I always wanted to make Jewel attack willpower directly without trying to inflict a lot of arousal damage.
I was coding up a smother skill before, and I wanted to make Jewel have more traits that make the willpower damage while pinning the opponent down higher.
My original vision was that the stamina damage route will be good against characters like Angel and Reyka, who have a high arousal cap. You can just by pass that by repeatedly knocking them down and making them submit through pins.
Draining willpower sounds like a good idea. Jewel would then whittle down her opponents' willpower and finish them off with a single orgasm. I'll think of some skills (beside Smother) to do that.
In unrelated discussion, Silver Bard mentioned on his blog that he was burnt out on Night Games for the time being, so I'm wondering if there are any plans to merge the two latest updates into the mod. I don't know how the code has diverged, but two skillsets and a number of scenes is a pretty significant amount of content, and you don't have to worry about it being updated again too soon afterwards.
I was waiting for the current update to be complete, which is currently patron-only. Once that update becomes publicly available, I'll ask Silver Bard if I can integrate the new content. That will probably take a while, since while I haven't seen Night Games's code for quite a while I'm certain that it and the mod's are very different by now.
That all depends on how you build and how you play it though. If you try to hit good scores on all the skills and make use of the special skills you can avoid being trapped in those situations. Also, I thought they fixed how level drain worked so you couldn't cause your level to explode like this outside of save editing anymore? I know I pointed it out some time back when they first revamped level drain rules to make it so that you couldn't do the xp stealing version of it if you were higher leveled than your target I believe. It might have been a certain degree of levels higher too. But the only thing you gained now was stat boosts which wash off if you clean yourself.
I do kinda wish there was an option to dump large volumes of points into a single stat of our choice. Like if they made something where you have the normal point selection dump spot or a box to the side or under each stat and skill that allows you to type in the number of points you want to put into it and then you click the + button to apply it. That could save on keystrokes for sure! Admittedly I never tried to go that high in levels. Level 10000 makes me cringe just thinking about it. Honestly, I think nightgames is something that would kinda go on without a true 'endgame' since they're probably playing for sport, profit, and fun. You don't quit just because you get so strong do you? Of course not, you keep getting better and better. I'm not suggesting that new skills are created for the ultra high levels though. It's fine as it is with it just being high stats.
I should point out that it appears that only the primary stats influence your battle efficiency once you go beyond a certain number score. So taking the ki skill up to 500 should be no more efficient than just stopping at whatever point level grants you the final skill in that branch. That is unless there were recent changes that make my statement invalid now. I've kinda kept tabs on things in this forum without playing much recently. I was waiting for more content and updates before I binged on this game again. I am a little concerned though with the bug reports I saw for the latest update. I think I'll wait a bit longer before I download and try out the new drain challenge myself.
Drain Challenge doesn't use the Level Drain skill (which was indeed altered). I will have to place some more restrictions on the passively triggered drain which is used here, though. I don't think there'll be any GUI support for having 10000 attribute points available, that simply isn't what the game is meant to support.
The advanced attributes do matter even when you've unlocked all skills associated with it; higher attributes boost those skills' effectiveness in many cases.