Thank you to all developers and contributors to this game; I find it kind of addicting because of the different ways you can go about it, giving it very high replay value while also trying to make the various scene pictures show up. If I may share a few points that I've observed:
- The difficulty of the AI goes up pretty quickly, making it a bit difficult for someone who has never played it before. It wasn't until I degraded the AI to the 'old' format that I had the opportunity to get a better sense of how to play, and how the various statistics and abilities were interlinked.
- In relation to how the difficulty scales, and another reason why my first run went so poorly, the design punishes players that don't specifically hunt NPCs as often as they can. If a PC takes the time to set up traps and hide and wait for an encounter, they use up their money on supplies for traps which NPCs can avoid, and is not returned even if a trap is never triggered. NPCs seem to also be able to locate a PC very easily even if hiding with the Sneaky trait. Furthermore, NPCs level off of each other in the meantime, as well as increase their maximum mojo and thus mojo gains in battle. These combined factors make only the dissolving trap truly viable, as it destroys clothing, a persistent effect compared to a single event that requires the PC to be in the same area to take advantage of.
- Maximum mojo (and by extension mojo gain in battle) being only increased by victories also makes it very difficult for a PC that fell behind to catch up with NPCs that are ahead.
- Also in regards to balance at the opposite end of the spectrum, level 50+, there are a few things I noticed:
-- Reyka with Strong Willed makes it very difficult to drain her willpower through intercourse, regaining 20 from the PC's orgasm while losing less than 20 from her own without delaying it by some other means. On a contextual note, it also doesn't make as much sense that Reyka regains that much willpower when it's my PC that's milking Rekya's penis with a Succubus vagina, after giving Reyka a penis via Arcane.
-- On a related note, Kat has a similar problem where she regains more willpower than she loses. Kat's orgasm ignoring has an extremely long duration, and if you are taking the time to refresh binds on her, you may miss that window before she refreshes the duration.
-- Reyka's addiction is too powerful - Angel's is undoubtedly annoying, but still possible to deal with, and only affects battle with her directly; against other opponents, prayer regenerates willpower, and can be considered actually a buff in that regard. Reyka's on the other hand degrades ALL your stats over time, potentially severely, affecting all encounters until it decides it did enough damage. This is particularly bad because of the loss of high stat skills which may end up being necessary to handle level 50+ encounters.
-- The excessive use of addicting fluids makes it too risky to use any oral skills, or kisses for that matter
-- NPC mojo gain from abilities seems to be higher than what the PC is able to do
-- 'Invitation' at this level ends up being very difficult to deal with, because of the difficulty in withdrawing from the intercourse phase, and its ability to happen even if your own action would make any other action fail (stance shifting for example)
-- The only thing that really makes an impact on stamina at this level is Succubus/Incubus genitalia, which seems very strange compared to what is supposed to be very strong physical attacks
- As known, the UI is very unfriendly in terms of expansion - a sufficient number of actions given by even the base three stats at a high enough level makes the buttons overflow, making it impossible to get to the action you want to use. This becomes especially problematic when the advanced statistics and relevant actions are added in. Rather than showing each button, perhaps utilizing a drop down selection would tidy that particular part of the UI, which could also be separated in terms of 'stance affecting', 'arousing', 'physical', 'special', 'self/sub' to prevent a list from becoming too large.
- As a programmer, I realize the potential difficulty for taking permutations of possibilities into account, but one thing to perhaps consider is the addition of futanari 'scenario' pictures as well, as it does seem a bit strange for Eve in particular to be represented with a flat chest.
- In relation to the above, more support for a female PC would help reduce the inconsistencies that show up at times. I realize that's more adding the appropriate content and written components rather than programming though, so would take longer.
- One feature that might be useful to add as well would be some marker to indicate you received the trait associated with a specific day activity with an NPC
- The remote vibrator handicap might need to be revisited - a flat increase renders it ineffective in actually being a handicap. I would recommend a percent-of-maximum increase instead, as it's intended to be unavoidable, and noticeably strong arousal.
- A way to add custom handicaps might be an interesting feature to add at some point
- The lack of a map for the flag hunt variation makes it quite difficult at first exposure
I am sorry for the wall of text, but I do not know how to format a post to compress text behind a 'show' box on this forum yet.