Add the Shoryuken to CoC2, seriously this time.
Already added a literal lightsaber complete with extremely blatant SW references involved in the quest to acquire it, all as a non-silly mode piece of content.
Call it Rising Dragon Strike; have either Jin-Jin able to teach you it a number of days after learning Lightning Fist and your character being of sufficient level OR maybe have the PC able to devise it after learning Lightning Fist and while being at a sufficient level then mediating with Ashelander (maybe in an event that has a random chance of activating when undergoing meditation rather than a guaranteed thing).
Could be an Encounter/Ultimate-tier power depending on how strong you want to make it.
Mighty single-target melee attack power (unaffected by Disarmed status same as Lightning Fist) that does Blunt-type damage combined with either Fire or Storm (depending on if the devs want to homage Ken or Ryu's variant) with the capability of knocking the target Prone.
As a gimmick to the move its not affected by the accuracy penalty vs flying enemies despite being melee (since dragon punches are an anti-air tactic traditionally).
Already added a literal lightsaber complete with extremely blatant SW references involved in the quest to acquire it, all as a non-silly mode piece of content.
Call it Rising Dragon Strike; have either Jin-Jin able to teach you it a number of days after learning Lightning Fist and your character being of sufficient level OR maybe have the PC able to devise it after learning Lightning Fist and while being at a sufficient level then mediating with Ashelander (maybe in an event that has a random chance of activating when undergoing meditation rather than a guaranteed thing).
Could be an Encounter/Ultimate-tier power depending on how strong you want to make it.
Mighty single-target melee attack power (unaffected by Disarmed status same as Lightning Fist) that does Blunt-type damage combined with either Fire or Storm (depending on if the devs want to homage Ken or Ryu's variant) with the capability of knocking the target Prone.
As a gimmick to the move its not affected by the accuracy penalty vs flying enemies despite being melee (since dragon punches are an anti-air tactic traditionally).
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