I think I've said just about everything useful I can as to the inclusion of more m/m content. I only really bring it up because, while I don't particularly want it for myself, I do want it for others who I know have been a bit neglected for a while now. For perspective, I just checked the steam update notes and can see--unless I missed one--there hasn't been a new, sexable stationary male npc since
Yonzan. That was back in May of last year. There were some very minor updates to at least one male character I saw (Nash), but aside from that, nothing for the stationary npcs.
I wonder what that user thinks about Yonzan, or if they know about Jstar's plans for Tetsuya. Hopefully they enjoy both of those NPCs.
This I touched upon only briefly in that post with the screenshot, but I'm not entirely sure he does know. He mentions an upcoming character by name, but that happens frequently over there because some salty steam users come here to fortify their salt, then return there to rile stuff up. But that's neither here nor there.
The info or lack thereof is actually what I think might be part of the problem.
While there's a decent amount of male content currently in the pipeline, that info doesn't seem to get to the steam users very well. It might not be the worst idea to actually log info like that when people ask about it here or on discord and start including it in the steam update news feed for the game. When the new updates are brought up each month, it could start including at the bottom something like,
"While we can't promise when this stuff will be finished,
this is a list of what's currently in the pipeline and what our community writers are currently working on!"
It would certainly mitigate a good chunk of the anxiety-focused anger that's been building up over there socially. Obviously I don't have the hard metrics, but on average, only about 10% of a game's purchasers on steam leave reviews. I'll be potentially extra generous here for the sake of this and say that for CoC2, 50% of the people who bought it left a review for it. Since there are 1200 reviews, that would mean 2400 sales. I for one bought the game because it entered my feed, had no idea CoC1 was ever a thing, never heard of TiTS, nothing. So I likewise never really knew this forum existed, nor any other method of socializing about it for roughly a year of owning it. Only found out because I eventually got curious to learn more. Trust me, not everyone else is as curious as me. And even after learning of the forum, I didn't join until very recently.
So for all the people like me prior to finding out, you could have literally a thousand players in that example that don't receive info about what's coming. If the normal number was accurate and only 10% of players reviewed it, you'd have potentially over
ten thousand people that have no clue what's going on with the direction of the game.
This is why it might be a good idea to share more news with that audience, and also why it may be unfair to say you're doing what the majority of players want when you might only be doing what the
majority of players who know to interact with you want. Though again, I do not have hard metrics nor know how each and every one of you use your free time.
Edit: Oh, and the discussions page pinned topic only says "CoC2 Wiki and Bug Reports Forum" which doesn't exactly sell that you can use the forum for other things too.
But when you click on that delightful READ MORE part of the steam store page for this game, riiiiight there at the bottom it says:
So if that isn't being done thoroughly, I'd certainly say it'd be a good idea to. A thousand or ten thousand, that's a lot of people who might not be getting updated and might not be getting their feedback heard. It's a lot of people even when you consider possible overlap between patreon supporters and steam buyers, which may account for 20-40% of the sales.
If you guys can't really afford to be spread more thin, I totally understand that and would be happy to catalogue the more sane feedback I find there since I already browse it frequently anyway.