks, I didn't know that it was called "System Messages".


I also wanted to say that I really like the game,


Do you have any plans to implement a "Mouth Fetish" in the future?
 

Bronzechair

Well-Known Member
Aug 30, 2015
150
6
I'm not having any more issues with Eve's trophy. I'm guessing she was simply naked the few times I encountered her before.


The blindfolds are novel, and I quite like them though they don't seem particularly impactful yet (only up to level 23), and they seem to only come into play when I put them on myself. Might be because of the limited positions you/your opponents can put them on the opposition. Is there supposed to be a way to remove a blindfold that you haven't put on yourself? I thought I saw it as an option once, but I can't find it again. Perhaps it only appears when you're in a vulnerable position?


- Spank works on clothed characters. This is fine in function, but it does mention a bare ass.
- You can place a blindfold on someone when you're enthralled and also when you're bound (by tentacles, if it matters).
- There's some move that mentions a lull in the fight when you're blinded, and it uses the player's name ("You're not sure what [PCname] is doing, but it isn't having any effect on you").
- It's probably a bit unnecessary to list both "You are blinded, and cannot see what Cassie is doing," and "your eyesight is blocked by a blindfold," in the main window when blinded. The former, bolded text is probably enough for people who skim.
- When defeating Airi: "Airi's pussy slime filaments turned back into ."
- When using Sedate: "You through a bottle". That should be "throw."
 
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dndw

Well-Known Member
Aug 27, 2015
456
20
Do you have any plans to implement a "Mouth Fetish" in the future?

Plans? No. But it would be easy to add. It might be as simple as adding "mouth" to a list, but I'll have to look more closely to make sure. It's worth noting that Samantha can achieve similar effects since her improved blowjob gets more powerful if used repeatedly.
 

Rikis

Member
May 17, 2016
11
0
Mara's mind control is finally ready! The details are in the changelog below. This update also incorporates some fixes by Ryplinn and also fixes some bugs spotted by Demon Girl.

You can't talk about addiction if lovers. In MaraTime.java missing something like this:

    @Override
    public Optional<String> getAddictionOption() {
        return Global.getPlayer().checkAddiction(AddictionType.MIND_CONTROL) ? Optional.of("Confront about control") : Optional.empty();
    }



And something wrong with UTF-8:


9iiRjuW.png



Java(TM) SE Runtime Environment (build 1.8.0_77-b03) Win 7


In GUI.java should be (maybe):

Code:
textPane.setContentType("text/html;charset=UTF-8");
 
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MotoKuchoma

Well-Known Member
Nov 3, 2015
288
59
I noticed a lot of characters (when they have modified genitals, particularly noticeable with pussies or the lack of them) change gender. It's quite annoying to read his/her mixed up in text. Is it possible to rigidly have a character always referred to as his or her?
 

dndw

Well-Known Member
Aug 27, 2015
456
20
I noticed a lot of characters (when they have modified genitals, particularly noticeable with pussies or the lack of them) change gender. It's quite annoying to read his/her mixed up in text. Is it possible to rigidly have a character always referred to as his or her?

Do you want them to stop changing genders or is it just the pronouns?
 

nergantre

Well-Known Member
Aug 28, 2015
293
22
Hey guys,


Sorry I've been absent for so long. Work's been pretty rough, and I'm hoping that we'll be reaching a milestone with our current project by some time this week. I'll probably come and pitch in afterwards.


It's nice to see the mod still thriving though :D
 

Ryplinn

Well-Known Member
Jun 13, 2016
61
14
The pronouns are a good start, that's really the only thing noticeable on my end.

Consistent pronouns are technically possible, but for historical reasons a lot of the writing has been done with female pronouns stated explicitly, instead of using a system that matches pronouns with genitals. Correcting that is the sort of thing that's important, but will take a while.
 

dndw

Well-Known Member
Aug 27, 2015
456
20
Consistent pronouns are technically possible, but for historical reasons a lot of the writing has been done with female pronouns stated explicitly, instead of using a system that matches pronouns with genitals. Correcting that is the sort of thing that's important, but will take a while.

Just to put this in perspective, there are 4407 occurrences of the word "her", 3080 of "she", 27 of "hers" and 114 of "herself" in the game. They would mostly have to be replaced by hand, and it might not always be possible without further modifications to the code. For example, the game currently assumes that characters you see moving around are female, but the code responsible for printing the messages describing what they are doing does not have access to the actual character. That could be changed, but similar changes would have to be made for other parts of the code, leading to more potential bugs and costing a lot of time.
 

ScarredEyes

Well-Known Member
Oct 13, 2015
51
1
I'm just wondering if other people have the same problem as me, but...I can't draw vs Maya. I've engineered it to the point where a Spiral Thrust sends both of us to 0 willpower, yet it gives me the win.


Also, I can't imagine what it would be like to code all those changes for male<->female pronouns.
 

MotoKuchoma

Well-Known Member
Nov 3, 2015
288
59
Just to put this in perspective, there are 4407 occurrences of the word "her", 3080 of "she", 27 of "hers" and 114 of "herself" in the game. They would mostly have to be replaced by hand, and it might not always be possible without further modifications to the code. For example, the game currently assumes that characters you see moving around are female, but the code responsible for printing the messages describing what they are doing does not have access to the actual character. That could be changed, but similar changes would have to be made for other parts of the code, leading to more potential bugs and costing a lot of time.

I am made a custom start where the girls have dicks and they consistently get referred to as "he", despite me even adding the gender thing to the custom start. That's really the crux of things. If they all would be referred to as "she", that'd be fine!
 

akoss

Member
Sep 12, 2015
8
0
Has anyone made a custom male character? It would be nice to have an optional male character for female pcs (or bi male pcs) to interact with, without completely changing the characters we are used to, even when the pronoun and story stuff is fixed.
 
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Ryplinn

Well-Known Member
Jun 13, 2016
61
14
I am made a custom start where the girls have dicks and they consistently get referred to as "he", despite me even adding the gender thing to the custom start. That's really the crux of things. If they all would be referred to as "she", that'd be fine!

Unfortunately, there's no provision currently for non-biological gender identification. Adding this would require the same changes dndw laid out above, falling into the same "important but hard" category.


Because of this, the "startingGender" setting exists mostly to make it easier to, for example, turn Angel into Angelo without having to specify his genitals explicitly. The setting only indirectly affects pronoun choice.


It is true that pronoun choice, where it applies, often is a simplistic "does character have a dick" check, but creating a more sophisticated pronoun system doesn't make sense before replacing the hard-coded pronouns.
 

TheDarkMaster

Well-Known Member
Creator
Aug 28, 2015
1,052
259
Just to put this in perspective, there are 4407 occurrences of the word "her", 3080 of "she", 27 of "hers" and 114 of "herself" in the game. They would mostly have to be replaced by hand, and it might not always be possible without further modifications to the code. For example, the game currently assumes that characters you see moving around are female, but the code responsible for printing the messages describing what they are doing does not have access to the actual character. That could be changed, but similar changes would have to be made for other parts of the code, leading to more potential bugs and costing a lot of time.

It's basically a refactoring job where you have to replace all instances of gendered words with function calls to the character's class asking that function to print the correct pronoun.  That usually isn't that difficult, but it is time consuming.  It would also let you do a little more nuanced gender determination that only exists once in the code and only needs to be changed in one place if you want to change the mechanics for it.
 

The Silver Bard

Well-Known Member
Sep 2, 2015
207
23
It's basically a refactoring job where you have to replace all instances of gendered words with function calls to the character's class asking that function to print the correct pronoun.  That usually isn't that difficult, but it is time consuming.  It would also let you do a little more nuanced gender determination that only exists once in the code and only needs to be changed in one place if you want to change the mechanics for it.

I'm slowly in the process of doing exactly that, but it isn't a high priority right now.
 

Vasin

Well-Known Member
Aug 27, 2015
66
0
Has anyone made a custom male character? It would be nice to have an optional male character for female pcs (or bi male pcs) to interact with, without completely changing the characters we are used to, even when the pronoun and story stuff is fixed.

There are a few male characters made, although I can't recall who made them. I remember it was on a previous thread. One was a genderbent Samantha, and the other was a sadistic fetish combatant. So a male Eve, basically. You could probably find someone with the character sheets somewhere.
 

akoss

Member
Sep 12, 2015
8
0
There are a few male characters made, although I can't recall who made them. I remember it was on a previous thread. One was a genderbent Samantha, and the other was a sadistic fetish combatant. So a male Eve, basically. You could probably find someone with the character sheets somewhere.

ataraxia made some in this thread. Thanks.
 
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ShadowBlaze94

Active Member
Sep 9, 2015
35
0
Just curious, is there a guide or template for creating custom characters? In the mood to try and spice up my games with something different
 

Dolarnor

Member
Jul 1, 2016
8
0
Just realized there is a new version so I'll have to download that and see the new items.  Some suggestions and observations based on 2.04:

  • Angel seems to really enjoy putting on strap-ons then having you remove them repeatedly when she has you enthralled.  This is pretty useless for her as she seldom if ever uses them at least on a male player.  Angel is already one of the tougher opponents, but maybe still she should use the enthralled time-frame a bit better.  I'd suggest no character would normally want to have an enthralled opponent remove their strap-on and Cassie and Angel would rarely want to put them on.
  • Force Strip Self for the player is a full strip of the target.  For the computer players it just forces removal of one item.  I think it should be a full strip on either side, which would also make the computer a bit more challenging.
  • Cassie likes to Lick Ass while riding cowgirl.  I think only Airi could actually perform that maneuver.
  • Masturbate is impossible if being held from behind.  I think logic there needs to be looked at.
  • Angel and Reyka seem to inflict additions very quickly and easily and renew them almost perpetually.  Cassie's almost never happens unless intentionally self inflicted.  Maybe she should put nursing her opponent at a higher priority?
  • There currently seems to be no way to get Holy Water except maybe to enthrall Mara and force her to give it to you if she happens to have it.  Am I missing something?
  • Stamina is very easy to run out of or run your opponents out of at low level, but quickly that becomes almost impossible except when fucking Jewel.  Maybe stamina draining skills should scale more?
  • Jewel overall seems the weakest of the opponents.  Part of that may relate to the above and also she doesn't fight effectively.  She's tough to get away from, but wastes a lot of time on moves that should be low priority.  I did have one round where she decided to go Foot Pump on me and that was tough to get out of, but I think she should focus first on getting the opponent controlled (enthralled, held from behind, on the ground, or pinned) and bound, then naked, and then attack with foot pump/heel grind, face sit, oral pin, fingering, or strap-on.  Also, maybe she should have the option to learn cock control and have that affect her strap-on?  It did not seem very effective last time she managed to catch me and even though she pegged me for many rounds and spiraled twice I ended up winning.  (Spiral probably should only happen if she's at 90% or more of max mojo as the lethargic seem to be a big penalty that can also result in losing future fights).
 

MESeele

Well-Known Member
Aug 26, 2015
650
64
After really early game nobody actually uses strapons- which is strange since the first week every girl was after MC's ass. Eve's whole gimmick is that she's a herm totally geared towards using her dick...but she never does. I tested multiple times, but she only ever uses frottage. If a character uses a turn to put on a strapon (sometimes repeatedly if you strip it off), you'd think their priority would be to use it on you and not be content merely wearing it.
 

ShadowBlaze94

Active Member
Sep 9, 2015
35
0
I believe that in order to get "Holy Water" you need to have an empty bottle and beat Angel after she's gained Divinity
 

Dolarnor

Member
Jul 1, 2016
8
0
Thanks on the empty bottles. 


Mara's addiction looks interesting and I've seen the initial trigger for it and the morning message about it, but it doesn't seem to actually do anything?  Am I missing something or is it bugged?


(Edit:  Working now, just hadn't been built up enough.)


Found a related bug I think.  After combat with Mara I got a message that seemed to be Airi mind controlling Jewel, but then the game locked.
 
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crimsiden

Active Member
Jul 4, 2016
43
0
Been messing around with Mara addiction too.. Jeez that girl is weak though, it takes special type of effort to get it  going lol


What exactly does the highest level of addiction do? I know it lowers stamina and random  enthralling but is that it ?
 

dndw

Well-Known Member
Aug 27, 2015
456
20
Just curious, is there a guide or template for creating custom characters? In the mood to try and spice up my games with something different

There isn't one yet. I've been meaning to make one, but for now you can just look at Samantha and Rosea. I don't think there are any options available that aren't used in those. For traits and body parts you can also look at save files.

Just realized there is a new version so I'll have to download that and see the new items.  Some suggestions and observations based on 2.04:

  • Angel seems to really enjoy putting on strap-ons then having you remove them repeatedly when she has you enthralled.  This is pretty useless for her as she seldom if ever uses them at least on a male player.  Angel is already one of the tougher opponents, but maybe still she should use the enthralled time-frame a bit better.  I'd suggest no character would normally want to have an enthralled opponent remove their strap-on and Cassie and Angel would rarely want to put them on.
  • Force Strip Self for the player is a full strip of the target.  For the computer players it just forces removal of one item.  I think it should be a full strip on either side, which would also make the computer a bit more challenging.
  • Cassie likes to Lick Ass while riding cowgirl.  I think only Airi could actually perform that maneuver.
  • Masturbate is impossible if being held from behind.  I think logic there needs to be looked at.
  • Angel and Reyka seem to inflict additions very quickly and easily and renew them almost perpetually.  Cassie's almost never happens unless intentionally self inflicted.  Maybe she should put nursing her opponent at a higher priority?
  • There currently seems to be no way to get Holy Water except maybe to enthrall Mara and force her to give it to you if she happens to have it.  Am I missing something?
  • Stamina is very easy to run out of or run your opponents out of at low level, but quickly that becomes almost impossible except when fucking Jewel.  Maybe stamina draining skills should scale more?
  • Jewel overall seems the weakest of the opponents.  Part of that may relate to the above and also she doesn't fight effectively.  She's tough to get away from, but wastes a lot of time on moves that should be low priority.  I did have one round where she decided to go Foot Pump on me and that was tough to get out of, but I think she should focus first on getting the opponent controlled (enthralled, held from behind, on the ground, or pinned) and bound, then naked, and then attack with foot pump/heel grind, face sit, oral pin, fingering, or strap-on.  Also, maybe she should have the option to learn cock control and have that affect her strap-on?  It did not seem very effective last time she managed to catch me and even though she pegged me for many rounds and spiraled twice I ended up winning.  (Spiral probably should only happen if she's at 90% or more of max mojo as the lethargic seem to be a big penalty that can also result in losing future fights).
  • I haven't seen this myself, but I'll try to make it so that an Enthralled player won't remove strapons and see how it works
  • The player command are older, from before an overhaul of the enthrallment system. I'll play around with it, but I think the NPC part works pretty well now, so maybe I'll nerf the player commands instead.
  • Point taken.
  • The image associated with Behind shows the submissive character on the ground, so masturbation would not be possible. I always imagine their hands are behind their back, but there doesn't seem to be any description to that end. I think I will leave this the way it is.
  • I agree, I'll make Angel's and Reyka's addictions slower. The part about Cassie can probably be solved by tweaking the AI modifiers (data/DefaultAIModifications.json).
  • ShadowBlaze94 is correct on the Holy Water
  • I do think attacking stamina is not really profitable after, say, level 7 or so. I think it would be nice to have 'big' moves use stamina, as well as struggling. That will take a while, though. A simpler solution would be to extend the recovery period at higher levels, or have it scale with the maximum stamina. Something to look into.
  • The AI is currently not really capable of planning ahead, so the best we can do at present is to tweak the AI modifiers. Spiral Thrust can be altered pretty easily, though. I'll make it so it is less likely to be chosen when the user has less mojo.
After really early game nobody actually uses strapons- which is strange since the first week every girl was after MC's ass. Eve's whole gimmick is that she's a herm totally geared towards using her dick...but she never does. I tested multiple times, but she only ever uses frottage. If a character uses a turn to put on a strapon (sometimes repeatedly if you strip it off), you'd think their priority would be to use it on you and not be content merely wearing it.

I don't really have this problem, I find that when they are wearing strapons (or have dicks) and use something like Maneuver or a counter, they are quite likely to peg the player. Regardless, AI modifications are the answer yet again (at least, the best available at present).

Found a related bug I think.  After combat with Mara I got a message that seemed to be Airi mind controlling Jewel, but then the game locked.

Could you send me your log file?

Been messing around with Mara addiction too.. Jeez that girl is weak though, it takes special type of effort to get it  going lol


What exactly does the highest level of addiction do? I know it lowers stamina and random  enthralling but is that it ?

It's just the random enthralling and stamina loss, higher levels just increase both of them.
 

markomemos

New Member
Oct 12, 2015
1
0
Long time lurker, first time poster. Love the mod.
Just a bug report: When playing with "Inverted Genders" there's a fairly game-breaking issue with NPCs using Facesit on each other during their automated fights causing a null pointer exception to be thrown. I'm pretty sure this has to do with their lack of female genitalia since this problem does not occur otherwise. Specifically, line 30 of FaceSit.java has "... getSelf().body.getRandomPussy() == PussyPart.feral ? 3.0f : 0" which I suspect is causing the exception. Attached is the log file.

View attachment nightgames_log.txt
 

ScarredEyes

Well-Known Member
Oct 13, 2015
51
1
I've been wondering, since Power-based moves to hit stamina are weak, why not turn them into %max stamina damages, with a base % hit to stamina, affected by Power and by Ki? Perhaps, make Power-based moves hurt for a flat calculation, and make Ki-based moves hurt for a %? That would allow Stamina-specialising persons, like Jewel, to remain competitive middle/late-game by scaling vs higher levels when she gets Ki. At the same time, the high level of Ki needed will mean that other characters can't just start using power moves because they got buffed - without investing in Ki, they don't hurt as hard.

However, seeing as a lot of red moves are power-based, perhaps Ki can add a small % to those moves too. The point is to scale damage, like in (sorry to bring it here) Blade of the Ruined King in LoL, which is used to shred tanks easier.

You can even think about making it Jewel-exclusive by giving a trait to help. Similarly, testosterone can be changed to giving Power proportional to how much Ki you have, instead of giving just extra Power (at least, that's what I think it does.)

That could end up being the basis of jewel's addiction, Ki moves.

I just want to see the characters be a bit more balanced - I had a match with Jewel which displayed her potential - lock ups and stuns with dominance, then make the opponent orgasm. This change would help achieve that by making red moves valuable for her.
 

nergantre

Well-Known Member
Aug 28, 2015
293
22
I'm back now from my somewhat long absence. I was going to see what I can do to help out again, but I think there's some unpushed code from dndw. I'll wait for the next release/push before adding in some stuff.
 

Vyxoli

Member
Jul 9, 2016
12
0
Thank you to all developers and contributors to this game; I find it kind of addicting because of the different ways you can go about it, giving it very high replay value while also trying to make the various scene pictures show up. If I may share a few points that I've observed:


- The difficulty of the AI goes up pretty quickly, making it a bit difficult for someone who has never played it before. It wasn't until I degraded the AI to the 'old' format that I had the opportunity to get a better sense of how to play, and how the various statistics and abilities were interlinked. 


- In relation to how the difficulty scales, and another reason why my first run went so poorly, the design punishes players that don't specifically hunt NPCs as often as they can. If a PC takes the time to set up traps and hide and wait for an encounter, they use up their money on supplies for traps which NPCs can avoid, and is not returned even if a trap is never triggered. NPCs seem to also be able to locate a PC very easily even if hiding with the Sneaky trait. Furthermore, NPCs level off of each other in the meantime, as well as increase their maximum mojo and thus mojo gains in battle. These combined factors make only the dissolving trap truly viable, as it destroys clothing, a persistent effect compared to a single event that requires the PC to be in the same area to take advantage of.


- Maximum mojo (and by extension mojo gain in battle) being only increased by victories also makes it very difficult for a PC that fell behind to catch up with NPCs that are ahead.


- Also in regards to balance at the opposite end of the spectrum, level 50+, there are a few things I noticed:
-- Reyka with Strong Willed makes it very difficult to drain her willpower through intercourse, regaining 20 from the PC's orgasm while losing less than 20 from her own without delaying it by some other means. On a contextual note, it also doesn't make as much sense that Reyka regains that much willpower when it's my PC that's milking Rekya's penis with a Succubus vagina, after giving Reyka a penis via Arcane.
-- On a related note, Kat has a similar problem where she regains more willpower than she loses. Kat's orgasm ignoring has an extremely long duration, and if you are taking the time to refresh binds on her, you may miss that window before she refreshes the duration.
-- Reyka's addiction is too powerful - Angel's is undoubtedly annoying, but still possible to deal with, and only affects battle with her directly; against other opponents, prayer regenerates willpower, and can be considered actually a buff in that regard. Reyka's on the other hand degrades ALL your stats over time, potentially severely, affecting all encounters until it decides it did enough damage. This is particularly bad because of the loss of high stat skills which may end up being necessary to handle level 50+ encounters.
-- The excessive use of addicting fluids makes it too risky to use any oral skills, or kisses for that matter
-- NPC mojo gain from abilities seems to be higher than what the PC is able to do
-- 'Invitation' at this level ends up being very difficult to deal with, because of the difficulty in withdrawing from the intercourse phase, and its ability to happen even if your own action would make any other action fail (stance shifting for example)
-- The only thing that really makes an impact on stamina at this level is Succubus/Incubus genitalia, which seems very strange compared to what is supposed to be very strong physical attacks


- As known, the UI is very unfriendly in terms of expansion - a sufficient number of actions given by even the base three stats at a high enough level makes the buttons overflow, making it impossible to get to the action you want to use. This becomes especially problematic when the advanced statistics and relevant actions are added in. Rather than showing each button, perhaps utilizing a drop down selection would tidy that particular part of the UI, which could also be separated in terms of 'stance affecting', 'arousing', 'physical', 'special', 'self/sub' to prevent a list from becoming too large.


- As a programmer, I realize the potential difficulty for taking permutations of possibilities into account, but one thing to perhaps consider is the addition of futanari 'scenario' pictures as well, as it does seem a bit strange for Eve in particular to be represented with a flat chest. 


- In relation to the above, more support for a female PC would help reduce the inconsistencies that show up at times. I realize that's more adding the appropriate content and written components rather than programming though, so would take longer.


- One feature that might be useful to add as well would be some marker to indicate you received the trait associated with a specific day activity with an NPC


- The remote vibrator handicap might need to be revisited - a flat increase renders it ineffective in actually being a handicap. I would recommend a percent-of-maximum increase instead, as it's intended to be unavoidable, and noticeably strong arousal. 


- A way to add custom handicaps might be an interesting feature to add at some point


- The lack of a map for the flag hunt variation makes it quite difficult at first exposure


I am sorry for the wall of text, but I do not know how to format a post to compress text behind a 'show' box on this forum yet.
 
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